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My opinion: After studying mathematics more in college, in the academy, and in the past than in elementary school and programming with shaders, I realized that mathematics must be taught using practical examples and a lot of imagination... Here is a video that can solve a lot of practical cases:
Welcome to the first annual Godot Game Awards 2024. Every week we showcased awesome indie games, plugins, and project made in the Godot Engine. You voted for your favorites and we have the results! from StayAtHomeDev.
If you search on youtube with terms "abandoned games" you will find a lot of abandoned games with play areas without real players.
It is a negative factor in the development of a game type product and is real and quantifiable ...
These abandoned games are an overly pretentious point of view, and can mislead a potential supporter of a game development project.
From my point of view, the risk of creating and marketing a game is similar to a new product launched in marketing...
After all, let's think a little differently to understand: you want to launch some kind of commercial product: a cake, a new vehicle, a battery, a hat, a cap, an urban architecture project... Whatever you want, you will take the necessary steps to promote. Now create an online or computer game to promote this product... you will better understand why abandoned games are actually projects completed over periods of time with well-defined purposes...
From the point of view of design and development of projects in games, some youtube channels and videos can be real sources in the case study of the development of a game project. Let's see some examples:
Many hours of example with abandoned game from Redlyne .
and this old animation I saw today... from #LollypopMan:
In this channel we can both enjoy the journey of learning animation, I've animated for long enough that I KNOW that I really know nothing about animation and to help myself I decided to document this journey of learning and I want to make you part of that process because it will help you too.
Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C# taught by a Professional Indie Game Developer. ...
Polymorph Games is a videogame company based in Quebec City, Canada, founded in February 2016 by two veteran game developers. Its mission is to deliver immersive City Building experiences for PC and consoles platforms.
The studio was founded by Amanda Schofield, formerly the senior producer of The Sims FreePlay for 6 years, and Alex Holkner, former studio technical director at EA Firemonkeys.
The Bus Simulator 21 Next Stop an Bus Simulator 21 - Modding Kit are free on Epic Game Store.
Founded in 1998, astragon Entertainment GmbH is a wholly-owned subsidiary of Team17 Group PLC, and a leading German games developer, publisher and distributor of sophisticated ‘working’ simulation games, focusing on non-violent cooperative gameplay with very detailed, technical, and realistic environments.
For 2025, the Pantone Color Institute selects PANTONE 17-1230 Mocha Mousse, a warming, brown hue imbued with richness. It nurtures us with its suggestion of the delectable qualities of chocolate and coffee, answering our desire for comfort.
The AI navigation system in Unity allows non-player characters (NPCs) to move intelligently through a game environment by calculating and following optimal paths and avoiding obstacles.
AdonisFX is a high-quality high-performance simulation solution designed for Digital Creatures. AdonisFX provides solvers for muscles, fascia, skin and face.
Oreon is based on AlmaLinux and our goal is to provide more software packages and features than the upstream provider. Oreon gets 10 years of security support from each release!
An older news about artificial intelligence and training artificial intelligence to fight, all in 3D graphics. Check out the FinalAutomata youtube channel