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vineri, 12 ianuarie 2024
The Ren'Py visual novel engine .
Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Ren'Py is free to use with commercial and non-commercial games and you can find on the official website.
This run's on Android 5.0+,HTML5/Web Assembly (Beta),Linux x86_64/Arm,Windows 7+,Mac OS X 10.10+ and iOS 11+.
This is last video tutorial from RenPy start tutorials but you can find more on web.
Posted by
Cătălin George Feștilă
Labels:
2024,
2D,
android,
development,
game development,
game engine,
html5,
iOS,
linux,
Mac OS,
RenPy,
web development,
Windows OS
News : Where’s that DAM asset? Bringing order to your content chaos | Unite 2023
In this video, we discuss the unique challenges of 3D digital asset management (DAM) and how the new Unity Asset Manager can help organize your content across the studio and get great-looking games to market faster.
CodePen: CodePen Home WebGL Flower Pattern (Voronoi diagram GLSL)
You can find good web development with a great graphics on Ksenia Kondrashova codepen account.
See this example named: CodePen Home WebGL Flower Pattern (Voronoi diagram GLSL):
Posted by
Cătălin George Feștilă
Labels:
2024,
2D,
3D,
codepen,
programming,
source code,
web,
web development
joi, 11 ianuarie 2024
News : Hidden Through Time 2: Myths & Magic - Release Date Announcement | PS5 Games.
Embark on a mythical adventure like never before with Hidden Through Time 2: Myths & Magic! Coming to PlayStation®5 on January 25th, this enchanting puzzle game invites players to explore the depths of human history and mythology.
News : Unreal Editor and learning video features ...
It seems that marketing from the Unreal team is targeting developers with demo videos of the Unreal editor interface, see an example:
News : Example with kaolin on NVIDIA.
NVIDIA Kaolin library provides a PyTorch API for working with a variety of 3D representations and includes a growing collection of GPU-optimized operations such as modular differentiable rendering, fast conversions between representations, data loading, 3D checkpoints, differentiable camera API, differentiable lighting with spherical harmonics and spherical gaussians, powerful quadtree acceleration structure called Structured Point Clouds, interactive 3D visualizer for jupyter notebooks, convenient batched mesh container and more ... from GitHub repo - kaolin.
See this example from NVIDIA:
NVIDIA Kaolin library has introduced the SurfaceMesh class to make it easier to track attributes such as faces, vertices, normals, face_normals, and others associated with surface meshes.
miercuri, 10 ianuarie 2024
About Omniverse USD Composer ...
Universal Scene Description is a framework for interchange of 3D computer graphics data, see wikipedia article.
This use defined file formats like: .usd, .usda, .usdc, .usdz.
NVIDIA team use this definition particularly for Universal Scene Description: Universal Scene Description describes geometries, materials, physics, and behavior representations of 3D worlds and is the best open and extensible standard ....
The platform for connecting and developing OpenUSD applications is NVIDIA Omniverse.
NVIDIA Omniverse™ foundation apps are best-practice implementations of native Universal Scene Description (OpenUSD) apps for 3D data aggregation and large-scale world simulation. Users can easily extend and customize the apps with custom-built extensions, or use them out-of-the-box.
What is 3D data aggregation:
A process in which data is searched, gathered, and presented in a summarized, report-based form, data aggregation helps organizations to achieve specific business objectives or conduct process/human analysis at almost any scale.
Let's a simple and good example by sending data from one external program like Mineways to export physically based materials and use them interactively at high quality in the free Omniverse Create program:
Posted by
Cătălin George Feștilă
Labels:
2024,
Mineways,
nvidia,
NVIDIA Omniverse,
Universal Scene Description
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