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duminică, 18 februarie 2024

News : WebGL implementation repo and theory of 3D Gaussian Splatting ...

This is a WebGL implementation of a real-time renderer for 3D Gaussian Splatting for Real-Time Radiance Field Rendering, a recently developed technique for taking a set of pictures and generating a photorealistic navigable 3D scene out of it. As it is essentially an extension of rendering point clouds, rendering scenes generated with this technique can be done very efficiently on ordinary graphics hardware- unlike prior comparable techniques such as NeRFs.
You can see the examples from the theory paper can be found on example section from antimatter15 GitHub repo splat.

sâmbătă, 17 februarie 2024

Online walkthrough of the GPT large language models.

A visualization and walkthrough of the LLM algorithm that backs OpenAI's ChatGPT. Explore the algorithm down to every add & multiply, seeing the whole process in action.
The visualization works like an online presentation and can be found on this webpage.

News : David Revoy !

... David Revoy is a french artist was start working with Krita software and make the fist comics book with this software!
See this new video from this artist:

News : Skull and Bones: Free Trial Trailer.

vineri, 16 februarie 2024

News : DLC Cooking Simulator: Sushi new equipment.

While we work on giving you the best cooking experience possible we would like to start revealing and sharing some of the game insights with you!
See these trailers of this game:

News : Engineer to the Vanguard.

Behind every great army, there’s an Engineer supporting them. Masters of logistics and base building, Engineers are an invaluable asset for the Deep Space Vanguard. Soldiers may win battles, but Engineers win wars ...
See an old video with this game:

News : The DICE Awards 2024 winners.

The DICE Awards are hosted by the Academy of Interactive Arts & Sciences (AIAS) and determined by votes from its more than 30,000 members of industry experts ...

THE NOMINEES AND WINNERS

Game of the Year
Winner: Baldur’s Gate 3
Alan Wake 2
Cocoon
Marvel’s Spider-Man 2
The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement for an Independent Game
Winner: Cocoon
Dredge
El Paso, Elsewhere
Thirsty Suitors
Venba

Outstanding Achievement in Story
Winner: Baldur’s Gate 3
Alan Wake 2
Dave the Diver
Thirsty Suitors
Venba

Outstanding Achievement in Game Direction
Winner: Baldur’s Gate 3
Cocoon
Marvel’s Spider-Man 2
Super Mario Bros. Wonder
The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement in Game Design
Winner: Baldur’s Gate 3
Cocoon
Dave the Diver
Super Mario Bros. Wonder
The Legend of Zelda: Tears of the Kingdom

Online Game of the Year
Winner: Diablo IV
Call of Duty: Modern Warfare lll
Omega Strikers
Street Fighter 6
The Finals

Mobile Game of the Year
Winner: What the Car?
Gubbins
Hello Kitty Island Adventure
Honkai: Star Rail
Terra Nil

Action Game of the Year
Winner: Marvel’s Spider-Man 2
Armored Core VI: The Fires of Rubicon
Dead Space
Hi-Fi Rush
Remnant II

Adventure Game of the Year
Winner: The Legend of Zelda: Tears of the Kingdom
Alan Wake 2
Cocoon
Dave the Diver
Star Wars Jedi: Survivor

Family Game of the Year
Winner: Super Mario Bros. Wonder
Disney Illusion Island
Fae Farm
Hello Kitty Island Adventure
Midnight Girl

Fighting Game of the Year
Winner: Street Fighter 6
Granblue Fantasy Versus: Rising
Mortal Kombat 1
Nickelodeon All-Star Brawl 2
Pocket Bravery

Racing Game of the Year
Winner: Forza Motorsport
F-Zero 99
Hot Wheels Unleashed 2 — Turbocharged
LEGO 2K Drive

Role-Playing Game of the Year
Winner: Baldur’s Gate 3
Cyberpunk 2077: Phantom Liberty
Diablo IV
Final Fantasy XVI
Starfield

Sports Game of the Year
Winner: MLB The Show 23
EA Sports FC 24
WWE 2K23

Strategy/Simulation Game of the Year
Winner: Dune: Spice Wars
Against the Storm
Cobalt Core
The Last Spell
Wartales

Immersive Reality Game of the Year
Winner: Asgard’s Wrath 2
Assassin’s Creed Nexus VR
Horizon: Call of the Mountain
Vampire: The Masquerade — Justice
Vertigo 2

Immersive Reality Technical Achievement
Winner: Horizon: Call of the Mountain
Asgard’s Wrath 2
Assassin’s Creed Nexus VR
Vertigo 2
We Are One

Outstanding Technical Achievement
Winner: Marvel’s Spider-Man 2
Alan Wake 2
Hogwarts Legacy
The Finals
The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement in Animation
Winner: Marvel’s Spider-Man 2
Final Fantasy XVI
Hi-Fi Rush
Mortal Kombat 1
Super Mario Bros. Wonder

Outstanding Achievement in Art Direction
Winner: Alan Wake 2
Hogwarts Legacy
Marvel’s Spider-Man 2
Star Wars Jedi: Survivor
Starfield

Outstanding Achievement in Character
Winner: Miles Morales, Marvel’s Spider-Man 2
Saga Anderson, Alan Wake 2
Astarion, Baldur’s Gate 3
Karlach, Baldur’s Gate 3
Jala, Thirsty Suitors

Outstanding Achievement in Original Music Composition
Winner: Marvel’s Spider-Man 2
Alan Wake 2
Diablo IV
Planet of Lana
Star Wars Jedi: Survivor

Outstanding Achievement in Audio Design
Winner: Marvel’s Spider-Man 2
Alan Wake 2
Cocoon
Hi-Fi Rush
Star Wars Jedi: Survivor

joi, 15 februarie 2024

News : PowerWash Simulator VR Muckingham Update | Muckingham files | Meta Quest 2, 3 & Pro

News : Flight Simulator comes with the Royal Atreides Ornithopter ...

Microsoft Flight Simulator is a long-standing and legendary flight simulation game developed by Asobo Studio. For the first time, players will be taken beyond the bounds of Earth and to the harsh desert world of Arrakis from Dune. Fly the Royal Atreides Ornithopter, master tutorials, complete time trials, and embark on a daring rescue mission. The Dune expansion is available now for Microsoft Flight Simulator on Xbox consoles and PC with Dune: Part Two releasing into theaters on March 1.
I don't find a official video, but I got this from the IGN channel.

News : free games on Epic Games Store on february ...

New free games on Epic Games Store on february:
Dakar Desert Rally Free Now - Feb 22 at 06:00 PM
COMING SOON Fallout 2: A Post Nuclear Role Playing Game Free Feb 22 - Feb 29
COMING SOON Fallout Tactics: Brotherhood of Steel Free Feb 22 - Feb 29
COMING SOON Fallout: A Post Nuclear Role Playing Game Free Feb 22 - Feb 29
Dakar Desert Rally is the biggest off-road rally racing adventure ever developed. Experience the speed and excitement of the largest rally race on the planet, featuring a wide variety of licensed vehicles from motorcycles, cars, trucks, quads and SSVs.

News : Forever Skies - PlayStation Exclusivity Trailer.

Shader Editor - example 005.

Today I posted on my instagram three shaders created to be used as phone wallpapers using the Shader Editor Android software option.
Somewhere in my posts I specified that this android application allows you to create shaders and then you can add them as dynamic wallpaper on phone.
The three source codes are open-source and you can test and use them with the android application and they will run very well as wallpapers:
This is a shader that I like as a design because it is relaxing and I put a more feminine color because spring is coming.
#ifdef GL_ES
precision highp float;
#endif

#extension GL_OES_standard_derivatives : enable

uniform float time;
uniform vec2 resolution;


void main( void ) {
vec2 uv = 0.5-(gl_FragCoord.xy - resolution * 0.15) / max(resolution.x, resolution.y) * 5.0;
uv *= 1.0;

float e = 0.0;
for (float i=3.0;i<=16.0;i+=1.0) {
e += 0.081/abs( (i/11.) +sin((time/1.20) + 0.18*i*(uv.y) *( cos(i/2.10 + (time / 11.0) - uv.y*.4) ) ) + 2.5*uv.x);
gl_FragColor = vec4( vec3(e/1.6, e/18.6, e/1.6), 1.0);

}

}
This is a dynamic sin cos combination
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;

void main( void ) {

vec2 p = ( gl_FragCoord.xy / resolution.xy ) -0.5;//+ mouse / 4.0;
// float color = 0.0;

float sx =cos(0.123*time)*(p.x)*sin(7.6*p.x-0.5*time);
float dy =1.1/(1000.*abs(p.y-sx));

float dy2 =(50.*abs(p.y-dy));
float dy3 =(150.*abs(p.y-dy));

gl_FragColor = vec4( vec3( .01, dy*dy3 ,dy2*.1),4);

}
This shader has a darker style:
#ifdef GL_ES
precision mediump float;
#endif

uniform vec2 resolution;
uniform float time;

mat2 m(float a) {
    float c=cos(a), s=sin(a*1.0);
    return mat2(c,-s,s,c);
}

float map(vec3 p) {
    p.xz *= m(time * 0.1);p.xy*= m(time * 0.1);
    vec3 q = p * 4.0 + time;
    return length(p+vec3(sin(time * 0.17))) * log(length(p) + 0.10) + sin(q.x + sin(q.z + sin(q.y))) * 1.8;
}

void main() {
    vec2 a = gl_FragCoord.xy / resolution.y - vec2(0.5, 0.5);
    vec3 cl = vec3(0.0);
    float d =0.15;

    for (int i = 0; i <= 5; i++) {
        vec3 p = vec3(0, 0, 4.0) + normalize(vec3(a, -1.0)) * d;
        float rz = map(p);
        float f = clamp((rz - map(p + 0.1)) * 0.5, -0.1, 1.0);
        vec3 l = vec3(0.1, 0.3, 0.44) + vec3(1.5, 1.0, 1.0) * f;
        cl = cl * l + smoothstep(0.5,0.31, rz) * 0.16 * l;
        d += min(rz, 1.0);
    }

    gl_FragColor = vec4(cl*8.0, 1.0);
}