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duminică, 5 decembrie 2010

Unigine Engine - now cross-platform.

Tomsk, Russia - November 25, 2010 - Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.
Efficient and well-architected framework makes Unigine highly scalable:
  • Cross-platform: Windows / Linux / PlayStation 3
  • Multiple API render (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL)
  • Full support of 32bit and 64bit systems
  • Multicore CPU support
  • Powerful C++ API
  • Comprehensive performance profiling system
  • Flexible XML-based data structures
Read more on unigine.com.
I will try in future and i hope running well.
See screenshot bellow :

joi, 2 decembrie 2010

Fedora 14 - Ember the new game client

Today I saw that Fedora 14 comes with a client for online games.
Named Ember is a modular client framework using Ogre for graphics.
Who wants to have fun, here is the web address.
gallery

miercuri, 24 noiembrie 2010

New 3DMark 11

Starting November 30, 2010 will launch the new benchmark from Futuremark video. It is called http://store.futuremark.com/shop/cart.jsp?addedproduct=true
3DMark 11 is the latest version of most popular benchmark.
Prices for this software are based on its functions and are
* Free!
* $19.95
* $995.00
We can pre-order this software from here.

duminică, 21 noiembrie 2010

PCI 3.0 - refresh of graphics.

The PCI-SIG finalized the specifications of PCI-Express 3.0 bus.
Is designed to be backwards-compatible with devices that use older versions of the bus.
The new PCI-Express 3.0 has, resulting in a data-rate of 1 GB/s per lane, per direction.
The first PCI-Express 3.0 compliant devices will come to be in 2011.
You can read the specifications from official source.

sâmbătă, 6 noiembrie 2010

GLEW 1.5.7 Released

The new update of GLEW adds the GL_NVX_gpu_memory_info extension and fixes some compiler bugs.
You can download it from HERE.
GLEW named "OpenGL Extension Wrangler Library" is the most popular OpenGL extensions management lib.

luni, 25 octombrie 2010

Ogre 3D - First steps

I just tried to use 3d engine - Ogre 3D. Although I have not programmed in C + + for a very long time, the tutorials found on the net helped me a lot. Installing this engine linux distribution - Fedora is simple, it seemed more complicated in Windows XP. I used IDE Code:: Blocks and here's what resulted:

First Ogre 3D tutorial from Catalin Festila on Vimeo.

marți, 5 octombrie 2010

Blendern 3D - Shape Modeling Exercise #5 by Kernon Dillon

I saw this video tutorial by Kernon Dillon. Is a simple one , but just let us to know some modeling techniques. With a duration of 27 minutes, the tutorial must be seen by those who use this software.

Shape Modeling Exercise #5 - Wrapping an Object with a Lattice-style Mesh from Kernon Dillon on Vimeo.

vineri, 13 august 2010

OpenGL and Python - GLSL example

Today I played a bit with GLSL.
Here is the final result in the image below:

The source code used by me:

vertex shader
varying vec3 normal;
void main() {
  normal = gl_NormalMatrix * gl_Normal;
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 }
fragment shader
varying vec3 normal;
void main() {
 float scale = 1.0 / 10.0;
 float frx = fract(gl_FragCoord.x * scale);
 float fry = fract(gl_FragCoord.y * scale);
 gl_FragColor = vec4(frx,fry,0.0,1.0);
 }

joi, 12 august 2010

PyOpenGL - first lines of code.

What is the best way to write the first line of code on pyopengl ?
Please see below :
Python 2.6.4 (r264:75706, Jun  4 2010, 18:20:16) 
[GCC 4.4.4 20100503 (Red Hat 4.4.4-2)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> from OpenGL import platform
>>> dir(platform)
['CurrentContextIsValid', 'GL', 'GLE', 'GLU', 'GLUT', 'GLUT_GUARD_CALLBACKS', 'GetCurrentContext',
 'OpenGL', 'PLATFORM', 'PlatformPlugin', '__builtins__', '__doc__', '__file__', '__name__', '__package__',
  '__path__', '_load', 'baseplatform', 'copyBaseFunction', 'createBaseFunction', 'createExtensionFunction',
   'ctypesloader', 'getGLUTFontPointer', 'glx', 'os', 'safeGetError', 'sys']
>>> gl=platform.OpenGL
>>> print gl

>>> glCreateShaderObjectARB = gl.glCreateShaderObjectARB
>>> glShaderSourceARB = gl.glShaderSourceARB
As we can see, is simple to start it.
Just use gl.function_opengl.
You can see more examples here.

luni, 19 iulie 2010

Sunflow rendering on Fedora 13

How to install Sunflow ?
It's pretty simple just download the zip archive from here.
Unzip and edit the sh script sunflow.sh
from the sunflow folder.
By default the script is:

#/bin/sh

mem=1G

java -Xmx$mem -server -jar sunflow.jar $*

If we run this script will have this error :
$ sh sunflow.sh 
Invalid maximum heap size: -Xmx1G

Could not create the Java virtual machine.

The solution is:
$ whereis java
java: /usr/bin/java ...

Now change the script :
#!/bin/bash
/usr/bin/java -Xmx1024M -server -jar sunflow.jar $*

And run it ...
$ sh sunflow.sh 

The result is :

duminică, 18 iulie 2010

Blender 3D - ISSUE 28: Blender 2.5

As you know the magazine Blender Magazine is a magazine known to those who use Blender 3D software.
The title of this magazine is "Blender 2.5. In this issue we find some interesting articles related to version 2.5.
However I expect some to be more specific. I expected to find some more specific tutorials.
New version 2.5 has new tools and hardware required. For this reason I wanted to see something more complex.
The magazine comes with sample files. However it seems that the magazine is a success.

FEATURED CONTENTS :
Articles/Tutorials on Creating 3D contents using Blender 2.5
I love my Bubble
Up to Speed
Blender 2.49 Scripting (Book Review)
High resolution rendering @ speed of the light
and more ...
The issue and files can be found here.

vineri, 25 iunie 2010

Papervision 3D - flash 3D stuff.

Have you seen this link: www.papervision3d.org ? If not you should go and admire something beautiful created in 3D.
It is designed with the flash.
The rapidity with which objects are rendered very good.
Papervision3D  has integrated QuadTree support and many features.
You can download this engine from here.
See screenshot below :

Fedora 14 - next wallpaper concept.

The new concept of wallpaper on which I worked.
I used Blender 3D. Rendering time was short, less than 2 min.
This is because I used some tricks.
It seems more appropriate for a wallpaper.
See below:

Find more about my work are here:
Activities_within_Fedora