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duminică, 5 decembrie 2021

News : CopperCube 6.5 released.

CopperCube 6.5 was just released for Windows and Mac on 2 December 2021.
You can see all new changes on the official webpage.
You can see a good video from the Gamefromscratch youtube channel.

vineri, 3 decembrie 2021

News : Blender release version 3.0 .

Today, 3December 2021, Blender Foundation announces the release of Blender 3.0, to mark the beginning of a new era for open source 2D/3D content creation.
You can see all features reel showcase on the oficial youtube channel:

joi, 2 decembrie 2021

Simulating A Virtual World from Two Minute Papers.

This is a simulation of a virtual word build with The paper "Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems" is available here:

luni, 29 noiembrie 2021

The Captain from Epic Games.

Find your way home across the galaxy in this excellent comedy adventure game by our friends at Sysiac Games. Every encounter along the way has multiple endings. Collect new friends. Make new enemies! The decisions are all up to you. You are... The Captain!
See the official trailer from youtube channel:

joi, 25 noiembrie 2021

Resources and 3D models - 001.

You can find many resources on web, in this article I will share a link to this user named Crazy31139.
You can find many 3D models, like Robocup, Rambo, and characters from many games.

miercuri, 24 noiembrie 2021

CodePen: ... challenges every time.

This website comes with challenges all the time, see this week example:
THIS WEEK’S CHALLENGE,Book Text ...Your challenge: Give this book excerpt some tasteful text styles.
Here's what I managed to do for this week:

marți, 23 noiembrie 2021

CodePen: How can share sketchfab 3D models.

The Viewer API lets you build web apps on top of Sketchfab’s 3D viewer. With the API, you can control the viewer in JavaScript. It provides functions for starting, stopping the viewer, moving the camera, taking screenshots and more.

joi, 18 noiembrie 2021

Ubisoft: Elite Vigil Trailer.

Chul Kyung’s quiet lethality in the field allows him to rely on his Electronic Rendering Cloak (ERC-7) to remain undetected. The ERC-7 uses Diminished Reality technology to remove perceivable stimuli from its direct environment. Vigil carries a prototype in his backpack, which scans surrounding electronic devices and wipes his image from any cameras in view.

miercuri, 17 noiembrie 2021

Another new AI from Two Minute Papers.

Approximate Differentiable One-Pixel Point Rendering is a new differentiable neural rendering pipeline for scene refinement and novel view synthesis see the official page and the video from Two Minute Papers.

luni, 15 noiembrie 2021

Image Super-Resolution via Iterative Refinement from Two Minute Papers.

This is a unoffical implementation about Image Super-Resolution via Iterative Refinement(SR3) by Pytorch.
There are some implement details with paper description, which maybe different with actual SR3 structure due to details missing.
We used the ResNet block and channel concatenation style like vanilla DDPM.
We used the attention mechanism in low resolution feature(16×16) like vanilla DDPM.
We encoding the $\gamma$ as FilM strcutrue did in WaveGrad, and embedding it without affine transformation.
Read more on the GitHub project.

marți, 9 noiembrie 2021

News : The new NVIDIA Omniverse Avatar technology platform.

NVIDIA today announced NVIDIA Omniverse Avatar, a technology platform for generating interactive AI avatars. Omniverse Avatar connects the company’s technologies in speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies. Avatars created in the platform are interactive characters with ray-traced 3D graphics that can see, speak, converse on a wide range of subjects, and understand naturally spoken intent.

luni, 8 noiembrie 2021

SIGGRAPH Advances in Real-Time Rendering by Brian Karis.

Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. He is most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios.

vineri, 5 noiembrie 2021

EVE Fanfest 2022

EVE Fanfest 2022 will offer an extraordinary, magical and unique experience like no other in the world of gaming!
The gate is green as EVE Fanfest returns to Iceland on 6-7 May 2022!

joi, 4 noiembrie 2021

Unity 3D : Unity for Humanity Summit 2021.

On October 12, 2021, we held the second annual Unity for Humanity Summit to connect, learn, and get inspired. This fully virtual, one-day summit celebrated creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet.

Unreal Engine and Aaron Sims Creative .

... The final frames were entirely rendered in Unreal Engine 5, with assets from the Unreal Engine Marketplace for ambient effects—such as dust and particles; sky and clouds; and smoke—adding the finishing touches.
...
Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film, Teuthisan, is now available to download for use in UE5 Early Access free of charge...
As part of the project, Aaron Sims Creative is making the alien, whom they named Teuthisan—derived from the Ancient Greek for ‘squid’—available to download for use in Unreal Engine 5 Early Access free of charge.

sâmbătă, 30 octombrie 2021

Elastic Simulations from Two Minute Papers.

... other simulations from Two Minute Papers.
This youtube channel comes with old and news and pieces of information about graphics.

marți, 19 octombrie 2021

News : Fortnite comes with new features from Dune book.

Fortnite game developers come up with news for classic science fiction lovers from the book Dune.
OUTFITS
  • Paul Atreides Outfit: Beyond fear, his destiny awaits. (Comes with an alt masked Style)
  • Chani Outfit: A powerful Fremen warrior and skilled survivalist.
ACCESSORIES
  • Ornithopter Glider: Multi-winged attack ship
  • Fremkit Back Bling: Essential for survival in the harsh desert world of Dune.
  • Chani's Satchel Back Bling: Chani's personal Fremkit.
  • Sand Walk Emote: Walk like Arrakis natives.
  • Twin blades Pickaxe: The weapon of choice for an Atreides warrior
  • Maker Hooks Pickaxe: A Fremen hook used to ride sandworms
Dune is a 1965 science-fiction novel by American author Frank Herbert, originally published as two separate serials in Analog magazine...

duminică, 17 octombrie 2021

News : The piskelapp online will shotdown.

The piskelapp online tool will be closed.
Important notice : Piskel accounts are going away, the editor stays. New accounts can no longer be created after August 1st 2021. Existing accounts will be deleted after January 1st 2022. Please backup your data before this date. See the Accounts Shutdown page for more details (collapse this message)

joi, 14 octombrie 2021

News: ... the winners of the 2021 Epic MegaJam from Unreal Engine.

News from Unreal Engine ...
It’s the moment you’ve all been waiting for—it’s time to announce the winners of the 2021 Epic MegaJam. While it hasn’t been easy selecting the finalists and modifier winners due to the sheer amount of talent and inspiration on display, it has been a privilege to play every one of your wonderful creations. Now, join us as we showcase the winning games and celebrate all that you have accomplished in only seven days!

duminică, 10 octombrie 2021

Ships, Splashes, and Waves on a Vast Ocean from Two Minute Papers.

The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.

sâmbătă, 2 octombrie 2021

Martial arts from Two Minute Papers.

The paper "Neural Animation Layering for Synthesizing Martial Arts Movements" is available here.

joi, 30 septembrie 2021

News: Sherlock Holmes Chapter One on Epic Games.

If you like books by Sir Arthur Conan Doyle then this game can be a good idea for you.
Exploit enemy weaknesses to arrest them, leave a trail of dead bodies behind you... or skip gunfights whatsoever! Play the game as you want. Preorder Sherlock Holmes Chapter One on Epic Games Store and get a free copy of Sherlock Holmes Crimes & Punishments!

sâmbătă, 25 septembrie 2021

DUNE on RealPlayerMe.

Cross-game Avatar Platform for the Metaverse with RealPlayerMe comes with a new application for mobile phone with theme DUNE.
A mythic and emotionally charged hero’s journey, “Dune” tells the story of Paul Atreides, a brilliant and gifted young man born into a great destiny beyond his understanding, who must travel to the most dangerous planet in the universe to ensure the future of his family and his people. As malevolent forces explode into conflict over the planet’s exclusive supply of the most precious resource in existence—a commodity capable of unlocking humanity’s greatest potential—only those who can conquer their fear will survive.
You can test the application on mobile phone from this webpage.

joi, 23 septembrie 2021

Freebie - Confident Talk from iClone version 7.9 .

New Confident Talk from iClone version 7.9 can be downloaded now from this webpage.
This classic cartoon motion was created by professional animators using key-frame animation techniques. The motion is great for different social scenarios in cartoon style. If you like the quality of this motion, then also check out the male and female packs of the Act and Move series.
Freebie format: .iMotionPlus
Compatible with: IC v7.9

miercuri, 22 septembrie 2021

Shadertoy: Use buffers - 001.

This tutorial is about how to use buffers with shadertoy webpage.
Create an account and use the New item from main menu to start a shader.
The default source code when you start the new shader is:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    // Normalized pixel coordinates (from 0 to 1)
    vec2 uv = fragCoord/iResolution.xy;

    // Time varying pixel color
    vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));

    // Output to screen
    fragColor = vec4(col,1.0);
}
The buffers, Buffer A, Buffer B, Buffer C, and Buffer D, let you create "multi-pass" shaders.
You can run different shaders in each buffer and you can be passed to another buffer with fragColor.
Press the + tab to add a new buffer into the new shader.
See the next image.
The BufferA comes with this source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    fragColor = vec4(0.0,0.0,1.0,1.0);
}
The next step is about the link between BufferA and main shader program.
Click on iChannel0 and select the BufferA, see the next image:
I change teh default BufferA source code with my old source code from another example:
// the my old example: https://www.shadertoy.com/view/XlSBz3
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    vec2 uv = fragCoord.xy;
    // set center for circle
	vec2 center = iResolution.xy * 0.5;
    // set radius of circle
	float radius = 0.30 * iResolution.y;
    // create circle with delta and theta function
    // make delta 
    float d = length(center - uv) - radius;
    // make theta with color transparency to 0.4 and set 1 for clamp
    // the clamp is a returned value computed as min(max( x , minVal ), maxVal ).
	float t = clamp(d, 0.4, 1.0);
	fragColor = vec4( t, center, (120,230,0));
}    
Let's see one simple example:

marți, 21 septembrie 2021

New episode from StarTrek Online game.

Something sinister stirs in the shadows of a parallel reality. Longtime enemy, Mirror Leeta, has come from her universe, the Mirror Universe, to warn players of a great danger to all living creatures. Can you cast aside your previous squabbles and unravel the mystery of the Terran

sâmbătă, 18 septembrie 2021

Shadertoy: iChannel texture - 006.

Another simple example with the online shadertoy tool. In this example, I will show you how to use a webcam with a heat predator effect. And how to combine this effect with the webcam image.

vec3 predatorHeat(float v) {
float value = 1.0 - v;
return (0.5+0.5*smoothstep(0.0, 0.1, value))*vec3(
smoothstep(0.5, 0.3, value),
value < 0.3 ? smoothstep(0.0, 0.3, value) : smoothstep(1.0, 0.6, value),
smoothstep(0.4, 0.6, value)
);
}

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;

vec4 temp = texture(iChannel0, uv);
vec4 temp2 = texture(iChannel1,uv);

float average = ((temp.r + temp.g + temp.b) / 2.5);

temp.rgb = vec3(predatorHeat(average));

if(uv.x > 0.5)
fragColor = temp;
else
fragColor = temp2;
}

CodePen: Webcam with RGB color shader and the three.js javascript library.

Three.js is a cross-browser JavaScript library and application programming interface used to create and display animated 3D computer graphics in a web browser using WebGL.
This library is not really used in website development. It has some great real-time information display capabilities.
Today I show you a combined example of a webcam with a simple shader set with an RGBA color.

sâmbătă, 11 septembrie 2021

AR Tagging with ViewAR

See how you can use augmented reality tagging by ViewAR to bring your store online and provide a virtual tour within 24 hours.
A Matterport Scanner, a tripod, and a smartphone, is all you need to create an online version of your physical store and have all the benefits that come with it. All that in less than one day.
AR Tagging uses optical character recognition (OCR) looking for text, barcodes or QR codes. AR Tagging will automatically find the desired characters from the label using defined filters, create a point of interest and save its position to your scan.
ViewAR also provides a better customer experience for your visitors on site. Help your customers find the right product or present special offerings directly on their smartphone.
If your customers want to see a product, they can simply be guided there with our augmented reality indoor navigation app.

joi, 9 septembrie 2021

Windwalker Echo from Unreal Engine 5 and a speak demo from askNK.

Windwalker Echo Epic Games - Aug 30, 2021
Windwalker Echo, fresh off her starring roles in Lumen in the Land of Nanite, Valley of the Ancient, and Slay is now available as a standalone character asset for both Unreal Engine 4 and 5., see this webpage.
You can see a speech demonstration from askNK with this character.

miercuri, 8 septembrie 2021

News : Nvidia in the field of health.

The simulations revealed and helped solve various problems. Image processing is very complex for the human brain, which is why dedicated applications are used. An example in the field of health and graphic processing.
They show us and explain the implications in using these technical possibilities:
AstraZeneca is powering modern #machinelearning (ML) and AI to accelerate drug discovery with Cambridge-1, training models to learn the grammar of chemistry, and processing whole slide digital pathology images.

duminică, 5 septembrie 2021

MetaHuman Facial Animation by Reallusion.

Animating your MetaHumans fast and easy using all or any mix of iClone's 4 techniques:

sâmbătă, 4 septembrie 2021

Online tool shader-playground.

Here's an online tool for shaders.
This time it is a development with multiple shader specific languages and these compilers: ANGLE, Clspv, DXC, FXC, Glslang, hlsl2glslfork, HLSLcc, HLSLParser, Mali offline compiler, Naga, PowerVR compiler, Radon GPU Analyzer (RGA), Rust GPU, Slang, SPIRV-Cross, SPIRV-Cross - Intel fork with ISPC backend, SPIRV-Tools, spirv-as, Tint, XShaderCompiler.

vineri, 3 septembrie 2021

Blender 3D : Grease Pencil Samples.

You can see here many free samp created with this tool.

joi, 2 septembrie 2021

News : Blender 3.0 Alpha version.

A short intro from the official youtube channel of askNK.
You can download and test it from here.
Let's see this video.

marți, 31 august 2021

Spiritfarer game from Epic Games.

This cartoon game seems to be a fantastic game for those gamers who like stories.
The Beverly Update is Spiritfarer's second big content update. It introduces the new Spirit character Beverly and adds new buildings for your boat, new collectible items, and a plethora of Quality of Life improvements!

sâmbătă, 28 august 2021

Unity 3D : Photo Mode project.

The Photo Mode demo project serves as a guide for implementing virtual photography features within your PC or console Unity projects, enabling players to capture and customize in-game screenshots. It includes examples for handling camera positioning, photo adjustments, filter effects, and more.
Photo Mode download and documentation from here.

marți, 24 august 2021

Cartoon Animator new features.

From version 4.5, Cartoon Animator supports both transparent video (MOV) and image sequence (PNG) export, while providing useful features such as exporting selected items for fast video compositing, Fit-to-Object-Size output for optimized video editing, and much more. This update allows video makers to easily add visual effects to animated items, along with compositing 2D animation with video on all major video editors.

miercuri, 18 august 2021

Adobe color online tool.

This online tool from Adobe is a useful tool for creators to select and use color palettes.
Use the next link and search with the word you need it:
You can see all color palettes for the word: wood
https://color.adobe.com/search?q=wood

News : Unity comes with LookDev Studio.

... most people love this game engine, today a new feature comes to show us how good is this game engine. you can see also another character named FIA.
Artists – no matter their expertise – need a place to quickly import, iterate on, and refine their art.
You can find a source code with this project on the GitHub website.

duminică, 15 august 2021

Virtual Bones with Direct Delta Mush .

Direct Delta Mush (DDM) is a high-quality, direct skinning method with a low setup cost. However, its storage and run-time computing cost are relatively high for two reasons: its skinning weights are 4 × 4 matrices instead of scalars like other direct skinning methods, and its computation requires one 3 × 3 Singular Value Decomposition per vertex. see this PDF.
see this video for SIGGRAPH 2021 Presentation: Direct Delta Mush Skinning Compression with Continuous Examples

sâmbătă, 14 august 2021

SCANimate animatable avatar.

We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration...

vineri, 13 august 2021

The new 3D reconstructing with PIFuHD.

PIFuHD means Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization is a process of reconstructing high-quality 3D texture or geometry by making use of a texture map representation.
You can see the full project on this website.