The well-known game engine called Unreal Engine comes in mid-April 2021 with a summary of its possibilities in a short introductory video.
The video deals with aspects related to game engine development in an elementary way.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
See the Pen lottie-player html 001 by Cătălin George Feștilă (@catafest) on CodePen.
animation: animate 6s ease-in-out infinite;
...
animation: animate 1s ease-in-out infinite;
Some changes to the CSS source code are not allowed because they have no effect on the end result or must be used in order to complete the base code and have the end result.
Another good example is flex:
display: flex;
On the parent element also changes how width and height work.
CSS codes defines have no effect on a flex container.
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I can tell you that it is not very easy to change a project based on CSS, so the steps of designing and building a website are very important.
See the Pen CSS excample 001 by Cătălin George Feștilă (@catafest) on CodePen.
/*--based on https://openprocessing.org/sketch/396851--*/
var nbranchs = 73;
function setup() {
createCanvas(640, 400);
background(0, 0, 128);
noFill();
stroke(128);
noLoop();
}
function draw() {
tree(100, 200, 150, 350);
}
function mousePressed() {
background(0, 0, 128);
redraw();
}
function branch(x, y, dx, dy) {
var sign = random(dx+1.0)/(abs(dx)+5.0);
for (var i = 0; i <= x; i += 3) {
var idx = i/x;
var xi = bezierPoint(x, x + dx/2, x + dx, x + dx, idx);
var yi = bezierPoint(y, y, y + dy, y + dy, idx);
line(xi, yi, xi + sign*random(8), yi + random(18));
}
}
function tree(left, right, top, bottom) {
for (var idx = 0; idx < nbranchs; idx += 1) {
// choose a random y position
var y = random(bottom, top);
// choose a random x position inside of a triangle
var dx = map(y, bottom, top, 0.0, (right-left)/2.0);
var x = random(left + dx, right - dx);
var x1 = random(left + dx, right - dx);
// choose the size of the branch according to the position on the tree
var w = map (x, left, right, random(-25) -25, random(25)+25) + 1;
var h = map (y, bottom, top, 5 +random(20), 5);
var w1 = map (x, left, right, random(-35), random(35)) + 3;
var h1 = map (y, bottom, top, random(10), random(10));
// randonize the size
var dw = random(-10, 5);
var dh = random (-5, 5);
var dw1 = random(-5, 1);
var dh1 = random (-1, 1);
// create the new branch
branch(x1, y, w1 + dw1, h1 + dh1);
stroke(random(0),random(128),random(15));
branch(x1, y, w1 + dw1, h1 + dh1);
stroke(random(25),random(255),random(50));
branch(x, y, w + dw, h + dh);
}
}
[mythcat@desk ~]$ snap search boxy
Name Version Publisher Notes Summary
boxy-svg 3.46.0 jarek-foksa - Scalable Vector Graphics (SVG) editor
boxy-svg 3.46.0 from Jarosław Foksa (jarek-foksa) installed
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