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luni, 4 februarie 2013
NeoAxis Game Engine 1.32 Released
Changes from the last version:
Sound System: Doppler effect has been added.
Bug fix: Resource Editor: Material Editor: Preview models are not visible when DiffuseVertexColor = True.
Bug fix: Resource Editor: Particle System Editor: Crash on editing list of emitters.
Bug fix: Resource Editor: Error on import skeleton animation.
Model Import: Assimp library has been updated to 3.0.
Read more here.
joi, 31 ianuarie 2013
Nvidia and PhysX technology
NVIDIA has released a new video using PhysX effects that add destruction particles, extra, and realistic weapon effects.
The video is make with the game Hawken (winner of 10 E3 awards).
Also, HAWKEN is a Free-to-Play Mech FPS developed by Adhesive Games.
System requirements
- CPU: 2Ghz Dual Core
- Memory: 3GB RAM
- Graphics Card: 512MB Graphics card supporting DirectX 9.0c and Shader Model 3.0 ( nVidia 9800 GTX/ AMD HD 5670 )
- Operating System: Windows XP/Windows Vista/Windows 7 32bit or 64bit
- Hard Drive: 5 GB of space
- Internet Connection: Broadband connection
If you want to play this game go to the HAWKEN website.
miercuri, 30 ianuarie 2013
0 A.D. Joins Software in the Public Interest
Do you remember about the game 0 A.D.
Wildfire Games has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI).
SPI is a non-profit organization which was founded to help organizations develop and distribute open hardware and software. We encourage programmers to use the GNU General Public License or other licenses that allow free redistribution and use of software, and hardware developers to distribute documentation that will allow device drivers to be written for their product.
Another news is about the current 0 A.D. website address is here.
duminică, 27 ianuarie 2013
Project Kyrill - Unity 3D
Go to this website and you can see an action game named kyrill.
The game using the Unity game Engine with Unity 3D.
Now is on development but the team working hard to finish it.
You can see bellow about this project in the 4th trailer.
luni, 14 ianuarie 2013
New Terminator by Kaleb Lechowski
The 23 years old artist Kaleb Lechowski has made a type of Terminator movie.
This movie is not about the human race.
He worked on this movie almost seven months.
duminică, 6 ianuarie 2013
Deadlock make with Unity - Linux, Windows , Mac OS
Another game for Linux users : Deadlock.
Also the Windows and OSX users can play this game using the webbrowser and Unity plugin.
Recommended:
- Intel Core-2-Quad 2.4GHz or similar
- 2 Go Ram
- DX9 3D video card such as Nvidia GTX280 or Radeon HD5850 or newer.
You need to have the GLIBCXX_3.4.11 under Linux OS.
sâmbătă, 22 decembrie 2012
The new OpenNI 2.0.0 SDK
OpenNI can be used with Windows and Linux, both 32 and 64. About OSX, the OpenNI SDK will come soon.
What is OpenNI SDK?
The OpenNI framework is an open source SDK used for the development of 3D sensing middleware libraries and applications.
Read more about OpenNI : here.
Catzilla the new graphics benchmark .
Catzilla is an OpenGL 4 and Direct3D 11 graphics benchmark for Windows and has been developped by Plastic, a Polish demogroup.
The benchmark uses a parallel graphics engine that takes advantage of multi-core CPUs.
The size of this it's a 500 MB.
This benchmark is in beta phases and working with OpenGL 4.0 and DirectX 9 or 11.
You can try it with all the Windows platform (64-bit and 32-bit) Windows XP, Vista, 7, 8 .
You can download the installer from here.
luni, 17 decembrie 2012
The new 3D game engine NeoAxis Engine version 1.3
Seam the new version received a number of new features along with changed license terms for a Source Edition of the engine.
Now license cost depends on the number of developers as stated below:
- Personal license (for one developer) - 2895 USD
- Team license (2-5 developers) - 9800 USD
- Unlimited license (6 and more developers) - 29500 USD
duminică, 16 decembrie 2012
New Blender 2.65
From official website :
The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.
Fire simulation was added along with many improvements in smoke simulation. In Cycles, motion blur, open shading language and anisotropic shading support was added. For mesh modeling, the bevel tool was much improved, a new symmetrize mesh tool was added, and new Laplacian smooth, decimate, and triangulate modifiers are available.
The new release of Blender 3D version 2.65 it's arrived on December 10th, 2012.
Over 200 bugs have been fixed.
Go and try this wonderful software from here.
miercuri, 28 noiembrie 2012
Source code from Windows 7 and 8: WM_GESTURE , WM_TOUCH , WM_POINTER
This a good news for the developers , Microsoft share source code to make available Touch feature in Windows desktop.
This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm. Functionality has been added for many estures, showing how to map touch interactions to typical mouse interactions along with adding new gesture-only behavior such as two-finger rotate to rotate the truck and two-finger tap to reset it. The sample uses the Windows 7 WM_GESTURE API to provide the touch support and is supported on Windows 7 and Windows 8 with and without a touch screen.
You can get source code and demo to try it.
duminică, 14 octombrie 2012
Blender 3D and the 2012 Suzanne Awards
The Blender Conference Animation Festival shows short films and visualizations reflecting the best creative work done with Blender in the past year. We invite film makers, artists, animators, designers or scientists to submit their work.
The nominations for the 2012 Suzanne Awards have been selected.
See more on the website suzanne.myblender.org.
miercuri, 3 octombrie 2012
Blender 2.64 - the Open Source VFX pipeline
After 3 months of hard working , the new Blender 3D it's ready.
The Blender Foundation and online developer community is proud to present Blender 2.64. This release was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.