Chris Jones make a good job with Blender 3D addons.
You can see on the YouTube channel some example with these addons.
Let's see one example:
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
vineri, 4 decembrie 2020
joi, 3 decembrie 2020
Tool with S.D.K. for your avatar .
This is a useful tool I discovered on web about avatars feature.
The development team comes with this infos:
We recommend trying Avatar SDK with a desktop/laptop browser. If you want to try Avatar SDK on a mobile phone, you can use the applications for iOS and Android. Also you can look at RemoteFace, our virtual camera for video conferencing that shows your avatar driven by camera and lipsync instead of the usual video feed.
Face capture SDK allows you to create facial animations with a web camera.
A good example to convert a simple 2D photo into 3D object can be found on this demo webpage build with Unity 3D.
You can see a video demo from YouTube:
You can read more on this webpage.
The development team comes with this infos:
We recommend trying Avatar SDK with a desktop/laptop browser. If you want to try Avatar SDK on a mobile phone, you can use the applications for iOS and Android. Also you can look at RemoteFace, our virtual camera for video conferencing that shows your avatar driven by camera and lipsync instead of the usual video feed.
Face capture SDK allows you to create facial animations with a web camera.
A good example to convert a simple 2D photo into 3D object can be found on this demo webpage build with Unity 3D.
You can see a video demo from YouTube:
You can read more on this webpage.
Posted by
Cătălin George Feștilă
Labels:
2020,
2D,
3D,
avatar,
avatars,
online tool,
S.D.K.,
tool,
Unity

miercuri, 25 noiembrie 2020
AI-Based from Two Minute Papers.
An example of effects created using artificial intelligence from Two Minute Papers.
Posted by
Cătălin George Feștilă
Labels:
2020,
2D,
3D,
artificial intelligence,
design,
graphics,
software 3D

sâmbătă, 21 noiembrie 2020
Shadertoy: Build a cross intersection - 001.
Based on this tutorial created by Inigo Quilez I created a new cross intersection shader:
The shader is very simple.
I created a black box and then colored all the areas in the corner of this box with black.
I left a white area to see the cross.
You can see better if you change this line of source code:
The shader is very simple.
I created a black box and then colored all the areas in the corner of this box with black.
I left a white area to see the cross.
You can see better if you change this line of source code:
...into this:p_m = 1.0-p_m/(p_m+0.1);
or this:p_m = 1.0-p_m*10.0/(p_m*10.0+0.1);
The shader can be ru and testd here:joi, 19 noiembrie 2020
News: Cyberpunk 2077 coming to PC !
Cyberpunk 2077 was announced in May 2012.
The first signals about this long-awaited game were from the talented team at Platige Image, here it is:
Cyberpunk 2077 is an upcoming action role-playing video game developed and published by CD PROJEKT RED.
Will this be the future of evolution? Maybe in the games ...
Cyberpunk 2077, an open-world, an action-adventure story from CD PROJEKT RED, coming to PC on December 10th, 2020.
Pre-order here.
The first signals about this long-awaited game were from the talented team at Platige Image, here it is:
Cyberpunk 2077 is an upcoming action role-playing video game developed and published by CD PROJEKT RED.
Will this be the future of evolution? Maybe in the games ...
Cyberpunk 2077, an open-world, an action-adventure story from CD PROJEKT RED, coming to PC on December 10th, 2020.
Pre-order here.
Posted by
Cătălin George Feștilă
Labels:
2020 news,
CD PROJEKT RED,
Cyberpunk 2077,
Game,
games,
news

sâmbătă, 7 noiembrie 2020
Shadertoy: Build a geometric pattern - 001.
In this tutorial I will show you a simple geometric pattern created with the dot, sin and values taken by the mouse.
This example was built using shader toy online editor.
The source basket contains four lines of code.
The last line of source code is the output with data to display.
The other lines of source code are very simple to understand.
The values of a and b are values created by dividing fragCoord to iResolution of window ...
The fragCoord contains the pixel coordinates of the pixel where the shader is being applied.
The sin_dot will compute the sin of dot from a , b and mouse position.
This example was built using shader toy online editor.
The source basket contains four lines of code.
The last line of source code is the output with data to display.
The other lines of source code are very simple to understand.
The values of a and b are values created by dividing fragCoord to iResolution of window ...
The fragCoord contains the pixel coordinates of the pixel where the shader is being applied.
The sin_dot will compute the sin of dot from a , b and mouse position.
Abonați-vă la:
Postări (Atom)