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Find your way home across the galaxy in this excellent comedy adventure game by our friends at Sysiac Games. Every encounter along the way has multiple endings. Collect new friends. Make new enemies! The decisions are all up to you. You are... The Captain!
The Viewer API lets you build web apps on top of Sketchfab’s 3D viewer. With the API, you can control the viewer in JavaScript. It provides functions for starting, stopping the viewer, moving the camera, taking screenshots and more.
Chul Kyung’s quiet lethality in the field allows him to rely on his Electronic Rendering Cloak (ERC-7) to remain undetected. The ERC-7 uses Diminished Reality technology to remove perceivable stimuli from its direct environment. Vigil carries a prototype in his backpack, which scans surrounding electronic devices and wipes his image from any cameras in view.
Approximate Differentiable One-Pixel Point Rendering is a new differentiable neural rendering pipeline for scene refinement and novel view synthesis see the official page and the video from Two Minute Papers.
NVIDIA today announced NVIDIA Omniverse Avatar, a technology platform for generating interactive AI avatars.
Omniverse Avatar connects the company’s technologies in speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies. Avatars created in the platform are interactive characters with ray-traced 3D graphics that can see, speak, converse on a wide range of subjects, and understand naturally spoken intent.
Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. He is most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios.
On October 12, 2021, we held the second annual Unity for Humanity Summit to connect, learn, and get inspired. This fully virtual, one-day summit celebrated creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet.
... The final frames were entirely rendered in Unreal Engine 5, with assets from the Unreal Engine Marketplace for ambient effects—such as dust and particles; sky and clouds; and smoke—adding the finishing touches.
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Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film, Teuthisan, is now available to download for use in UE5 Early Access free of charge...
As part of the project, Aaron Sims Creative is making the alien, whom they named Teuthisan—derived from the Ancient Greek for ‘squid’—available to download for use in Unreal Engine 5 Early Access free of charge.