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vineri, 15 martie 2024

News : Another two videos from Unity 3D game engine.

... next Live in 2 days March 18 at 8:00 PM ...

News : ASA Cross-Platform Mods Spotlight, Mar 11 - Mar 15, 2024 ...

Spotlighting some of the exciting new Cross-Platform Mods added from Mar 11 - Mar 15 for ARK: Survival Ascended on PlayStation 5, Xbox Series X|S, and Steam!

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Shader Editor - example 004.

This is not 100% my shader, I found an example on the web and adapted it for March. It is quite optimized and can be further optimized. I did it rather quickly because I can't really afford to use up my time and resources without having a financial or health-related gain. You can turn it into wallpaper with the ShaderToy Android application.
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

#define _ParticlesAmount 10
uniform vec2 resolution;
uniform float time;
float rnd(float x)
{
    return fract(sin(dot(vec2(x + 47.49,38.2467 / (x + 2.3)), vec2(12.9898, 78.233))) * (43758.5453));
}

float draw_leaf(vec2 uv, float scale, float d) {
    float ret;
    vec2 root = uv - vec2(1.0, scale);
    float r = length(root) / scale;
    float t = abs(atan(root.x, root.y) / 3.1415);
    float edge = (3.0 * t - 8.0 * t*t*t*t + 6.0 * t*t*t*t*t) / (4.0 - 3.0 * t);
    ret = smoothstep(edge - d, edge + d, r);
    return ret;
}

mat2 rotate(float t) {
    return mat2(cos(t), -sin(t), sin(t), cos(t));
}

float drawClover(vec2 uv, float scale, float d) {
    float ret = draw_leaf(uv, scale, d);
    uv = rotate(2.0) * uv;
    ret *= draw_leaf(uv, scale, d);
    return 1.0 - ret;
}

vec4 alphaBlend(vec4 base, vec4 blend)
{
    return vec4(base.rgb * base.a * (1.0 - blend.a) + blend.rgb * blend.a, blend.a + base.a * (1.0 - blend.a));
}
// conversion from a web shadertoy
//void mainImage( out vec4 fragColor, in vec2 fragCoord )

void main() {
{
    vec2 uv = (2.0 * gl_FragCoord.xy - resolution.xy) / min(resolution.x, resolution.y);
    float t = smoothstep(1.5, 0.0, length(uv));
    gl_FragColor = vec4(t * vec3(1, 0.8784, 0.9333) + (1.0 - t) * vec3(0.9568, 0.7451, 0.8118), 1.0);
    float j;
    float move_max = 1.0;
    vec2 spawn_center = vec2(0.0, 0.0);
    float spawn_length = 0.5;
    float _ParticlesAmount_f = float(_ParticlesAmount);
    for (int i = 1; i < _ParticlesAmount; i++)
    {
        j = float(i);
        float rnd1 = rnd(cos(j));
        float delayedTime = (0.2 + 0.2 * rnd1) * time;
        float d = floor(delayedTime / move_max);
        float rnd2 = rnd(j * d);
        float rnd3 = rnd(j * j * d);
        float r = delayedTime / move_max - d;
        float x_wave = 0.15 * sin(delayedTime * 7.0 + 6.282 / j);
        vec2 spawn = vec2(0.0, rnd3 * spawn_length);
        float ease = pow(2.0, 5.0 * (r - 1.0));
        float y_move = move_max * ease;
        float opacity = 1.0 - ease - pow(2.0, -30.0 * r);
        float scale = 1.0 - 0.65 * rnd1 + 0.15 * sin(1.8 * time * j / _ParticlesAmount_f + 6.282 / j);
        float rot_wave = 2.0 * sin(delayedTime * 3.0 * j / _ParticlesAmount_f * 2.0 + 6.282 / j);
        vec2 center = rotate(rot_wave) * (rotate(6.282 * rnd2) * (uv + spawn_center) + spawn + vec2(x_wave, y_move)) * scale;
        vec3 cloverColor = vec3(0.3 + 0.3 * rnd2, 0.98, 0.3) * (1.0 - 0.3 * rnd3);
        vec3 cloverCenterColor = cloverColor + (vec3(1.0) - cloverColor) * 0.5;
        vec3 cloverBgColor = vec3(1.0, 0.98, 0.7);
        gl_FragColor = alphaBlend(gl_FragColor, vec4(cloverBgColor, opacity * drawClover(center, 0.1, 0.3)));
        gl_FragColor = alphaBlend(gl_FragColor, vec4(cloverColor, opacity * drawClover(center, 0.1, 0.01)));
        gl_FragColor = alphaBlend(gl_FragColor, vec4(cloverCenterColor, opacity * drawClover(center, 0.05, 0.3)));
    }
 }
} 

joi, 14 martie 2024

News : The copycat game will be released in 2024

Read more on the Steam.

News : MetaSound | GameSoundCon 2023 | Unreal Engine

News : Aimbot Detection - Cheater's POV from Getgud.

Connect your game server to our platform and get complete observability on your game and players.
Getgud.io detected the cheater and his friends behind him in less than a second of compute time. With Getgud.io, never worry about cheaters like: AI/Aimbotters, Snipbotters, Speed hackers, Radar hackers, Wall hackers, Ammo hackers ...

News : Empire of the Ants - Les Fourmis – GDC 2024 Trailer

Embark on an epic journey into the infinitely small in this photorealistic strategy game. Play as a fearless ant and guide your colony through the dangers of the forest.
This game can be found on the Steam.