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vineri, 12 aprilie 2024

CodePen: Mojo CSS simple example.

Mojo CSS is an atomic CSS Framework that generates CSS based on your HTML in real-time and with near zero-runtime.
It offers the fastest way to create custom, beautiful and responsive layouts without having to write a single line of CSS. A full suite of utilities that helps you get the most performance out of your web pages.
I tested with codepen online tool, see how can be used:

joi, 11 aprilie 2024

SayMotion use artificial intelligence to create animations.

SayMotion™ by DeepMotion brings this vision to life, going beyond other generative 2D AI tools. With a simple text prompt (video prompt coming soon!), intricate 3D motions are generated effortlessly in minutes, allowing creators to take the director's seat and bring digital actors to life with their words. Sign up for the SayMotion Open Beta: https://www.saymotion.ai

News : Introducing Buildbox 4 AI - Just Type to Create.

News : Poisonous Potato Update !

News : SunnySide | Release Date Trailer !

miercuri, 10 aprilie 2024

News : Pencil2D tool to make 2D hand-drawn animations.

We’re happy to share with all of you Pencil2D’s most recent release. This time our top priority was fixing the most immediate and pressing issues that not only broke the animation experience but also to patch previously implemented features. Over 330+ individual commits has been added since the last release, to stabilize and improve the software for continued use.
You can download it from the official website.

News : HOW BIG The Avatar REALLY Is!

luni, 8 aprilie 2024

Moho Animation Software - Videos of April.

April is the fourth month of the year and even though it's not over yet, the Moho Animation Software youtube channel is surprisingly active with video clips and tutorials...
See more on the official youtube ...

Optimization Tutorial: OCCLUSION CULLING in Godot from Zenva

Zenva Academy offers self-paced courses in programming, game development and AI for beginners and professionals. see the official youtube.
In this tutorial you will see how to use the occlusion culling feature in Godot.
Occlusion culling increases rendering performance simply by not rendering geometry that is outside the view frustum or hidden by objects closer to the camera. Two common types of occlusion culling are occlusion query and early-z rejection.
You can read about this feature on the nvidia website.