... here is a system for evaluating the evolution of a software, in the case of DC++.
The video was generated with Gource, http://code.google.com/p/gource/
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
Shader error in '': Parse error: syntax error, unexpected TVAL_ID
Shader error in '': Parse error: syntax error, unexpected TVAL_ID at line 15
Exception: "NuGet.Packaging.Core.PackagingException: Unable to find fallback package folder ...
C:\Users\YOUR_username\AppData\Roaming\Godot\mono
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:00:02.54
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec2 resolution;
uniform float time;
void main(void) {
float mx = max(resolution.x, resolution.y);
vec2 uv = gl_FragCoord.xy / mx;
vec2 center = resolution / mx * 0.5;
float t = time * 10.0;
gl_FragColor = vec4(cos(t+distance(uv, center) / 222.0)+1.0,
vec2(sin(t - distance(uv, center) * 76.0)) * 10.5,
1.0);
}