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sâmbătă, 22 decembrie 2012

The new OpenNI 2.0.0 SDK

OpenNI it's one new organization to promote the compatibility and interoperability of Natural Interaction (NI) devices, middleware and applications PR Newswire.
OpenNI can be used with Windows and Linux, both 32 and 64. About OSX, the OpenNI SDK will come soon.
What is OpenNI SDK?
The OpenNI framework is an open source SDK used for the development of 3D sensing middleware libraries and applications.
Read more about OpenNI : here.

Catzilla the new graphics benchmark .

Catzilla is an OpenGL 4 and Direct3D 11 graphics benchmark for Windows and has been developped by Plastic, a Polish demogroup.

The benchmark uses a parallel graphics engine that takes advantage of multi-core CPUs.

The size of this it's a 500 MB.

This benchmark is in beta phases and working with OpenGL 4.0 and DirectX 9 or 11.

You can try it with all the Windows platform (64-bit and 32-bit) Windows XP, Vista, 7, 8 .

You can download the installer from here.

luni, 17 decembrie 2012

The new 3D game engine NeoAxis Engine version 1.3

NeoAxis Group tells us that its all-purpose 3D game engine NeoAxis Engine was updated to the version 1.3.
Seam the new version received a number of new features along with changed license terms for a Source Edition of the engine.
Now license cost depends on the number of developers as stated below:
  • Personal license (for one developer) - 2895 USD
  • Team license (2-5 developers) - 9800 USD
  • Unlimited license (6 and more developers) - 29500 USD
Read more about this here.

duminică, 16 decembrie 2012

New Blender 2.65

From official website :

The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.

Fire simulation was added along with many improvements in smoke simulation. In Cycles, motion blur, open shading language and anisotropic shading support was added. For mesh modeling, the bevel tool was much improved, a new symmetrize mesh tool was added, and new Laplacian smooth, decimate, and triangulate modifiers are available.

The new release of Blender 3D version 2.65 it's arrived on December 10th, 2012.

Over 200 bugs have been fixed.

Go and try this wonderful software from here.

miercuri, 28 noiembrie 2012

Source code from Windows 7 and 8: WM_GESTURE , WM_TOUCH , WM_POINTER

This a good news for the developers , Microsoft share source code to make available Touch feature in Windows desktop.

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm. Functionality has been added for many estures, showing how to map touch interactions to typical mouse interactions along with adding new gesture-only behavior such as two-finger rotate to rotate the truck and two-finger tap to reset it. The sample uses the Windows 7 WM_GESTURE API to provide the touch support and is supported on Windows 7 and Windows 8 with and without a touch screen.

You can get source code and demo to try it.

duminică, 14 octombrie 2012

Blender 3D and the 2012 Suzanne Awards

The Blender Conference Animation Festival shows short films and visualizations reflecting the best creative work done with Blender in the past year. We invite film makers, artists, animators, designers or scientists to submit their work.

The nominations for the 2012 Suzanne Awards have been selected.

See more on the website suzanne.myblender.org.

miercuri, 3 octombrie 2012

Blender 2.64 - the Open Source VFX pipeline

After 3 months of hard working , the new Blender 3D it's ready.

The Blender Foundation and online developer community is proud to present Blender 2.64. This release was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.

marți, 2 octombrie 2012

News about OpenMW .

The new open source implementation of the role playing game Morrowind it's come today.

The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.

You can read more about this on website.

vineri, 28 septembrie 2012

Tears of Steel - created using Blender 3D software.

A new film program created with Blender 3D.

The movie it's an project funding by Blender Foundation, Netherlands Film Fund, Cinegrid Amsterdam

You can read more about this project here.

Only 34 euro ... see the content of the first DVD here.

Some small problems seem to be for some users.

The team tell us: DVD Sponsors

As usual we will organize a DVD pre-sale campaign, giving everyone the opportunity to get their name mentioned in the main film credit scroll (for those who purchase and pay before the project starts) or in the a special DVD credits scroll (for those who purchase and pay before the film premiere).

Past experience has taught us that such credit is being perceived as very valuable, we will make more efforts to ensure we don’t miss a name this time!

... and the users reply:

Hey guys, I bought two DVD’s and can’t find my name anywhere. Any help?

Read more about these complaints.

luni, 17 septembrie 2012

jPCT is another free 3D engine for Java and Android

jPCT-AE is a port of jPCT to Android (AE is from Android Edition). Like any port it's not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.

Some features :

  • optimized for the Android platform
  • supports OpenGL ES 1.x and 2.0 on Android 1.5 or higher
  • loads 3DS, OBJ, MD2, ASC and serialized files
  • keyframe animations (taken from a MD2-file or self defined)
  • skeletal animations via raft's Bones API
  • shader support via GLSL for OpenGL ES 2.0
  • vertex, ambient, diffuse and specular lighting
  • build-in primitives like cones, cubes, spheres...
  • render to texture
  • texture compression
  • collision detection (ray-polygon, sphere-polygon and ellipsoid-polygon)
  • generates vertex-, face- and tangent normals automatically
  • pixel perfect, geometry based picking
  • transparency and fog effects
  • billboarding
  • lens flares
  • single pass multi texturing using up to 4 texture stages (if hardware supports it)
  • support for VBOs, FBOs and vertex arrays

Screenshots can be view here.

duminică, 9 septembrie 2012

0 A.D. Alpha 11 Kronos

The release of 0 A.D. Alpha 11 Kronos has received. This alpha features new Celtic factions, many improvements to the graphics, functional gates, a new sound system, improved AI and more!

Read here.

duminică, 2 septembrie 2012

Blender Conference 2012

Blender Conference 2012 - it will take three days this year (October 12-13-14, 2012).

The place it's Amsterdam.

Also, the registration fees give access to all events and are including drinks and daily lunch.

Anyway ... All you need is on blender website.

Tips and tricks: use your tablet to see webgl output.

One big problem it's the result of WebGL output.
You have an old pc and also you want to make WebGL stuff.
Also, you have one big problem and this is about your video card and browser.
And this problem it's:... don't want to show the result of your WebGL.
The solution is your tablet.
Many tablets have a good video card also you can use firefox web browser.
I try this demos and all working fine.
My tablet has a MALI GPU with 400 Mhz with 2D, 3D processor.
If you have ideas about how to use tablets to solve things, just send or comment here.

miercuri, 29 august 2012

First 84 inch TV with 4k format and passive 3D viewing with SimulView

Sony has announced its first 84-inch (2.1336 meters) television featuring the new 4K resolution.

This TV will come with 4K format.That it's already in use in cinemas across the world.

It's the first time when Sony come with features like passive 3D viewing.

The set’s price and availability date are still unknown , but as a point of price comparison at this size, only a 1080p TV like Sharp’s 90-inch LC-90LE745U costs $11,000.

Why it's good news for us? The passive 3D technology in the XBR-84X900 called SimulView and available on several game titles for the PlayStation 3.

This allows two players to use the same screen to play multiplayer games without splitting the screen.

So each player has to wear the 3D glasses so they can follow their side of the gameplay.

Source article

The new game Clockwork Empires : Windows, OS X, and Linux platforms.

August 27th, 2012 – Gaslamp Games, Inc., independent game developers and makers of the critically acclaimed Dungeons of Dredmor, are pleased to announce their new title, Clockwork Empires, for the Windows, OS X, and Linux platforms.
You can read news about this game on this website.
If you want to see some screenshots see this article.

vineri, 24 august 2012

Bitdefender: Lack of inspiration or plagiarism ?

From the official site we saw this:

Bitdefender made its entrance on the international market when opening its own offices in Germany, Spain, USA and the UK.

This big leader position in the antivirus software and data security industry.

The question is:

Does suffer from lack of inspiration or plagiarism?

Why? See next images :

The symbolism can come from the province of Dacia.

The picture above shows their flag.

It was a province that was conquered by the roman empire only half.

Their software protects our PC in the same way ?

joi, 23 august 2012

Design your house online .

This is a good way to make your house of dream. Is simple and is free to do it.

The website have many tools to help you to create a beautifull house. Also you can see your house in a 3D enviroment.

The website with this feature is this.

See next video from youtube.

vineri, 10 august 2012

OpenGL Driver support for Linux and Windows.

NVIDIA has released a set of OpenGL 4.3 drivers for Windows and for Linux.

The driver support provide beta support for OpenGL 4.3 and GLSL 4.30 on capable hardware.

For Linux, the version number R304.15 is not the same with the drivers for Windows :R305.53.

All ARB extension specifications, can be downloaded here: this page.

For OpenGL 4 capable hardware, these new extensions are provided: ARB_compute_shader ,ARB_multi_draw_indirect ,ARB_shader_image_size ,ARB_shader_storage_buffer_object

You can download all drivers from here.

sâmbătă, 4 august 2012

Assassin's Creed III cu noul motor grafic AnvilNext

Ubisoft a lansat un nou trailer pentru Assassin's Creed III, de această dată dedicat noului motor grafic folosit de acest joc - AnvilNext. Graţie acestei tehnologii proprietare, Assassin's Creed III va beneficia de animaţii foarte realiste (peste 1000 de animaţii noi au fost înregistrate doar pentru personajul principal), spaţii deschise imense, bătălii navale, efecte meteo dependendete de anotimp, peste 2000 de NPC-uri în aceeaşi scenă şi multe altele.

Stire preluata de aici.

luni, 30 iulie 2012

10 top tablets 2012 by HillsBoyZ

If you want to buy one tablet , just see next video make by HillsBoyZ:

I'm not agree with the first place iPad 2. Why ? You must see this:

miercuri, 11 iulie 2012

New 3D Game - Mini Ninjas - Now Playable on Linux via Native Client

The 3D action game Mini Ninjas can now be played on Linux via Native Client.

You have four levels are free in game.

You can unlock more levels by purchasing Core points.

If you want to have very good frame rates with almost no lag use a better video card like : Geforce 9500GT , ATI HD 4650 .

marți, 10 iulie 2012

Chromium B.S.U. with FX5500 NVIDIA video card.

Chromium B.S.U. is an arcade-style, top-scrolling space shooter available on Windows, iPhone, PSP, Mac, Linux and numerous other UNIX-like operating systems.

It is a free software distributed under the Artistic License.

The original version of Chromium B.S.U. was designed in 2000 by Mark B. Allan and released under the Artistic License.

Since then it has received the contribution of numerous people in the open source community.

The gameplay is based on a player who plays the role of hero, shooting their way through a barrage of enemy forces.

The game is similar to 2D top-scrolling space shooters played in arcades.

Source wikipedia

# apt-get install chromium
Reading package lists... Done
Building dependency tree       
Reading state information... Done
The following extra packages will be installed:
  chromium-bsu chromium-bsu-data libglc0 libglpng ttf-uralic
The following NEW packages will be installed:
  chromium chromium-bsu chromium-bsu-data libglc0 libglpng ttf-uralic
0 upgraded, 6 newly installed, 0 to remove and 412 not upgraded.
Need to get 0B/2,152kB of archives.
After this operation, 4,166kB of additional disk space will be used.
Do you want to continue [Y/n]? 

Let's see the game:

luni, 11 iunie 2012

Project Skydive - 3D Engines

Skydive is a game developed as a student project at University of Skövde in Sweden. We are 17 students that for ten weeks together have made this game in Unreal Development Kit. The gameplay mechanics are completely physics based, i.e. the character is really flying. The mountain is super huge (actually 14000 times larger than the Unreal Tournament map dm_deck). The game features several game modes, two characters and splitscreen support for up to four players. The game is a PC game but is played played with an Xbox 360 controller.

On UDK website, we can see this:

If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of US$2,500 per installed UDK developer seat per year.

So what is my point.

To make something like this we can use an free and better 3D engine.

Like Ogre 3D, Irrlicht.

Read this if you don't trust in my opinion.

luni, 21 mai 2012

Python , OpenGL and cube map OpenGL ARB

Today I will show a simple script that uses the OpenGL ARB "Architecture Review Board". The result is show in the next image.
I use just one image file named 111.JPG for all cube images. Let's see the python script.

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from OpenGL.GL.ARB.texture_cube_map import *
import Image                
import sys
#after I import all module , I set some vars
angle    = 0.1
texture  = 0
#this var set the type of reflection
reflMode = GL_REFLECTION_MAP_ARB
#this load the texture 
def loadTexture ( fileName ):
    image  = Image.open ( fileName )
    width  = image.size [0]
    height = image.size [1]
    image  = image.tostring ( "raw", "RGBX", 0, -1 )
    
    texture = glGenTextures ( 1 )
    glBindTexture     ( GL_TEXTURE_2D, texture )   
    glPixelStorei     ( GL_UNPACK_ALIGNMENT,1 )
    glTexParameterf   ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT )
    glTexParameterf   ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT )
    glTexParameteri   ( GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR )
    glTexParameteri   ( GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR )
    gluBuild2DMipmaps ( GL_TEXTURE_2D, 3, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image )
    
    return texture
#this load a cube map of six images
def loadCubemap ( faces, path = ""  ):
    texture = glGenTextures ( 1 )
    target_map  = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
    glBindTexture     ( GL_TEXTURE_CUBE_MAP_ARB, texture )  
    glPixelStorei     ( GL_PACK_ALIGNMENT,1 )
    glTexParameteri   ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,     GL_REPEAT )
    glTexParameteri   ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,     GL_REPEAT )
    glTexParameteri   ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR )
    glTexParameteri   ( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR )
    glEnable          ( GL_TEXTURE_CUBE_MAP_ARB )
       
    for face in faces:
        if path != "":
            file = path + "/" + f
        else:
            file = face
        image  = Image.open ( file )
        width  = image.size [0]
        height = image.size [1]
        image  = image.tostring ( "raw", "RGBX", 0, -1 )
        gluBuild2DMipmaps ( target_map, 3, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image )
        target_map = target_map + 1
    return texture
#this check if is working OpenGL ARB extension 
def extensionInit ():
    if not glInitTextureCubeMapARB ():
        print "ARB_texture_cubemap not working !"
        sys.exit ( 1 )
#this is default init of opengl 
def init ():
    glClearColor ( 1.0, 1.0, 1.0, 0.0 )
    glClearDepth ( 1.0 )                
    glDepthFunc  ( GL_LEQUAL )
    glEnable     ( GL_DEPTH_TEST )
    glHint       ( GL_POLYGON_SMOOTH_HINT,         GL_NICEST )
    glHint       ( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST )
#this help us when resize the window
def reshape ( width, height ):
    glViewport     ( 0, 0, width, height )
    glMatrixMode   ( GL_PROJECTION )
    glLoadIdentity ()
    gluPerspective ( 55.0, float(width)/float (height), 1.0, 60.0 )
    glMatrixMode   ( GL_MODELVIEW )
    glLoadIdentity ()
    gluLookAt      ( 0.0, 6.0, 0.0, 4.0, -4.0, 4.0, 0.0, 0.5, 0.0 )

def display ():
    global texture, reflMode
    
    glClear   ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
    glEnable  ( GL_TEXTURE_CUBE_MAP_ARB )
    glEnable  ( GL_TEXTURE_GEN_S )
    glEnable  ( GL_TEXTURE_GEN_T )
    glEnable  ( GL_TEXTURE_GEN_R )
    glTexGeni ( GL_S, GL_TEXTURE_GEN_MODE, reflMode )
    glTexGeni ( GL_T, GL_TEXTURE_GEN_MODE, reflMode )
    glTexGeni ( GL_R, GL_TEXTURE_GEN_MODE, reflMode )
    
    glBindTexture   ( GL_TEXTURE_CUBE_MAP_ARB, texture )
    glPushMatrix    ()
    glTranslatef    ( 2, 2, 2 )
    glRotatef       ( angle,  0, 10, 0 )
    
    glutSolidTeapot ( 1.5 )
    
    glPopMatrix     ()
    glutSwapBuffers ()
#this test the keyboard
def keyPressed ( *args ):
    global reflMode
    
    key = args [0]
    if key == '\033':
        sys.exit ()
    elif key == 'n' or key == 'N':
        reflMode = GL_NORMAL_MAP_ARB
    elif key == 'r' or key == 'R':
        reflMode = GL_REFLECTION_MAP_ARB
#this will animate , is a idle function
def animate ():
    global angle
    
    angle  = 0.01 * glutGet ( GLUT_ELAPSED_TIME )
   
    glutPostRedisplay ()
#... and the main function
def main ():
    global texture
    
    glutInit               ( sys.argv )
    glutInitDisplayMode    ( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH )
    glutInitWindowSize     ( 600, 400 )
    glutInitWindowPosition ( 0, 0 )
    
    glutCreateWindow ( "ARB_texture_cubemap demo" )
    glutDisplayFunc  ( display )
    glutIdleFunc     ( animate )
    glutReshapeFunc  ( reshape )
    glutKeyboardFunc ( keyPressed )

    init          ()
    extensionInit ();
    
    texture = loadCubemap ( ( "111.JPG", "111.JPG", "111.JPG", "111.JPG", "111.JPG", "111.JPG" ), "" )
    print texture
    glutMainLoop()

print "Hit ESC key to quit."
main()

luni, 30 aprilie 2012

Overview of Blender 2.63 by blendercookie

This is a new video created by blendercookie about Blender 2.63 features.

Thank you for share us.

Blender 2.63 - new release

The Blender Foundation and online developer community is proud to present Blender 2.63.

This is the new release of Blender 3D team and it comes with very useful features.

One is Cycles Render Engine and it is still under development is still available since Blender 2.61.

If you use linux OS then requires glibc 2.7, includes Python 3.2 and FFmpeg.

If you want to learn more , try this online manual.

duminică, 29 aprilie 2012

New version of NeoAxis Game Engine

It seems that a new release of NeoAxis 3D Game Engine for game developers to come these days.
You can read more here.
NeoAxis Group is pleased to announce that new version of its all-purpose 3D game engine NeoAxis 1.2 was released. 
New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D file formats, full support for Intel HD Graphics integrated video cards, new post-processing effects

marți, 17 aprilie 2012

CryENGINE 3 Free SDK

The official website announced:

Anyone can now download a full version of the best All-In-One Game Development Engine, for free and use it without charge for non-commercial game development. You can try out the fastest toolset for creating game worlds and use the power of CryENGINE 3 in your own games

I could not test it because it requires hardware requirements.

The minimum hardware resources are:

• CPU: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (a multi-core processor is strongly recommended)

• Memory: 1 GB RAM (2 GB recommended)

• Video Card: nVidia 8800GT 512MB RAM, ATI 3850HD 512MB RAM or better (SM 3.0 minimum)

Bellow is a video, also you can find on internet.

luni, 9 aprilie 2012

New Format Makes Digital Superhero Books More Cinematic

Comic books lovers will be happy to hear that a new format will be available. This new format for digital comics will uses tricks like:
  • dialogue box transitions
  • blacked-out pages
  • cinematic cuts 
You can read more about this here. You can see in the next video how this working:

sâmbătă, 31 martie 2012

News about the game Armagetron Advanced

The game Armagetron Advanced ports that part of the movie in the 3D game. The game can be play locally against the computer or human players. The multiplayer features gives you both LAN and Internet multiplayer options. Also you can play up to 16 players in multiplayer. You can read more about this game in this article here.

vineri, 16 martie 2012

Update game : 0 A.D. Alpha 9 Ides of March

Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 9 Ides of March", the ninth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha debuts the Roman faction, new combat and trade systems and more.
Top new features in this release:

  • The Roman Republic faction, playable on custom scenarios and random map scripts--in single player and multiplayer, complete with a new art set, including new buildings, units, and ships.
  • A new combat system that adds bonuses and weaknesses to each unit, like rock-paper-scissors (e.g. spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers).
  • A brand new trading system, over land with traders trained from markets, and over sea with merchant ships built at the dock. Establish a trade route between two markets or docks, and your traders will gain resources for every trip made. You can choose which resource will be gained by a trader.
  • Over a dozen new random map scripts by Spahbod, wraitii, and mmayfield45.
  • New animations: Rowing oars for ships, rams, some catapults, traders, some animals.
  • AI improvements: 0 A.D.'s default AI, qBot, has had a performance increase and had a serious bug fixed with the attack code.

joi, 8 martie 2012

Heaven DX11 Benchmark is Back

UNIGINE Corp. released today an improved version (3.0) of its renown Heaven DX11 Benchmark based on its proprietary UNIGINE™ engine. Great looking as ever and containing many technical improvements, it now runs on Mac and supports for variety of new hardware, including extended support for multi-monitor configurations.
"It's very inspiring that more and more hardware testing professionals as well as tech enthusiasts find Heaven Benchmark useful. Our technology platform is constantly growing and we can bring Heaven Benchmark to new platforms and new hardware", said Denis Shergin, CEO of UNIGINE Corp.
What's New? Added Mac OS X version compatible with 10.7+ (no tessellation). Added support for Intel HD 3000 GPU (no tessellation). Improved support for multi-monitor configurations. Added support for NVIDIA 3D Surround (multi-monitor stereo 3D). Enhanced NVIDIA 3D Vision support. New cross-platform launcher without .NET dependencies. Fixed Phoronix Test Suite compatibility issue. Fixed minor visual artifacts. Improved compatibility with Mesa drivers. Improved detection of new GPUs.

Read more here.

sâmbătă, 3 martie 2012

Microsoft come with the new 3D desktop concept

Microsoft showing us a new 3D desktop concept which uses Kinect functionality. This is very pretty feature , I like very much. Let's see next video where is showing us this concept. Although the screen is 3D a normal, also one normal keyboard is used for typing and a Kinect sensor. Very simple way to make your desktop an Stargate display. Pretty cool.

joi, 23 februarie 2012

BlenderArt Magazine - an inspiration for 3D graphics.


   I watched the magazine since the beginning of her appearance. It seems that the two editors Sandra Gilbert and Gaurav Nawani, have managed to maintain a high level for users of Blender 3D. I'm impressed by the work of them.
What is this magazine ? See bellow:
  "The magazine was started for the blender community, having the aim of publishing a bi-monthly PDF magazine; free for download. The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself. BlenderArt Magazine is released 
 
Below you can find the titles and links required to read magazine.
/// 49 PGS - 9.3 MB - READ IT ONLINE!
/// 36 PGS - 6 MB - READ IT ONLINE!
/// 50 PGS - 5.5 MB - READ IT ONLINE!
/// 30 PGS - 23.4 MB - READ IT ONLINE!
/// 53 PGS - 16.1 MB - READ IT ONLINE!
/// 46 PGS - 6.7 MB - READ IT ONLINE!
/// 49 PGS - 3.2 MB - READ IT ONLINE!
/// 41 PGS - 6.5 MB - READ IT ONLINE!
/// 46 PGS - 5.2 MB - READ IT ONLINE!
/// 44 PGS - 31.2 MB - READ IT ONLINE!
/// 42 PGS - 7.4 MB - READ IT ONLINE!
/// 38 PGS - 8 MB - READ IT ONLINE!
/// 95 PGS - 15 MB - READ IT ONLINE!
/// 41 PGS - 5.9 MB - READ IT ONLINE!
/// 59 PGS - 8.2 MB - READ IT ONLINE!
/// 82 PGS - 13.6 MB - READ IT ONLINE!
/// 75 PGS - 9.1 MB - READ IT ONLINE!
/// 90 PGS - 9.1 MB - READ IT ONLINE!
/// 73 PGS - 10.3 MB - READ IT ONLINE!
/// 45 PGS - 6 MB - READ IT ONLINE!
/// 60 PGS - 5.6 MB - READ IT ONLINE!
/// 63 PGS - 6.9 MB - READ IT ONLINE!
/// 63 PGS - 5.3 MB - READ IT ONLINE!
/// 71 PGS - 4 MB - READ IT ONLINE!
/// 46 PGS - 5.6 MB - READ IT ONLINE!
/// 45 PGS - 5.6 MB - READ IT ONLINE!
/// 96 PGS - 3.5 MB - READ IT ONLINE!
/// 45 PGS - 3.6 MB - READ IT ONLINE!
/// 60 PGS - 5.9 MB - READ IT ONLINE!
/// 42 PGS - 5.6 MB - READ IT ONLINE!

The digital magazine WGE:MAG - Issue 3

The WGE:MAG, the digital magazine of the World Gaming Executives comes with several interesting articles, here are some:
Hero Engine - Creating the online game
A Comic Book Hero - Diggle talks games
You can download the WGE:MAG from here.

marți, 17 ianuarie 2012

News about NeoAxis Game Engine: The new version 1.11

The NeoAxis Engine come today with the version 1.11, read more on official website.
NeoAxis Group announces that NeoAxis Engine and its SDK was updated to version 1.11. NeoAxis Engine is an all-purpose 3D engine for games development, simulations and visualization systems creation. New version includes fixes for bugs that has been discovered since version 1.1, adds Parallax Occlusion Mapping technology and support for Autodesk 3dsMax Design 2011/2012 in Model Exporter.

duminică, 15 ianuarie 2012

New magazine about game development WGE:MAG

First off, we have an exciting announcement about a great new magazine dedicated to game development. This is named WGE:MAG. In this moment we can read the number two of this issue. This new magazine comes with article about console, mobile and online gamesdevelopers, artists, programmers, players and everything about games and gaming. Download this from here and it's free. This magazine is make by www.worldgamingexecutives.com.

marți, 3 ianuarie 2012

Simple X11 example application .

You can see a simple X11 example application on www.geeks3d.com. The author say us:
Here is the full source code of a simple X11 app that creates a X window and displays some basic information about the system. To quit the app, two ways are available:
I tested this source code and is very easy to understand .

duminică, 1 ianuarie 2012

Jpcsp PlayStation Portable emulator

Jpcsp is just one PlayStation Portable emulator. This emulator software allowing you to play your PSP games on a PC. You can take it from here. First , you must have have the JRE - Java on your computer. I use on my Fedora 16 the package : jre-6u27-linux-i586.bin. Also, I use this command to start the emulator:
$ java -Xmx1024m -Djava.library.path=lib/linux-x86 -jar bin/jpcsp.jar
The result is shown in the following screenshot: