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2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
using Godot;
using System;
public partial class menu : Control
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
//
private void _on_options_pressed()
{
// Replace with function body.
GD.Print("Option button");
GetTree().ChangeSceneToFile("res://options.tscn");
}
//
private void _on_exit_pressed()
{
// Replace with function body.
GD.Print("Exit button");
GetTree().Quit();
}
//
private void _on_play_pressed()
{
// Replace with function body.
GD.Print("Play button");
GetTree().ChangeSceneToFile("res://play.tscn");
}
//
private void _on_back_pressed()
{
// Replace with function body.
GD.Print("Back button");
GetTree().ChangeSceneToFile("res://menu.tscn");
}
private void _on_check_button_toggled(bool button_pressed)
{
// Replace with function body.
var streamPlayer = GetNode<AudioStreamPlayer2D>("AudioStreamPlayer2D");
streamPlayer.Stream = GD.Load<AudioStream>("res://ship-radar.wav");
if(button_pressed)
{
GD.Print("CheckButton sound : ", button_pressed);
streamPlayer.Play();
}
else
{
GD.Print("CheckButton sound : ", button_pressed);
streamPlayer.Stop();
}
}
// top level closed
}