2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
sâmbătă, 3 iunie 2023
vineri, 2 iunie 2023
miercuri, 31 mai 2023
News : Inkscape’s 1.3 beta release.
Inkscape reveals tools for organizing efficiently in beta version of 1.3, you can read more on the official website.
The highlights of this preview and testing version are:
- Shape builder
- On-Canvas Pattern Editing
- Pattern Editor
- Page margin & bleed
- Document Resources Dialog
- Return of Search, opacity & blend modes in Layers & Objects dialog and the (now optional) persistent snap bar
- Font Collections
- Syntax highlighting in XML Editor
- LPE dialog user interface redesign
- Improved performance thanks to fully asynchronous, multithreaded rendering
- Better PDF import
marți, 30 mai 2023
News : Clavicula free software ...
This free software is not very new. Has more then one year of development by Lucian Stanculescu, and can be found on this webpage.
Try mindful-mountain online game .
The mountainous town center of Interland is a place where everyone mingles and crosses paths. But you must be very intentional about what you share and with whom. Information travels at the speed of light, and there’s an oversharer among the Internauts you know.
This is an old online game from five years ago but still is impressive...
Try this online game on this webpage.
luni, 29 mai 2023
The immersive light fields ...
We present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We record immersive light fields using a custom array of 46 time-synchronized cameras distributed on the surface of a hemispherical, 92cm diameter dome. From this data we produce 6DOF volumetric videos with a wide 80-cm viewing baseline, 10 pixels per degree angular resolution, and a wide field of view (>220 degrees), at 30fps video frame rates. Even though the cameras are placed 18cm apart on average, our system can reconstruct objects as close as 20cm to the camera rig. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlying multi-plane image (MPI) scene representation with a collection of spherical shells which are better suited for representing panoramic light field content ...
This can be found on this GitHub project and more informations cam be read on this webpage.
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