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Se afișează postările cu eticheta 3D. Afișați toate postările
Se afișează postările cu eticheta 3D. Afișați toate postările

duminică, 25 februarie 2024

Victor Lopez - online tool !

Online tool for graphics ... https://victhorlopez.github.io/editor/.
Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors.

miercuri, 21 februarie 2024

Starfield - social icons.

Starfield website comes with a beautiful design for social icons:

duminică, 18 februarie 2024

News : Some example from Oleg Dolya known as watawatabou!

Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon from Oleg Dolya known as watawatabou.

joi, 15 februarie 2024

Shader Editor - example 005.

Today I posted on my instagram three shaders created to be used as phone wallpapers using the Shader Editor Android software option.
Somewhere in my posts I specified that this android application allows you to create shaders and then you can add them as dynamic wallpaper on phone.
The three source codes are open-source and you can test and use them with the android application and they will run very well as wallpapers:
This is a shader that I like as a design because it is relaxing and I put a more feminine color because spring is coming.
#ifdef GL_ES
precision highp float;
#endif

#extension GL_OES_standard_derivatives : enable

uniform float time;
uniform vec2 resolution;


void main( void ) {
vec2 uv = 0.5-(gl_FragCoord.xy - resolution * 0.15) / max(resolution.x, resolution.y) * 5.0;
uv *= 1.0;

float e = 0.0;
for (float i=3.0;i<=16.0;i+=1.0) {
e += 0.081/abs( (i/11.) +sin((time/1.20) + 0.18*i*(uv.y) *( cos(i/2.10 + (time / 11.0) - uv.y*.4) ) ) + 2.5*uv.x);
gl_FragColor = vec4( vec3(e/1.6, e/18.6, e/1.6), 1.0);

}

}
This is a dynamic sin cos combination
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;

void main( void ) {

vec2 p = ( gl_FragCoord.xy / resolution.xy ) -0.5;//+ mouse / 4.0;
// float color = 0.0;

float sx =cos(0.123*time)*(p.x)*sin(7.6*p.x-0.5*time);
float dy =1.1/(1000.*abs(p.y-sx));

float dy2 =(50.*abs(p.y-dy));
float dy3 =(150.*abs(p.y-dy));

gl_FragColor = vec4( vec3( .01, dy*dy3 ,dy2*.1),4);

}
This shader has a darker style:
#ifdef GL_ES
precision mediump float;
#endif

uniform vec2 resolution;
uniform float time;

mat2 m(float a) {
    float c=cos(a), s=sin(a*1.0);
    return mat2(c,-s,s,c);
}

float map(vec3 p) {
    p.xz *= m(time * 0.1);p.xy*= m(time * 0.1);
    vec3 q = p * 4.0 + time;
    return length(p+vec3(sin(time * 0.17))) * log(length(p) + 0.10) + sin(q.x + sin(q.z + sin(q.y))) * 1.8;
}

void main() {
    vec2 a = gl_FragCoord.xy / resolution.y - vec2(0.5, 0.5);
    vec3 cl = vec3(0.0);
    float d =0.15;

    for (int i = 0; i <= 5; i++) {
        vec3 p = vec3(0, 0, 4.0) + normalize(vec3(a, -1.0)) * d;
        float rz = map(p);
        float f = clamp((rz - map(p + 0.1)) * 0.5, -0.1, 1.0);
        vec3 l = vec3(0.1, 0.3, 0.44) + vec3(1.5, 1.0, 1.0) * f;
        cl = cl * l + smoothstep(0.5,0.31, rz) * 0.16 * l;
        d += min(rz, 1.0);
    }

    gl_FragColor = vec4(cl*8.0, 1.0);
}

vineri, 9 februarie 2024

A video about restored a Roman temple ...

... a video about how is restored a Roman temple using the CGI from hbitproject video channel.

sâmbătă, 3 februarie 2024

miercuri, 31 ianuarie 2024

Blender 3D : Multiple non-destructive bevels in Blender 4.1! ...

You can find some video tutorials on the Michael Jared youtube channel .

Blender 3D : ... about the simulated air bubbles!

Today I saw this video from CG Cookie, is seams a little fantastic :
I think the Blender Guru is more realistic on the size of the simulated air bubbles ... obviously the simulations are different per action.

miercuri, 24 ianuarie 2024

News : Realtime cloth physics with Proxy Mesh of Blender addon Vmd Retargeting.

This blender addon will import motion from mmd's .vmd file onto Daz or CC models, with or without mmd model.

marți, 23 ianuarie 2024

Godot : 25 (more) advanced tips and tricks | Godot 4

... do you know this YouTube channel named Octodemy? Let's see this video intro tutorial:

News : From Shadertoy to Godot 4: Learn to convert the shader code (tutorial) !

... this is not current news, but it is informative and, you can see more on youtube channel named FencerDevLog.

vineri, 12 ianuarie 2024

CodePen: CodePen Home WebGL Flower Pattern (Voronoi diagram GLSL)

You can find good web development with a great graphics on Ksenia Kondrashova codepen account.
See this example named: CodePen Home WebGL Flower Pattern (Voronoi diagram GLSL):

miercuri, 10 ianuarie 2024

News : Updates in Mineways software.

Mineways is an open-source GUI program that exports Minecraft maps into 3D models for use in 3D software, printing and rendering. Mineways supports most Minecraft: Java Edition versions and offers many settings and functionality to customize the map export to your needs. See the GitHub repo from Eric Haines known as erich666.
You can download it from the official webpage.
Mineways now exports using photorealistic resource packs to Pixar's USD format, which can be displayed in the free Omniverse USD Composer program, Houdini, Cinema 4D, and others.