2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
Poly was shut down on June 30, 2021.
What does this mean for you?
The ability to download assets was disabled on June 30, 2021. The ability to upload new 3D models on poly.google.com was disabled on April 30, 2021.
I did not follow Three.js closely so this news is older.
Three.js is a cross-browser JavaScript library and application programming interface used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository on GitHub..., see https://en.wikipedia.org/wiki/Three.js
There are always some sparking moments around us, which form our daily life and thus shape our world.
What is your ideal moment? It can be a moment when you glimpse the sunset while driving or your cat is napping and waiting at the doorway.
What is your ideal life? Life that strives for excellence, or you prefer to spend the whole weekend in your cozy little room.
What is your ideal world? A more eco-friendly world, or a world without divided and discrimination.
This world is now in your hand. Draw it down!
Huion is holding a drawing contest as we would love to see your drawings of your ideal world.
Entries must be conceived and completed by the participants AFTER the official start date (July 20th, 2021) and submitted to huion.com BEFORE 23:59, 59 PDT, September 5th 2021.
We propose NeuMIP, a neural method for representing and rendering a variety of material appearances at different scales. Classical prefiltering (mipmapping) methods work well on simple material properties such as diffuse color, but fail to generalize to normals, self-shadowing, fibers or more complex microstructures and reflectances. In this work, we generalize traditional mipmap pyramids to pyramids of neural textures, combined with a fully connected network. We also introduce neural offsets, a novel method which enables rendering materials with intricate parallax effects without any tessellation. This generalizes classical parallax mapping, but is trained without supervision by any explicit heightfield. Neural materials within our system support a 7-dimensional query, including position, incoming and outgoing direction, and the desired filter kernel size. The materials have small storage (on the order of standard mipmapping except with more texture channels), and can be integrated within common Monte-Carlo path tracing systems. We demonstrate our method on a variety of materials, resulting in complex appearance across levels of detail, with accurate parallax, self-shadowing, and other effects.