2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 8 mai 2024
marți, 7 mai 2024
duminică, 5 mai 2024
News : MyST Markdown .
Markdown with superpowers for writing scientific 👨🔬 and technical 📈papers
#OpenSource & maintained by @ExecutableBooks. 🐘
You can read more on the official website or you can test in this online sandbox.
vineri, 3 mai 2024
News : Tiny Glade - Pounce Light !
Tiny Glade is a small relaxing game about doodling castles. Explore gridless building chemistry, and watch the game carefully assemble every brick, ...
Planned Release Date: Q3 2024
I don't find the official youtube for this developer, see this video from nextindie youtube channel.
News : 5.4.1 Hotfix Released - UE by Amanda.Schade !
The 5.4.1 Hotfix is now live with a handful of key fixes for 5.4!
Please feel free to share feedback and discuss the current version in the release topic—Unreal Engine 5.4 Released 216.
If you experience a bug with the 5.4.1 Hotfix, please follow the How to Report a Bug 46 guide to report it on the Bug Submission Form 32.
Issue Summary
- UE-213361 The first frame is not automatically played when a recording is loaded
- UE-213190 Crashing on trying to render sequence
- UE-213137 UBT does not error when compiling targets with a banned MSVC version , need to expand Ban Range
- UE-213059 Fatal error during cooking - [X] was an archetype of FooComponent [Y] but returned a null index mapping object
- UE-212795 Crash when creating a new media plate
- UE-212785 Actor Coloration state is persistent between editor runs.
- UE-212439 Disable TObjectPtr placeholder type flag checks in editor runtime
- UE-212069 Modular Rig - Severe slowness
- UE-212055 Crash closing persona with cloth paint active
- UE-211808 Packaging with Editor Default Configuration always defaults to initial value when editor started
- UE-211555 Light Intensity keyframes get removed when converting from Spawnable to Possessable in Sequencer
- UE-211170 GitHub 11703 : Fixed the reference of Entitlement
- UE-211144 Recording time counter, counts faster each time a new recording is started
- UE-210257 Build fails when Verifying that the entire VisualStudio solution can be built in an Installed Build workspace. error CS0103: The name ‘Catch2’ does not exist in the current contex
joi, 2 mai 2024
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