Cygnus Enterprises is a sci-fi base-management and action Role-playing PC game developed by Team Miaozi, a NetEase Games studio.
The official webpage of the NetEase Games studio can be found on this webpage.
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#define f length(fract(q*=m*=.6+.1*d++)-.5)
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
float d = 0.;
//vec3 uv = vec3(fragCoord.xy / iResolution.xy,iTime*.2);
vec3 q = vec3(fragCoord.xy/iResolution.yy-13., iTime*.2);
mat3 m = mat3(-2,-1,2, 3,-2,1, -1,1,3);
vec3 col = vec3(pow(min(min(f,f),f), 7.)*40.);
fragColor = vec4(clamp(col + vec3(0., 0.35, 0.5), 0.0, 1.0), 1.0);
}
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec2 resolution;
uniform float time;
uniform vec4 mouse;
uniform vec4 date;
#define f length(fract(q*=m*=.6+.01*d++)-.5)
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
float d = 0.91;
vec3 q = vec3(fragCoord.xy/resolution.yy-13., time*.2);
mat3 m = mat3(-2,-3,6, 3,-1,1, 0,3,1);
vec3 col = vec3(pow(min(min(f,f),f), 7.)*40.);
fragColor = vec4(clamp(col + vec3(0., 0.35, 0.5), 0.0, 1.0), 1.0);
}
void main() {
vec4 fragment_color;
mainImage(fragment_color, gl_FragCoord.xy);
gl_FragColor = fragment_color;
}