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vineri, 18 august 2023

News : ... the new features for readyplayer.me online tool.

Do you still remember my posts with my avatar created in readyplayer.me?
They say : We spent 8 years building the perfect avatar system so you don’t have to ...
Today they come with this new feature for animation: readyplayerme - animation-library.
We provide the following general guides to loading the provided animations on Ready Player Me avatars in Unity and Unreal Engine. However, other approaches and configurations maybe required depending on your own project needs.

Godot : Learn Godot by Making An RPG | Game Preview by Oops I Dev'd.

... after I realized that the Unity 3D game engine and Visual Studio weren't working for me anymore, on the game programming development side I switched to Godot and here I found something that gives you an example game built in pixelated design ...

News : News and Community Spotlight | August 17, 2023 | Unreal Engine .

The Unreal Engine channel come with this video about Epic Games and news:
.. time for the 2023 Epic MegaJam is almost upon us! Our next annual game jam event will kick off on September 14 at 2 PM Eastern ...

News : NVIDIA Keynote at SIGGRAPH 2023.

... a powerful keynote by NVIDIA CEO ...

News : another video Studio Nanahoshi !

... this is another video from Studio Nanahoshi!
Studio Nanahoshi is a CG animation production studio that plans and produces animations, cartoons, and illustrations mainly for children ...

News : SDXL ControlNET video tutorial ...

... here is a new example of artificial intelligence, simple or complex!? ...

News : undetectable.ai .

Bypass AI content detectors with the most advanced and accurate AI detection remover tool. Create human-like, keyword-rich content that ranks high on search engines ...

luni, 14 august 2023

Blender 3D : Population addon.

In th enext video tutorial you can see how to use the Population addon to simulation crowds in Blender .

News : Godot testing project Godot4MainMenu001 - 001.

The other day I started working with Godot mono version 4.1.1 and C#. In the past I worked with Godot scripts but of the GDScript.
I made a simple range menu as seen in the video.
Today I also added the sound option and you can find it at this branch on the repository on my GitHub account.
This is the C# source for this main menu with a sound feature:
using Godot;
using System;

public partial class menu : Control
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
	// 
	private void _on_options_pressed()
	{
		// Replace with function body.
		GD.Print("Option button");
		GetTree().ChangeSceneToFile("res://options.tscn");
	}
	//
	private void _on_exit_pressed()
	{
		// Replace with function body.
		GD.Print("Exit button");
		GetTree().Quit();
	}
	//
	private void _on_play_pressed()
	{
		// Replace with function body.
		GD.Print("Play button");
		GetTree().ChangeSceneToFile("res://play.tscn");
	}
	//
	private void _on_back_pressed()
	{
		// Replace with function body.
		GD.Print("Back button");
		GetTree().ChangeSceneToFile("res://menu.tscn");
	}
	
	private void _on_check_button_toggled(bool button_pressed)
	{
		// Replace with function body.
		
		var streamPlayer = GetNode<AudioStreamPlayer2D>("AudioStreamPlayer2D");
		streamPlayer.Stream = GD.Load<AudioStream>("res://ship-radar.wav");
		if(button_pressed) 
		{ 
			GD.Print("CheckButton sound : ", button_pressed);
			streamPlayer.Play();
		}
		else 
		{
			GD.Print("CheckButton sound : ", button_pressed);
			streamPlayer.Stop();
		}
	}
// top level closed
}