2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 12 iulie 2023
News : Crimson Hollow by Sheeba Studios.
Crimson Hollow is a hand drawn isometric RPG set in a magical town, hidden from the outside world. Join the community and watch as this game develops!
News : Umami Grove from Pomshine Games .
Umami Grove is a virtual reality cooking video game developed by Pomshine Games and published by DANGEN Entertainment.
... In Umami Grove, you’ll face peril and hone your cooking for the greatest prize of all: Gold! – in the shape of acorns. And possibly enchanted? Your Culinary Journey Begins!
marți, 11 iulie 2023
Graphics programming - Unity 3D shaders - 002.
In this article - tutorial I will show you how to use the most simple HLSL source code with Unity 3D.
You need to install the Shader Graph package in Unity 3D.
Create a basic shader with Create - Shader Graph - BuildIn - Unlit Shader.
Open this shader in the Shader Graph package and add a Custom Function.
This allows you to create variables and use an HLSL file.
You can see how I create this in this image:
Create a file and name this file with this name: MyNewCode.hlsl then add this in the Shader Graph package like in that image.
For each variable is need to use the Outputs to add these two variables: _in1 and _in2.
In the HLSL file, you can add this simple source code.
// file for custom node shader function
static float _input1Float = 1;
static float _input2Float = 1;
void Data_float(out float _in1, out float _in2)
{
_in1 = _input1Float;
_in2 = _input2Float;
}
Now, you have a custom node shader in your Shader Graph package project with an HLSL source code.
luni, 10 iulie 2023
Graphics programming - Unity 3D shaders - 001.
If you have studied shader theory and computational graphics in the past, then the only impediment would be the Unity 3D interface.
For a shader that uses the CG programming language, then you can use this type of shader in Unity 3D software.
You can create with right-click on Unity 3D interface.
This will create a shader file, you can open and see the default shader.
Let's make a CG shader with one color.
Remove all content from this file and add this source code:
Shader "Cg basic shader" { // this is the name of the shader
SubShader { // Unity chooses this like an subshader and works with your GPU specifications
Pass { // passes in higher-level shader/material systems GLSL/Cg/HLSL is a way of setting up states necessary for multi-pass rendering, in this case is one pass
CGPROGRAM // start programming with Unity's Cg
#pragma vertex vert
// this specifies the vert function as the vertex shader
#pragma fragment frag
// this specifies the frag function as the fragment shader
// define vert for vertex shader
float4 vert(float4 vertexPos : POSITION) : SV_POSITION
// vertex shader
{
return UnityObjectToClipPos(vertexPos);
// this line transforms the vertex input parameter
// and returns it as a nameless vertex output parameter
// (with semantic SV_POSITION)
}
// define frag for fragment shader
float4 frag(void) : COLOR // fragment shader
{
return float4(0.0, 1.9, 7.6, 1.0);
// this fragment shader returns a nameless fragment
// output parameter (with semantic COLOR) that is set to
// opaque red (red = 1, green = 0, blue = 0, alpha = 1)
}
ENDCG // ends the part in programming with Unity's Cg
}
}
}
This is a standard shader and if you search on the web you can find more simple shaders.
Add an object to your scene, create a new material, and add to this object, drag the file shader to the material, and will fill with this RGBA color: 0.0, 1.9, 7.6, 1.0.
News : About my work and one of my websites.
I would like to bring to the attention of those who follow my activity on my websites and appreciate the inability to continue with one of the websites: free-tutorials.org. It is currently hosted on a free host, but I cannot import it 100%, which has led me not to complete it with new posts. The continuation of the activities there, considering the limited time, will be carried out on my blogs with the defined theme with which I started: Linux - Fedora, Graphics, Python, Pygame.
In the meantime, because the host is expensive and until now someone has helped me to host it on his server, it is possible to sell the domain: free-tutorials.org - I receive purchase offers at my personal Yahoo email address catafest@yahoo.com.
Minimum starting price 250 euros, because the domain is old from 2018.
duminică, 9 iulie 2023
News : GRIME free on Epic Games.
GRIME is a fast, unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical intrigue.
Posted by
Cătălin George Feștilă
Labels:
2023,
2023 news,
Akupara Games,
Clover Bite,
Epic Games,
news
sâmbătă, 8 iulie 2023
Drawing with Krita by JorgeBernier5d .
Simple drawing with Krita application.
The official youtube channel by JorgeBernier5d .
News : Daz 3D and Tafi's Ethical AI Vision ...
This is an old news, but important for 3D community ...
A few weeks ago, we announced our latest venture into the world of AI. Dive into our blog post to discover our commitment to ethical practices and empowering artists who are working with us to develop this amazing new tool! 🚀✨ https://maketafi.com/blog from daz3d - twitter.
We’ve been in the 3D art game for a long time - crossed paths with countless talented artists, worked behind the scenes on many projects. We’ve led the way in 3D animation, experienced hardships, and all the while remained firm in our commitment to art, the artists we work with, and the future of technology. Today, Daz 3D is excited to announce the launch of our AI platform. As we move into this new era of technology, we are committed to ensuring that our approach to AI is ethical and aligned with the values we’ve cultivated over our 20+ years in the industry. As a company that heavily relies on our community of creators, we understand the importance of properly attributing what is created inside the AI platform to the artists who contributed the assets. from maketafi.com/blog/56/news/ethical-ai
... We have a long history of working with artists and have paid over $200 million in revenue share to them.
The image shown below is taken from this site : https://maketafi.com/blog/56/news/ethical-ai.
Abonați-vă la:
Postări (Atom)