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luni, 8 aprilie 2024

Optimization Tutorial: OCCLUSION CULLING in Godot from Zenva

Zenva Academy offers self-paced courses in programming, game development and AI for beginners and professionals. see the official youtube.
In this tutorial you will see how to use the occlusion culling feature in Godot.
Occlusion culling increases rendering performance simply by not rendering geometry that is outside the view frustum or hidden by objects closer to the camera. Two common types of occlusion culling are occlusion query and early-z rejection.
You can read about this feature on the nvidia website.