You can find this old game here.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiatL6tUbCLscx0Mw9gTKvmuth2HOJghIZi_Ri1GbWvEjRj4FrllFdTscZzxXH0vHgEv5oZG-ATpv1lj0BDqh42631bPI96MCMCgSH7PfFD346yK4Fg-z77uPrMLzL0hqSMu3lywSC_lC8/s320/tombraider.jpeg)
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
The new Cintiq 13 HD tablet from wacom it's a great tablet.
The price it's €899.90 and come with some features and technology like : a-Si Active Matrix TFT LCD (IPS), displayable Colors (maximum 16.7 million), contrast ratio 700:1, and more...
See the next video about this tablet.
Also you can see this great speedpainting by Daniel Lieske - a digital artist with over 10 years of experience in computer game graphics.
Regular version of FurryBall contains Standalone renderer, Network renderer and BOTH FREE Maya and Max plugin (still in Beta version). Regular licence is PERMANENT and NODE locked. At the moment FurryBall is Windows ONLY.
You can use with a free or can buy it from here.
bool -- int conditional get true -- or false.
int -- int signed integer.
float -- float single floating-point scalar.
vec2 -- float[2] Two component floating-point vector.
vect3 -- float[3] Three component floating-point vector.
vec4 -- float[4] Four component floating-point vector.
bvec2 -- int[2] Two component Boolean vector.
bvec3 -- int[3] Three component Boolean vector.
bvec4 -- int[4] Four component Boolean vector.
ivec2 -- int[2] Two component signed integer vector.
ivec3 -- int[3] Three component signed integer vector.
ivec4 -- int[4] Four component signed integer vector.
mat2 -- float[4] 2x2 floating-point matrix.
mat3 float[9] 3x3 floating-point matrix.
mat4 -- float[16] 4x4 floating-point matrix.
sampler1D int for accessing a 1D texture.
sampler2D -- int for accessing a 2D texture.
sampler3D -- int for accessing a 3D texture.
samplerCube -- int for accessing a cubemap texture.
sampler1DShadow -- int for accessing a 1D depth texture.
sampler2DShadow -- int for accessing a 2D depth texture..
This are the uniform variables and can be treated as constants... so cannot be changed.
arrays, structures,
float,
vec[2],vec[3],vec[4],
mat[2],mat[3],mat[4]
Let's see one simple example...
glBegin(GL_TRIANGLES);
...
glVertex3f(0,1,0);
glNormal3f(1,0,1);
glVertex3f(0,1,0);
glNormal3f(1,0,0);
...
glEnd();
...
The link between shader and opengl source code using slot is:...
int any_slot= 7;
...
glBindAttribLocationARB(my_program, any_slot, "my_attribute");
...
glBegin(GL_TRIANGLES);
...
glVertex3f(0,1,0);
glNormal3f(1,0,1);
glVertex3f(0,1,0);
glNormal3f(1,0,0);
...
glEnd();
...
this will pass the my_attribute to shader program (my_program) using a slot (any_slot).attribute vec3 my_attribute;
Can you see I sent with vec3 type because the glVertex3f has 3 float so is need to be three component floating-point vector.Team Corona introduce Vungle as our new Corona Plugin partner.
Vungle is a video monetization platform that connects advertisers and developers to achieve breakthrough levels of monetization and user engagement. Our goal is to help developers increase revenue without compromising their app’s UX.
Corona developers can take advantage of Vungle.
As we know the Plans and Pricing of Corona SDK start with: free account and come with $49 - Pro, $79 (Enterprise-Small Business) and $199 (Enterprise-Unlimited).
This prices is for developer/month and billed annually.
The Corona is simple to use so can be a good way to help developers increase revenue.
The Ubisoft Entertainment come today with and new rebirth of the legendary Prince of Persia Classic.
Now it's working with Google Play and AppStore.
The game has 14 levels rendered in visually-stunning 3D , 15 weapons and what is great : follow the epic storyline of the original game.
The Khronos Group announced new releases: OpenCL 2.0 and OpenGL 4.4.
Most of us working with OpenGL and maybe OpenCL and that can be good news.
As you know the OpenGL come long time ago and OpenCL is new in development.
About OpenCL you can read here.
The OpenGL reference can be read also here.
The Khronos Group come also with many features to development like:
OpenGL ES, WebGL, WebCL, COLLADA, glTF, OpenVG, OpenSL ES, OpenMAX AL, OpenMAX IL, EGL, StreamInput, OpenVX, CameraOpenGL SC, OpenMAX DL, OpenKODE, OpenWF, OpenML...
New NVIDIA GeForce GTX 760 which offers amazing PC gaming performance will come with the new price for only $249.
Read more about this here.
This is the wireless stylus that makes taking notes on an iPad seem as natural as writing freehand with pen and paper.
Very nice device . You can read more about this device here.
This is one picture with the iPad Pen, the price : $169.95.
I don't have one iPad so don't tell you more.
I try to see it on youtube and this is the result , thank's TheJoLProductions for share us
The glMatrix is designed to perform vector and matrix operations stupidly fast! By hand-tuning each function for maximum performance and encouraging efficient usage patterns through API conventions, glMatrix will help you get the most out of your browsers Javascript engine.
The glMatrix has moved to GitHub.
Test with the new benchmark.
You can test your browser using old google
I have one old video card NVIDIA FX 5500 and this is the output.
This page benchmarks the performance of several matrix libraries intended for use with WebGL: glMatrix, mjs, CanvasMatrix, and EWGL_math
Benchmark times are averaged over 10 runs of 20,000 iterations of the target operation.
=============================================
Multiplication
=============================================
glMatrix - Avg: 321.4ms, Min: 318ms, Max: 333ms
mjs - Avg: 563.8ms, Min: 560ms, Max: 569ms
CanvasMatrix - Avg: 26ms, Min: 24ms, Max: 30ms
EWGL - Avg: 591.3ms, Min: 321ms, Max: 2963ms
=============================================
Translation
=============================================
glMatrix - Avg: 81.6ms, Min: 81ms, Max: 84ms
mjs - Avg: 642.2ms, Min: 638ms, Max: 650ms
CanvasMatrix - Avg: 123.3ms, Min: 120ms, Max: 126ms
EWGL - Avg: 114.4ms, Min: 112ms, Max: 119ms
=============================================
Scaling
=============================================
glMatrix - Avg: 75.8ms, Min: 74ms, Max: 78ms
mjs - Avg: 603.1ms, Min: 600ms, Max: 609ms
CanvasMatrix - Avg: 246ms, Min: 245ms, Max: 247ms
EWGL - Avg: 96.2ms, Min: 95ms, Max: 100ms
=============================================
Rotation (Arbitrary axis)
=============================================
glMatrix - Avg: 276ms, Min: 269ms, Max: 304ms
mjs - Avg: 6684.8ms, Min: 815ms, Max: 59376ms
CanvasMatrix - Avg: 602.8ms, Min: 594ms, Max: 623ms
EWGL - Avg: 286ms, Min: 284ms, Max: 289ms
=============================================
Rotation (X axis)
=============================================
glMatrix - Avg: 228ms, Min: 227ms, Max: 230ms
mjs - Avg: 821.4ms, Min: 819ms, Max: 825ms
CanvasMatrix - Avg: 605ms, Min: 331ms, Max: 3010ms
EWGL - Avg: 272ms, Min: 265ms, Max: 284ms
=============================================
Transpose
=============================================
glMatrix - Avg: 53.9ms, Min: 49ms, Max: 75ms
mjs - Avg: 70.9ms, Min: 66ms, Max: 99ms
CanvasMatrix - Avg: 2.3ms, Min: 2ms, Max: 3ms
EWGL - Avg: 48.1ms, Min: 47ms, Max: 49ms
=============================================
Inverse
=============================================
glMatrix - Avg: 378.2ms, Min: 376ms, Max: 383ms
mjs: Unsupported
CanvasMatrix - Avg: 371.9ms, Min: 344ms, Max: 500ms
EWGL - Avg: 1717.9ms, Min: 1323ms, Max: 4697ms
=============================================
Inverse 3x3
=============================================
glMatrix - Avg: 119.4ms, Min: 118ms, Max: 122ms
mjs - Avg: 181.8ms, Min: 180ms, Max: 185ms
CanvasMatrix: Unsupported
EWGL: Unsupported
=============================================
Vector Transformation
=============================================
glMatrix - Avg: 53ms, Min: 52ms, Max: 54ms
mjs: Unsupported
CanvasMatrix: Unsupported
EWGL: Unsupported
This can help you when want to test some new features of WebGL glMatrix.
This is the new HP
It's come with new Intel Haswell procesor , 1 TB HDD ,8 GB SSD, wireless 802.11ac and WiDi.
The display it's IPS ( in-plane switching ).
The TouchSmart 20 with come with a starting price of $620
The version of the TouchSmart 23 will have a price from $749 and up.
We will see this devices in June 2013.
The good news it's show in the next video where can see some games.
We can see what easy is to play social games and easy also to use.
Thank you youtube - TechBargains for this video review.
The game engine called Gibbo 2D, is now available.
It's make by Joao Alves, aka Bullock86 and it's free to use.
The engine use scripts. The scripts are made using the C# language and you can use .NET functionalities
You can read more about this game engine on Official Website.
OpenGL 3 introduced three interpolation qualifiers.
The qualifiers is used vto modify the storage or behavior of global and locally defined variables.
flat - value will not be interpolated.
noperspective - value will be linearly interpolated in window-space.
smooth - value will be interpolated in a perspective.
Read more and see examples of this three interpolation qualifiers here.
The Blender Foundation and online developer community is proud to present Blender 2.67. New in this release is the Freestyle render engine for non-photorealistic rendering, which can generate 2D line drawings in various styles.
You can download the new Blender 3D from here.
Another HTML 5 game engine come to the users ...
We’re excited to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub at https://github.com/turbulenz/turbulenz_engine.
This will augments the area surrounding a television screen to enhance the traditional living room entertainment experience.
Any news about IllumiRoom at the upcoming Xbox announcement on May 21.
Read more about this here.
The new Blender 2.67 release note can be used now with this new features:
Compositing Nodes
Cycles Rendering
Motion Tracker
Paint System Refactoring
Changes for Usability, tools, interface
FreeStyle - NPR Render
3D Printing Toolset
You can download a release candidate build for testing here .
AMD has released a new graphics proprietary driver for Linux.
The new feature of Catalyst 13.4 for Linux supports all Radeon HD 5000/6000/7000 videocards.
You can download Catalyst 13.4 for Linux from here.
The new Catalyst 13.4 for Linux is an OpenGL 4.2 - GL_VERSION: 4.0.12217 Core Profile Context 12.104 driver.
SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering.
You can test it online using your browser using this website.
The website allow you to write shaders and also rendering the output.
Read more about shaders tutorial here.
Gameloft come on Android OS with Dungeon Hunter 4.
The game is free with in-app purchase.
The size of the game is 1 Gb.
See how to play from touchgameplay youtube channel.
I like this engine but also is limited. Anyway this come today with some features:
We're excited to share today's big news: this morning we launched Corona SDK Starter, a completely free version of your favorite development platform. With the debut of Corona SDK Starter, we're eliminating any and all barriers in mobile development, and encouraging more developers to join the mobile revolution.
Corona Enterprise adds the ability to call any native Objective-C and Java library , you can read more about this here.
Many people used the opengl and know the teapot object.
Today I will show one webpage...
Also you can test some opengl feature here.
... the history of the teapot video.
Graphics is not just software but also means hardware.
I got this news from internet about Asus Transformer AiO .
First, the Transformer AiO has two processors.
Using Intel Core i3 processor and Nvidia GeForce GT 730M graphics will run Windows 8 and Android.
The size of screen is 18.4-inch, 1080p multi-touch display.
The price is huge and will starts at $1299 and ASUS will launching in April.
I saw this device on youtube and it's beautiful device.
AMD has announced a partnership with Square Enix studio Crystal Dynamics and that will bring gamers unprecedented realism.
The first step is : TressFX Hair engine.
Seam the TressFX is not exclusive to AMD and it works on any DirectX11 card, like: Order-Independent Transparency (OIT) or High Definition Ambient Occlusion (HDAO).
Also the TressFX will really be able to benefit from high DirectCompute performance.
Read more and see sample shots posted to AMD blog.
You can download the new Blender 3D from here.
The release log can be found here.
The Blender 3D - version 2.66 come with Dynamic Topology sculpt, Cycles Hair render, Rigid Body Dynamics, HiDPI screen support, and fix some bugs.
You can see one best feature about how to render hair with cycles here.
The five of the best Blender works made in 2012 and selected by vote by the viewers of the BlenderNews.org.
NVIDIA has released a new video using PhysX effects that add destruction particles, extra, and realistic weapon effects.
The video is make with the game Hawken (winner of 10 E3 awards).
Also, HAWKEN is a Free-to-Play Mech FPS developed by Adhesive Games.
System requirements
If you want to play this game go to the HAWKEN website.
Do you remember about the game 0 A.D.
Wildfire Games has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI).
SPI is a non-profit organization which was founded to help organizations develop and distribute open hardware and software. We encourage programmers to use the GNU General Public License or other licenses that allow free redistribution and use of software, and hardware developers to distribute documentation that will allow device drivers to be written for their product.
Another news is about the current 0 A.D. website address is here.
Go to this website and you can see an action game named kyrill.
The game using the Unity game Engine with Unity 3D.
Now is on development but the team working hard to finish it.
You can see bellow about this project in the 4th trailer.
The 23 years old artist Kaleb Lechowski has made a type of Terminator movie.
This movie is not about the human race.
He worked on this movie almost seven months.
Another game for Linux users : Deadlock.
Also the Windows and OSX users can play this game using the webbrowser and Unity plugin.
Recommended:
- Intel Core-2-Quad 2.4GHz or similar
- 2 Go Ram
- DX9 3D video card such as Nvidia GTX280 or Radeon HD5850 or newer.
You need to have the GLIBCXX_3.4.11 under Linux OS.