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sâmbătă, 31 martie 2012
News about the game Armagetron Advanced
The game Armagetron Advanced ports that part of the movie in the 3D game.
The game can be play locally against the computer or human players.
The multiplayer features gives you both LAN and Internet multiplayer options.
Also you can play up to 16 players in multiplayer.
You can read more about this game in this article here.
vineri, 16 martie 2012
Update game : 0 A.D. Alpha 9 Ides of March
Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 9 Ides of March", the ninth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha debuts the Roman faction, new combat and trade systems and more.Top new features in this release:
- The Roman Republic faction, playable on custom scenarios and random map scripts--in single player and multiplayer, complete with a new art set, including new buildings, units, and ships.
- A new combat system that adds bonuses and weaknesses to each unit, like rock-paper-scissors (e.g. spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers).
- A brand new trading system, over land with traders trained from markets, and over sea with merchant ships built at the dock. Establish a trade route between two markets or docks, and your traders will gain resources for every trip made. You can choose which resource will be gained by a trader.
- Over a dozen new random map scripts by Spahbod, wraitii, and mmayfield45.
- New animations: Rowing oars for ships, rams, some catapults, traders, some animals.
- AI improvements: 0 A.D.'s default AI, qBot, has had a performance increase and had a serious bug fixed with the attack code.
joi, 8 martie 2012
Heaven DX11 Benchmark is Back
UNIGINE Corp. released today an improved version (3.0) of its renown Heaven DX11 Benchmark based on its proprietary UNIGINE™ engine. Great looking as ever and containing many technical improvements, it now runs on Mac and supports for variety of new hardware, including extended support for multi-monitor configurations.
"It's very inspiring that more and more hardware testing professionals as well as tech enthusiasts find Heaven Benchmark useful. Our technology platform is constantly growing and we can bring Heaven Benchmark to new platforms and new hardware", said Denis Shergin, CEO of UNIGINE Corp.
What's New? Added Mac OS X version compatible with 10.7+ (no tessellation). Added support for Intel HD 3000 GPU (no tessellation). Improved support for multi-monitor configurations. Added support for NVIDIA 3D Surround (multi-monitor stereo 3D). Enhanced NVIDIA 3D Vision support. New cross-platform launcher without .NET dependencies. Fixed Phoronix Test Suite compatibility issue. Fixed minor visual artifacts. Improved compatibility with Mesa drivers. Improved detection of new GPUs.
Read more here.
sâmbătă, 3 martie 2012
Microsoft come with the new 3D desktop concept
Microsoft showing us a new 3D desktop concept which uses Kinect functionality.
This is very pretty feature , I like very much.
Let's see next video where is showing us this concept.
Although the screen is 3D a normal, also one normal keyboard is used for typing and a Kinect sensor.
Very simple way to make your desktop an Stargate display.
Pretty cool.
joi, 23 februarie 2012
BlenderArt Magazine - an inspiration for 3D graphics.
I watched the magazine since the beginning of her appearance. It seems that the two editors Sandra Gilbert and Gaurav Nawani, have managed to maintain a high level for users of Blender 3D. I'm impressed by the work of them.
What is this magazine ? See bellow:
"The magazine was started for the blender community, having the aim of publishing a bi-monthly PDF magazine; free for download. The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself. BlenderArt Magazine is released
"The magazine was started for the blender community, having the aim of publishing a bi-monthly PDF magazine; free for download. The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself. BlenderArt Magazine is released
under the Creative Commons Attribution-NoDerivs 2.5 license."
Below you can find the titles and links required to read magazine.
September 2011 /// 49 PGS - 9.3 MB - READ IT ONLINE!
July 2011 /// 36 PGS - 6 MB - READ IT ONLINE!
May 2011 /// 50 PGS - 7.4 MB - READ IT ONLINE!
March 2011 /// 50 PGS - 5.5 MB - READ IT ONLINE!
December 2010 /// 30 PGS - 23.4 MB - READ IT ONLINE!
October 2010 /// 53 PGS - 16.1 MB - READ IT ONLINE!
August 2010 /// 46 PGS - 6.7 MB - READ IT ONLINE!
June 2010 /// 49 PGS - 3.2 MB - READ IT ONLINE!
April 2010 /// 41 PGS - 6.5 MB - READ IT ONLINE!
February 2010 /// 46 PGS - 5.2 MB - READ IT ONLINE!
December 2009 /// 44 PGS - 31.2 MB - READ IT ONLINE!
October 2009 /// 42 PGS - 7.4 MB - READ IT ONLINE!
August 2009 /// 38 PGS - 8 MB - READ IT ONLINE!
June 2009 /// 48 PGS - 7.5 MB - READ IT ONLINE!
April 2009 /// 95 PGS - 15 MB - READ IT ONLINE!
February 2009 /// 41 PGS - 5.9 MB - READ IT ONLINE!
December 2008 /// 59 PGS - 8.2 MB - READ IT ONLINE!
September 2008 /// 82 PGS - 13.6 MB - READ IT ONLINE!
July 2008 /// 38 PGS - 5.3 MB - READ IT ONLINE!
May 2008 /// 63 PGS - 9 MB - READ IT ONLINE!
March 2008 /// 75 PGS - 9.1 MB - READ IT ONLINE!
January 2008 /// 90 PGS - 9.1 MB - READ IT ONLINE!
November 2007 /// 73 PGS - 10.3 MB - READ IT ONLINE!
September 2007 /// 45 PGS - 6 MB - READ IT ONLINE!
July 2007 /// 60 PGS - 5.6 MB - READ IT ONLINE!
May 2007 /// 63 PGS - 6.9 MB - READ IT ONLINE!
March 2007 /// 63 PGS - 5.3 MB - READ IT ONLINE!
January 2007 /// 71 PGS - 4 MB - READ IT ONLINE!
November 2006 /// 46 PGS - 5.6 MB - READ IT ONLINE!
September 2006 /// 45 PGS - 5.6 MB - READ IT ONLINE!
July 2006 /// 78 PGS - 6.7 MB - READ IT ONLINE!
May 2006 /// 96 PGS - 3.5 MB - READ IT ONLINE!
March 2006 /// 45 PGS - 3.6 MB - READ IT ONLINE!
January 2006 /// 60 PGS - 5.9 MB - READ IT ONLINE!
November 2005 /// 42 PGS - 5.6 MB - READ IT ONLINE!
The digital magazine WGE:MAG - Issue 3
The WGE:MAG, the digital magazine of the World Gaming Executives comes with several interesting articles, here are some:
Hero Engine - Creating the online game
A Comic Book Hero - Diggle talks games
You can download the WGE:MAG from here.
Hero Engine - Creating the online game
A Comic Book Hero - Diggle talks games
You can download the WGE:MAG from here.
marți, 17 ianuarie 2012
News about NeoAxis Game Engine: The new version 1.11
The NeoAxis Engine come today with the version 1.11, read more on official website.
NeoAxis Group announces that NeoAxis Engine and its SDK was updated to version 1.11. NeoAxis Engine is an all-purpose 3D engine for games development, simulations and visualization systems creation. New version includes fixes for bugs that has been discovered since version 1.1, adds Parallax Occlusion Mapping technology and support for Autodesk 3dsMax Design 2011/2012 in Model Exporter.
NeoAxis Group announces that NeoAxis Engine and its SDK was updated to version 1.11. NeoAxis Engine is an all-purpose 3D engine for games development, simulations and visualization systems creation. New version includes fixes for bugs that has been discovered since version 1.1, adds Parallax Occlusion Mapping technology and support for Autodesk 3dsMax Design 2011/2012 in Model Exporter.
Posted by
Cătălin George Feștilă
Labels:
2012 news,
3D,
3d engine,
3d software,
game engine,
game programming,
NeoAxis,
news,
SDK
duminică, 15 ianuarie 2012
New magazine about game development WGE:MAG
First off, we have an exciting announcement about a great new magazine dedicated to game development. This is named WGE:MAG.
In this moment we can read the number two of this issue.
This new magazine comes with article about console, mobile and online gamesdevelopers, artists, programmers, players and everything about games and gaming.
Download this from here and it's free.
This magazine is make by www.worldgamingexecutives.com.
marți, 3 ianuarie 2012
Simple X11 example application .
You can see a simple X11 example application on www.geeks3d.com.
The author say us:
Here is the full source code of a simple X11 app that creates a X window and displays some basic information about the system. To quit the app, two ways are available:I tested this source code and is very easy to understand .
duminică, 1 ianuarie 2012
Jpcsp PlayStation Portable emulator
Jpcsp is just one PlayStation Portable emulator. This emulator software allowing you to play your PSP games on a PC.
You can take it from here.
First , you must have have the JRE - Java on your computer.
I use on my Fedora 16 the package : jre-6u27-linux-i586.bin.
Also, I use this command to start the emulator:
$ java -Xmx1024m -Djava.library.path=lib/linux-x86 -jar bin/jpcsp.jar
The result is shown in the following screenshot:
duminică, 18 decembrie 2011
Qt with threaded OpenGL support.
Here's a pretty exciting news for developers.
Qt, the cross-platform application and user interface framework, is available in version 4.8.0 under fedora 16.
The new Ot has the threaded OpenGL support.
Under Fedora 16 , we have the development packages:
(1/2): libXv-devel-1.0.6-2.fc15.i686.rpm | 38 kB 00:00
(2/2): qt-devel-4.8.0-0.23.rc1.fc16.i686.rpm | 10 MB 00:03
We expect developers will use this functionality to create new graphics applications.
sâmbătă, 3 decembrie 2011
3D engine for Java developers
Who wants to write 3D games that run on Windows, Mac, Linux, and Android ?
If you are a Java developer and you want do that , then use jMonkeyEngine framework jME).
The engine is written in Java and uses LWJGL for OpenGL access.
It is a high-performance, 3D scenegraph-based graphics API with state-of-the-art features.
The jME3 is completely open-source under the BSD license and it is free to use it.
You can find documentation, help and a nice community around JME and jMonkeyEngine.
jMonkeyEngine Homepage
Wiki
Forum
If you are a Java developer and you want do that , then use jMonkeyEngine framework jME).
The engine is written in Java and uses LWJGL for OpenGL access.
It is a high-performance, 3D scenegraph-based graphics API with state-of-the-art features.
The jME3 is completely open-source under the BSD license and it is free to use it.
You can find documentation, help and a nice community around JME and jMonkeyEngine.
jMonkeyEngine Homepage
Wiki
Forum
China will launch first 3D television channel in January
The Internet brings us news about 3D television, in a region less than expected - China.
Beijing: Television viewers in China can expect a totally different viewing experience as the country's hopes to launch its first 3D television channel Jan 1, 2012, the government has announced. The TV channel will go into official operation during the Lunar New Year Festival in late January, Xinhua reported.
Read more on this site.
Beijing: Television viewers in China can expect a totally different viewing experience as the country's hopes to launch its first 3D television channel Jan 1, 2012, the government has announced. The TV channel will go into official operation during the Lunar New Year Festival in late January, Xinhua reported.
Read more on this site.
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