2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 29 august 2012
The new game Clockwork Empires : Windows, OS X, and Linux platforms.
You can read news about this game on this website.
If you want to see some screenshots see this article.
vineri, 24 august 2012
Bitdefender: Lack of inspiration or plagiarism ?
From the official site we saw this:
Bitdefender made its entrance on the international market when opening its own offices in Germany, Spain, USA and the UK.
This big leader position in the antivirus software and data security industry.
The question is:
Does suffer from lack of inspiration or plagiarism?
Why? See next images :
The symbolism can come from the province of Dacia.
The picture above shows their flag.
It was a province that was conquered by the roman empire only half.
Their software protects our PC in the same way ?
joi, 23 august 2012
Design your house online .
This is a good way to make your house of dream. Is simple and is free to do it.
The website have many tools to help you to create a beautifull house. Also you can see your house in a 3D enviroment.
The website with this feature is this.
See next video from youtube.
vineri, 10 august 2012
OpenGL Driver support for Linux and Windows.
NVIDIA has released a set of OpenGL 4.3 drivers for Windows and for Linux.
The driver support provide beta support for OpenGL 4.3 and GLSL 4.30 on capable hardware.
For Linux, the version number R304.15 is not the same with the drivers for Windows :R305.53.
All ARB extension specifications, can be downloaded here: this page.
For OpenGL 4 capable hardware, these new extensions are provided: ARB_compute_shader ,ARB_multi_draw_indirect ,ARB_shader_image_size ,ARB_shader_storage_buffer_object
You can download all drivers from here.sâmbătă, 4 august 2012
Assassin's Creed III cu noul motor grafic AnvilNext
Ubisoft a lansat un nou trailer pentru Assassin's Creed III, de această dată dedicat noului motor grafic folosit de acest joc - AnvilNext. Graţie acestei tehnologii proprietare, Assassin's Creed III va beneficia de animaţii foarte realiste (peste 1000 de animaţii noi au fost înregistrate doar pentru personajul principal), spaţii deschise imense, bătălii navale, efecte meteo dependendete de anotimp, peste 2000 de NPC-uri în aceeaşi scenă şi multe altele.
Stire preluata de aici.
luni, 30 iulie 2012
10 top tablets 2012 by HillsBoyZ
If you want to buy one tablet , just see next video make by HillsBoyZ:
I'm not agree with the first place iPad 2. Why ? You must see this:
miercuri, 11 iulie 2012
New 3D Game - Mini Ninjas - Now Playable on Linux via Native Client
The 3D action game Mini Ninjas can now be played on Linux via Native Client.
You have four levels are free in game.
You can unlock more levels by purchasing Core points.
If you want to have very good frame rates with almost no lag use a better video card like : Geforce 9500GT , ATI HD 4650 .
marți, 10 iulie 2012
Chromium B.S.U. with FX5500 NVIDIA video card.
Chromium B.S.U. is an arcade-style, top-scrolling space shooter available on Windows, iPhone, PSP, Mac, Linux and numerous other UNIX-like operating systems.
It is a free software distributed under the Artistic License.
The original version of Chromium B.S.U. was designed in 2000 by Mark B. Allan and released under the Artistic License.
Since then it has received the contribution of numerous people in the open source community.
The gameplay is based on a player who plays the role of hero, shooting their way through a barrage of enemy forces.
The game is similar to 2D top-scrolling space shooters played in arcades.
# apt-get install chromium
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following extra packages will be installed:
chromium-bsu chromium-bsu-data libglc0 libglpng ttf-uralic
The following NEW packages will be installed:
chromium chromium-bsu chromium-bsu-data libglc0 libglpng ttf-uralic
0 upgraded, 6 newly installed, 0 to remove and 412 not upgraded.
Need to get 0B/2,152kB of archives.
After this operation, 4,166kB of additional disk space will be used.
Do you want to continue [Y/n]?
Let's see the game:
luni, 11 iunie 2012
Project Skydive - 3D Engines
Skydive is a game developed as a student project at University of Skövde in Sweden. We are 17 students that for ten weeks together have made this game in Unreal Development Kit. The gameplay mechanics are completely physics based, i.e. the character is really flying. The mountain is super huge (actually 14000 times larger than the Unreal Tournament map dm_deck). The game features several game modes, two characters and splitscreen support for up to four players. The game is a PC game but is played played with an Xbox 360 controller.
On UDK website, we can see this:
If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of US$2,500 per installed UDK developer seat per year.
So what is my point.
To make something like this we can use an free and better 3D engine.
Like Ogre 3D, Irrlicht.
Read this if you don't trust in my opinion.
luni, 21 mai 2012
Python , OpenGL and cube map OpenGL ARB
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from OpenGL.GL.ARB.texture_cube_map import *
import Image
import sys
#after I import all module , I set some vars
angle = 0.1
texture = 0
#this var set the type of reflection
reflMode = GL_REFLECTION_MAP_ARB
#this load the texture
def loadTexture ( fileName ):
image = Image.open ( fileName )
width = image.size [0]
height = image.size [1]
image = image.tostring ( "raw", "RGBX", 0, -1 )
texture = glGenTextures ( 1 )
glBindTexture ( GL_TEXTURE_2D, texture )
glPixelStorei ( GL_UNPACK_ALIGNMENT,1 )
glTexParameterf ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT )
glTexParameterf ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT )
glTexParameteri ( GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR )
glTexParameteri ( GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR )
gluBuild2DMipmaps ( GL_TEXTURE_2D, 3, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image )
return texture
#this load a cube map of six images
def loadCubemap ( faces, path = "" ):
texture = glGenTextures ( 1 )
target_map = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
glBindTexture ( GL_TEXTURE_CUBE_MAP_ARB, texture )
glPixelStorei ( GL_PACK_ALIGNMENT,1 )
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT )
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT )
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR )
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR )
glEnable ( GL_TEXTURE_CUBE_MAP_ARB )
for face in faces:
if path != "":
file = path + "/" + f
else:
file = face
image = Image.open ( file )
width = image.size [0]
height = image.size [1]
image = image.tostring ( "raw", "RGBX", 0, -1 )
gluBuild2DMipmaps ( target_map, 3, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image )
target_map = target_map + 1
return texture
#this check if is working OpenGL ARB extension
def extensionInit ():
if not glInitTextureCubeMapARB ():
print "ARB_texture_cubemap not working !"
sys.exit ( 1 )
#this is default init of opengl
def init ():
glClearColor ( 1.0, 1.0, 1.0, 0.0 )
glClearDepth ( 1.0 )
glDepthFunc ( GL_LEQUAL )
glEnable ( GL_DEPTH_TEST )
glHint ( GL_POLYGON_SMOOTH_HINT, GL_NICEST )
glHint ( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST )
#this help us when resize the window
def reshape ( width, height ):
glViewport ( 0, 0, width, height )
glMatrixMode ( GL_PROJECTION )
glLoadIdentity ()
gluPerspective ( 55.0, float(width)/float (height), 1.0, 60.0 )
glMatrixMode ( GL_MODELVIEW )
glLoadIdentity ()
gluLookAt ( 0.0, 6.0, 0.0, 4.0, -4.0, 4.0, 0.0, 0.5, 0.0 )
def display ():
global texture, reflMode
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
glEnable ( GL_TEXTURE_CUBE_MAP_ARB )
glEnable ( GL_TEXTURE_GEN_S )
glEnable ( GL_TEXTURE_GEN_T )
glEnable ( GL_TEXTURE_GEN_R )
glTexGeni ( GL_S, GL_TEXTURE_GEN_MODE, reflMode )
glTexGeni ( GL_T, GL_TEXTURE_GEN_MODE, reflMode )
glTexGeni ( GL_R, GL_TEXTURE_GEN_MODE, reflMode )
glBindTexture ( GL_TEXTURE_CUBE_MAP_ARB, texture )
glPushMatrix ()
glTranslatef ( 2, 2, 2 )
glRotatef ( angle, 0, 10, 0 )
glutSolidTeapot ( 1.5 )
glPopMatrix ()
glutSwapBuffers ()
#this test the keyboard
def keyPressed ( *args ):
global reflMode
key = args [0]
if key == '\033':
sys.exit ()
elif key == 'n' or key == 'N':
reflMode = GL_NORMAL_MAP_ARB
elif key == 'r' or key == 'R':
reflMode = GL_REFLECTION_MAP_ARB
#this will animate , is a idle function
def animate ():
global angle
angle = 0.01 * glutGet ( GLUT_ELAPSED_TIME )
glutPostRedisplay ()
#... and the main function
def main ():
global texture
glutInit ( sys.argv )
glutInitDisplayMode ( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH )
glutInitWindowSize ( 600, 400 )
glutInitWindowPosition ( 0, 0 )
glutCreateWindow ( "ARB_texture_cubemap demo" )
glutDisplayFunc ( display )
glutIdleFunc ( animate )
glutReshapeFunc ( reshape )
glutKeyboardFunc ( keyPressed )
init ()
extensionInit ();
texture = loadCubemap ( ( "111.JPG", "111.JPG", "111.JPG", "111.JPG", "111.JPG", "111.JPG" ), "" )
print texture
glutMainLoop()
print "Hit ESC key to quit."
main()
luni, 30 aprilie 2012
Overview of Blender 2.63 by blendercookie
This is a new video created by blendercookie about Blender 2.63 features.
Thank you for share us.
Blender 2.63 - new release
This is the new release of Blender 3D team and it comes with very useful features.
One is Cycles Render Engine and it is still under development is still available since Blender 2.61.
If you use linux OS then requires glibc 2.7, includes Python 3.2 and FFmpeg.
If you want to learn more , try this online manual.
duminică, 29 aprilie 2012
New version of NeoAxis Game Engine
You can read more here.
NeoAxis Group is pleased to announce that new version of its all-purpose 3D game engine NeoAxis 1.2 was released.
New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D file formats, full support for Intel HD Graphics integrated video cards, new post-processing effects