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Se afișează postările cu eticheta Godot Engine. Afișați toate postările
Se afișează postările cu eticheta Godot Engine. Afișați toate postările

marți, 9 iunie 2026

News : Release candidate: Godot 4.7 RC 1

We had a few false-starts along the way, but Godot 4.7 has at last reached the Release Candidate stage. This means that all of our planned features are locked-in, and no critical regressions remain. As such: production-ready environments can begin integrating at this time. HDR output support, the Godot Asset Store, drawable textures, and more are ready-to-roll in this bountiful update! ...
Please consider supporting the project financially, if you are able.
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part or full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!

vineri, 22 mai 2026

News : Dev snapshot: Godot 4.7 beta 3.

It’s only been a little over a week since the release of 4.7 beta 2, but we’re dedicated to picking up the pace for snapshots in the latter stages of our pre-release cycles. This allows our users to get the most fresh slate possible for testing, and helps us suss out any reported issues that are no longer relevant at this time. The number of release blockers has only gotten smaller, but we’ll need your help to get over the finish line, so be sure to report anything that crops up in our latest snapshot: 4.7 beta 3.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.

joi, 7 mai 2026

Tools : Godot Engine as a shared or static library with LibGodot !

This is an old 9 months ago feature ...
LibGodot will be one of the major features of Godot 4.5. Our PR has already been submitted and reviewed by multiple Godot Maintainers. It is scheduled to be merged early in the Godot 4.5 development cycle.
LibGodot is the short name of multiple new Godot Engine features:
Build Godot Engine as a shared or static library
This library can be embedded into a host application written in any language that supports the GDExtension API.
It is already being used in production with C++, TypeScript, and Swift. We are already working on other language support with our clients, which will be demonstrated during the talk.
LibGodot also enables embedding the Godot UI into the host application. UI embedding for iOS and Mac Catalyst is already available, and support for other platforms (MacOS, Windows, Linux, and Android) is already in progress and is planned to be included in Godot 4.5 and will be demonstrated during the talk.
In the talk, I will describe the features of LibGodot, its use cases both in Game and Application development, and show live demonstrations of some of them, including:
LibGodot allows enhancing mobile apps with interactive 2D and 3D content.
LibGodot will enable .NET developers to start up Godot from their .NET application so they can use standard .NET tools for development.
LibGodot can be used to provide complex 3D graphics capabilities in Qt apps.
LibGodot can be used from Python scripts and enable complex automation workflows.

sâmbătă, 4 aprilie 2026

News : Maintenance release: Godot 4.6.2.

While the majority of our team continues to focus on development snapshots for Godot 4.7, we still have a commitment to maintenance releases for the latest stable version. Specifically, our release support policy promises active support until the successor’s first patch release, so there’s still room for yet more maintenance releases in the future. As for now, we’d like to thank everyone who took the time to evaluate and ratify our release candidates for Godot 4.6.2.

luni, 23 martie 2026

News : Release candidate: Godot 4.6.2 RC 2

Last week, we released our first Release Candidate snapshot for 4.6.2, and have since backported even more critical bugfixes. While we normally only need a single pass for maintenance releases, sometimes enough changes are integrated to warrant a second pass. So, once more for good measure: Godot 4.6.2 RC 2 is ready for general testing!
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.

duminică, 22 martie 2026

News : Maintenance release: Godot 4.5.2

Another news from Rémi Verschelde at 19 March 2026 about the Godot game engine.
While most users have upgraded their projects to Godot 4.6 by now, some have to stay on the previous 4.5 branch for various reasons, so we do our best to provide them with important fixes.
Our release support policy is that we support a given stable branch actively until its successor has had its first patch release, which happened a month ago with 4.6.1. But 4.5.2 was already in the pipeline with RC1, I just never got to finalizing it… so it’s time to wrap it up with a stable release!
Note: Following this maintenance release, the 4.5 branch switches to partial support, and the 4.4 branch is end of life and won’t get new patch releases.

vineri, 30 ianuarie 2026

Godot : news features on Godot 4.6 !

With the stability gained over the past five Godot 4 releases, the engine has matured enough to enter a new development phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, tighter integration of industry standards, and doubled-down effort on performance optimization.

sâmbătă, 6 decembrie 2025

News : Dev snapshot: Godot 4.6 dev 6 from Godot website.

Here is news about the Godot Game Engine in a post dated December 5 with the title:
Dev snapshot: Godot 4.6 dev 6
Here is a paragraph from the article written on the blog:
During the development pipeline of Godot 4.x, we developed a bit of a bad habit by starting the feature freeze AT the first beta release. While not inherently bad, this did lead to somewhat bloated blog posts that had to juggle both newly-added features and the more general feature roundup for the release as a whole. So while this format may work for some organizations, we’re trying something new by implementing the feature freeze preemptively. As of this moment: Godot 4.6 is in feature freeze, and dev 6 will be our final development snapshot.
I agree with donations and supporting well-implemented free software. ... You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
I believe that efforts from donations are in line with the capacity to understand the concept of humanity and advanced civilization, which is why I will reinforce the support team's message:
Godot exists thanks to donations from people like you. Help us continue our work:
Make a Donation

duminică, 19 octombrie 2025

News : Maintenance release: Godot 4.5.1

This new released was on 15 octomber 2025.
We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic job at helping our team find and squash all of those aforementioned issues, and paved the way for us to deliver 4.5.1-stable for you today!
See more on the official blog.

sâmbătă, 13 septembrie 2025

News : Release candidate: Godot 4.5 RC 2 .

On Friday of last week, we dropped our first Release Candidate build. As a reminder, we release RC builds once we think the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version. Now, not even a full week later, we’re ready with our second snapshot. This RC2 fixes the last of the critical regressions that we are aware of. Unless someone reports a new regression coming from the changes made in RC1 or RC2, we should be on track to release 4.5 stable soon.

vineri, 22 august 2025

News : Godot Benchmarks tests for development.

This page tracks Godot Engine performance running on a benchmark suite. Benchmarks are run on a daily basis to track performance improvements and regressions over time.
You can find on the official project page.