Depending on this craving you will be rewarded with winnings.
A simple game that you can play in your free time.
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...into this:p_m = 1.0-p_m/(p_m+0.1);
or this:p_m = 1.0-p_m*10.0/(p_m*10.0+0.1);
The shader can be ru and testd here:// this size of line to paint each pixel from screen
const float size = 0.01;
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;
// resize uv
uv = uv * 2.0;
// translate normalized pixel coordinates uv from [0,1] to [-1, 1] with
uv = (uv - 1.0);
// get uv.x aspect ratio
uv.x *= iResolution.x / iResolution.y;
// get simple sine
//float t = sin(uv.x);
// get sine * 3 with same size uv will zoom the sine graphic
// see also https://en.wikipedia.org/wiki/Sine_wave
float t = sin(uv.x * 3.0);
// select domain area of sine and drwa yellow color
// else put an blue color on rest
if (uv.y >= t - size && uv.y <= t + size) {
// draw sine
fragColor = vec4(1.0,1.0,0.0,1.0);
} else {
// draw background
fragColor = vec4(0.0,0.0,1.0,1.0);
}
}
The result of this shader is this:// create a function for round square
vec3 round_square( vec2 uv )
{
// Set the size of the square, can be changed .01 6.
float square_dimension = 6.;
// Create math function for round sqare shape
float my_square = sqrt(length(pow(uv-vec2(.0,.0),vec2(square_dimension))))-.1;
//Set default poz
vec3 poz = vec3(1.,1.,1.);
// Return the result
return mix(vec3(0.1),poz*poz, smoothstep(0.,.001,my_square));
}
// Set color for the round square
vec3 color = vec3(.1, 76., 76.);
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = (fragCoord-.5*iResolution.xy)/iResolution.y;
// Set color 0,0,0,0
fragColor = vec4(0);
// u=Use for to build with round_square
for (int i = 0; i < 10+int(min(0,iFrame)); i++) {
// Set UV2 from basic UV
vec2 uv2 = uv + 1. / iResolution.y * 1.25;
// Create the round square
fragColor += vec4(round_square(uv2) + color.xyz , 1.);
}
// show the square
fragColor.xyz = (fragColor.xyz/fragColor.w);
}
Still, that is a different technique aimed at different use cases. Lightmaps offer significant advantages over any other technique when the following requirements are met:
If these requirements are met, then lightmapping is probably the best for you.
On this official youtube channel the author show us the result of these features.![]() |
See the Pen ace_editor_001 by Cătălin George Feștilă (@catafest) on CodePen.
https://github.com/google/mechahamster.git
...
The game is pretty funny, see the Youtube channel from Firebase:
$ ls
Assets CONTRIBUTING.txt LICENSE.txt readme.md UnityPackageManager
console docs ProjectSettings Resources
using UnityEngine;
public abstract class PlayerBaseState
{
public abstract void EnterState(PlayerController_FSM player);
public abstract void Update(PlayerController_FSM player);
public abstract void OnCollisionEnter(PlayerController_FSM player);
}
Create a new C# script named PlayerIdleState.
The script needs to be changed into this source code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerIdleState : PlayerBaseState
{
}
Select the PlayerIdleState and use these keys: Cmd or Ctrl and . (the point key) .using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerIdleState : PlayerBaseState
{
public override void EnterState(PlayerController_FSM player)
{
throw new System.NotImplementedException();
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override void OnCollisionEnter(PlayerController_FSM player)
{
throw new System.NotImplementedException();
}
public override string ToString()
{
return base.ToString();
}
public override void Update(PlayerController_FSM player)
{
throw new System.NotImplementedException();
}
}
[mythcat@desk ~]$ cd Downloads/
[mythcat@desk Downloads]$ chmod +x UnitySetup-2018.2.7f1
You need to install this package for this file: libgconf-2.so.4
[root@desk Downloads]# dnf install GConf2-devel.x86_64
The next step is simple run the installer and follow the interface...[mythcat@desk Downloads]$ ./UnitySetup-2018.2.7f1
If you want to use a free license then you need to save the license from application into the file named Unity_v2018.2.7f1.alf .[mythcat@desk Downloads]$ chmod +x UnityHub.AppImage
[mythcat@desk Downloads]$ ./UnityHub.AppImage
See the screenshots: