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duminică, 31 decembrie 2017

MEmu - android emulator .

This is another android emulator named MEmu.
I tested with the android version 5.1.1.
The last official released version from official page tell the news about MEmu version 3.6.7.
The main reason I tested the MEmu emulator versus last emulator BlueStacks has some problems with PixelGun game - the multiplayer game.
Is simple to used it , just download the right version of MEmu and add your google account.
The next step for the emulator is to update the google account application and then let you to install your games.
The MEmu 101 contains all-inclusive info about MEmu App Player.
The official youtube channel can be found here.
I like also the splash when is starting the emulator, see the next image:

Blender 3D - using text with fonts .

This is a simple tutorial with Blender 3D version 2.79 about how add text and use fonts with this 3D software tool.
First, you need to run the Blender 3D software .
To add text just use keys: Shift + A into Object Mode .
The Object Mode is the area where you see the default cube when start the Blender 3D .
Using this keys will open one window and you need to select the Text .

The next step is to select font. Select the open icon to select te path to the your fonts, see the next image:

This will alow you to use the sected font. Also, this is a good idea to see your fonts from your windows operating system ( see the next image).

luni, 25 decembrie 2017

Christmas - Unity 3D with WebGL and old carol .

This is a test with particles using Unity 3D and WebGL output.
The next step will be a android application.
The project use three particle generators to create a Christmas tree, a snow particle generator, a game object for sound, and a text object game.
The project has also a C# script to set the particles.
The font used is the Kremlin Orthodox Church and is under the GNU General Public License.
This old carol is singed by Balada Group from Fălticeni, Romania and coordinated by Maria Tanase.

Merry Christmas! - Crăciun fericit!

marți, 19 decembrie 2017

News: The new released Unity 2017.3 .

The development team tell us:
We’re excited to share all the great new and improved features available today with Unity 2017.3.
Read more from on this article.

sâmbătă, 16 decembrie 2017

The best multiplayer game: Pixel Gun .

This game is a very good online game for any child and parent of any age.
The game comes with the ability to play a campaign, make servers (with and without the password), create a fun space where you can meet and chat, create castles and clans.
The game allows duels between teams, conquering the flag, choosing a pet, customizing the player with weapons and accessories, creating a space for each player. You can also create friends, invite and like them.
Pixel Gun 3D has two modes: a single-player Survival Mode and Multiplayer Mode.
First the single-player can be start with with a multi-level campaign and an interesting comic book story.
Into this story, you run around shooting mostly undead enemies like zombies and skeletons and earn points.
The Multiplayer Mode where you join others in a shoot-or-be-shot contest come with many servers and options to do that.
You can also create your own skin, update your clan castle and environment ( like pet house).
I could enumerate the options and features of this game but let you discover it.
I've spent hours playing this game and it's one of the fastest and does not require a lot of resources.
The game can be found here.

The Matter javascript for 2D collider.

The Matter.js is created with javascript and can be used like a 2D physics engine for the web development and game engine.
This javascript for web and mobile can be found on official website.
The development team tell us about the features of this tool:
  • Rigid bodies
  • Compound bodies
  • Composite bodies
  • Concave and convex hulls
  • Physical properties (mass, area, density etc.)
  • Restitution (elastic and inelastic collisions)
  • Collisions (broad-phase, mid-phase and narrow-phase)
  • Stable stacking and resting
  • Conservation of momentum
  • Friction and resistance
  • Events
  • Constraints
  • Gravity
  • Sleeping and static bodies
  • Plugins
  • Rounded corners (chamfering)
  • Views (translate, zoom)
  • Collision queries (raycasting, region tests)
  • Time scaling (slow-mo, speed-up)
  • Canvas renderer (supports vectors and textures)
  • MatterTools for creating, testing and debugging worlds
  • World state serialisation (requires resurrect.js)
  • Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
  • Mobile-compatible (touch, responsive)
  • An original JavaScript physics implementation (not a port)
You can see one good example here.
How can be used ?
First, get a stable release and include the script in your web page and add the matter engine objects and features, see this example: