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luni, 17 iulie 2023

Blender 3D : Material Works for Blender - Level Up your Folio .

You can find more video tutorials on the Ponte Ryuurui youtube channel.

News : Apex Legends | Kill Code Part 1 .

Lifeline, Maggie and Loba journey to Salvo to investigate a mysterious lead surrounding Duardo Silva. Infiltrating an abandoned facility, their search for answers uncovers a more twisted secret than they imagined. Something big is happening in the Outlands, and one of their rivals is at the center of it.

duminică, 16 iulie 2023

Fishing Planet online game.

If you have ever fished or not, then you should also try this online game.
Fishing Planet is a free-to-play and highly realistic first-person online multiplayer fishing simulator. Developed by avid fishing enthusiasts to bring you the full thrill of actual angling on your PC.

News : Palia - official beta release trailer.

News : EA Sports FC 24 - Gameplay ...

vineri, 14 iulie 2023

Graphics programming - Unity 3D shaders - 004.

In the previous tutorial number 002, I presented how a shader can be implemented using an HLSL type file that provides two output variables: _in1 and _in2. Theoretically, they should be renamed with _out because they are output. Today I will show you how to use the color variable as an input in the custom node. Here is the source code with a compound math function on a vector with size 4 for Color added in Shader Graph.
Let's see the source code :
#pragma shader_feature_local OutCode001

float DataInput_float( in float4  _in11, in float x , out float4 _out11)
{
    //_in11 = _input11Float;
    _in11 = _in11;
    _out11 = sin(_in11) * ( x * 1000 );
    return  _out11;
}
This is how to link the _in11, x and _out11 to Inputs and Outputs lists. You can see the function is used like DataInput and not DataInput_float in the GUI.