Who wants to write 3D games that run on Windows, Mac, Linux, and Android ?
If you are a Java developer and you want do that , then use jMonkeyEngine framework jME).
The engine is written in Java and uses LWJGL for OpenGL access.
It is a high-performance, 3D scenegraph-based graphics API with state-of-the-art features.
The jME3 is completely open-source under the BSD license and it is free to use it.
You can find documentation, help and a nice community around JME and jMonkeyEngine.
jMonkeyEngine Homepage
Wiki
Forum
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
sâmbătă, 3 decembrie 2011
China will launch first 3D television channel in January
The Internet brings us news about 3D television, in a region less than expected - China.
Beijing: Television viewers in China can expect a totally different viewing experience as the country's hopes to launch its first 3D television channel Jan 1, 2012, the government has announced. The TV channel will go into official operation during the Lunar New Year Festival in late January, Xinhua reported.
Read more on this site.
Beijing: Television viewers in China can expect a totally different viewing experience as the country's hopes to launch its first 3D television channel Jan 1, 2012, the government has announced. The TV channel will go into official operation during the Lunar New Year Festival in late January, Xinhua reported.
Read more on this site.
sâmbătă, 19 noiembrie 2011
Construct 2 Release r68
This is just a new visual tool for HTML5 game development.
Construct 2 is an program that lets you make games .
Also seam is not programming required...
The development team show us a video and let us to see that.
You can download this from here.
Construct 2 is an program that lets you make games .
Also seam is not programming required...
The development team show us a video and let us to see that.
You can download this from here.
vineri, 18 noiembrie 2011
OpenACC new standard ...
OpenACC is a new standard for parallel programming developed by NVIDIA.
The GPU Computing and Parallel Computing PGI Accelerator directives are the basis of the OpenACC standard.
Most people do not know hardware issues, it is still necessary for them to know the evolution of technology in the field of 3D.
Here's a demo video about this technology.
The GPU Computing and Parallel Computing PGI Accelerator directives are the basis of the OpenACC standard.
Most people do not know hardware issues, it is still necessary for them to know the evolution of technology in the field of 3D.
Here's a demo video about this technology.
sâmbătă, 12 noiembrie 2011
Illyriad’s 3d Town rough demo with WebGL
The team development of Illyriad game try to use webgl API.
The result is a rough and ready demo.
The team tee us about this demo :
It’s very rough, not optimized and currently only runs on Chrome [working in all browsers that support WebGL is our priority]; but that’s kind of the point – its a technology tester to ensure we weren’t making a mistake.
I saw the screenshots and videos , but on my laptop the demo give me some errors.
The beginning is good , I hope will see in the future a good game, not just only a demo.
You can read more on this site.
The result is a rough and ready demo.
The team tee us about this demo :
It’s very rough, not optimized and currently only runs on Chrome [working in all browsers that support WebGL is our priority]; but that’s kind of the point – its a technology tester to ensure we weren’t making a mistake.
I saw the screenshots and videos , but on my laptop the demo give me some errors.
The beginning is good , I hope will see in the future a good game, not just only a demo.
You can read more on this site.
vineri, 4 noiembrie 2011
3-D Simulations of Nova Explosions
On October 20, 2011 sciencedaily web site announced that:
Scientists at the Universitat Politècnica de Catalunya. BarcelonaTech (UPC) have for the first time simulated critical phenomena.
Novae are cataclysmic stellar phenomena. This new study solving an enigma that has puzzled stellar astrophysicists for over half a century.
This simulations is maked with the MareNostrum supercomputer after 150,000 hours of calculation.
You can read more about this on article.
Scientists at the Universitat Politècnica de Catalunya. BarcelonaTech (UPC) have for the first time simulated critical phenomena.
Novae are cataclysmic stellar phenomena. This new study solving an enigma that has puzzled stellar astrophysicists for over half a century.
This simulations is maked with the MareNostrum supercomputer after 150,000 hours of calculation.
You can read more about this on article.
WebGL benchmarks by Stephen Bannasch.
You can try the new update of Stephen Bannasch benchmarks.
Stephen tell us about new features:
I've updated my benchmark page comparing matrix libraries useful for webgl programming with newer versions of some of the libraries:
- closure to svn rev: 1364
- glMatrix to 1.0.1
- tdl to commit: 59d484f, Fri Jun 3 2011
Also you can download the source code for these benchmarks.You can be found here on github.
Stephen tell us about new features:
I've updated my benchmark page comparing matrix libraries useful for webgl programming with newer versions of some of the libraries:
- closure to svn rev: 1364
- glMatrix to 1.0.1
- tdl to commit: 59d484f, Fri Jun 3 2011
Also you can download the source code for these benchmarks.You can be found here on github.
marți, 25 octombrie 2011
HoloDesk the future of 3D.
The HoloDesk uses a half-silvered mirror and a Kinect sensor to “see” objects in 3D.
This device is created by Microsoft, a research project out of the Sensors and Devices group at Microsoft Research Cambridge.
You can get more infos about this project: HoloDesk - Direct 3D Interactions with a Situated See-Through Display
This device is created by Microsoft, a research project out of the Sensors and Devices group at Microsoft Research Cambridge.
You can get more infos about this project: HoloDesk - Direct 3D Interactions with a Situated See-Through Display
duminică, 25 septembrie 2011
3Defy - transform your photos into 3D photos.
3Defy is a great demonstration of the most recent in Flash programming.
This is a site that lets you add 3D effects to 2D photos that you upload or link.
You can try to create your 3D images using modeler from here.
Upload your image and use Select for your face or Erase fro background.
Use mouse wheel to increase or decrease the active area.
Use Save or Share buton to use it.
Let's see the result ...
Nice !
This is a site that lets you add 3D effects to 2D photos that you upload or link.
You can try to create your 3D images using modeler from here.
Upload your image and use Select for your face or Erase fro background.
Use mouse wheel to increase or decrease the active area.
Use Save or Share buton to use it.
Let's see the result ...
Nice !
vineri, 16 septembrie 2011
X3DOM - part 001.
What is X3DOM?
The official website gives us the answer.
X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree.
We try to use it.
The official site tell us about the browsers and X3DOM.
Internet Explorer 9 = does/will not support WebGL. So you have to install the InstantReality-plugin or Flash 11.
Google Chrome ver 9.x = supports WebGL natively.
Firefox >= 4.x = supports WebGL natively.
Safari (Mac only: Safari 5.1 on OS X 10.6 and 10.7) = include support for WebGL (Windows version does not), but you need enable it through the “Developer”-menu. To activate the “Developer”-menu go to Preferences->Advanced and check the “Show Developer menu in menu bar” button.
Let's check it!
First, check here if your browser supports X3DOM.
If your browser not supports X3DOM , you will see this :
Also , the running example will show you this:
Now, Let's try a simple example. Create a html file and paste the code:
I managed to run version 6.0.2 Firefox example by changing the settings WebGL.
I wrote in the address bar about:config and I looked and changed the setting:
webgl.force-enabled to true.
Open the file with the Firefox web browser.We can see one blue box...
... and Chrome Web Browser (ver. 13.0.782.220 m)with this result:
Under IE , I got errors ... Although I have installed the InstantReality-plugin or Flash 11.
You can see more examples here.
The official website gives us the answer.
X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree.
We try to use it.
The official site tell us about the browsers and X3DOM.
Internet Explorer 9 = does/will not support WebGL. So you have to install the InstantReality-plugin or Flash 11.
Google Chrome ver 9.x = supports WebGL natively.
Firefox >= 4.x = supports WebGL natively.
Safari (Mac only: Safari 5.1 on OS X 10.6 and 10.7) = include support for WebGL (Windows version does not), but you need enable it through the “Developer”-menu. To activate the “Developer”-menu go to Preferences->Advanced and check the “Show Developer menu in menu bar” button.
Let's check it!
First, check here if your browser supports X3DOM.
If your browser not supports X3DOM , you will see this :
Also , the running example will show you this:
Now, Let's try a simple example. Create a html file and paste the code:
<!DOCTYPE html>
<html>
<head>
<body>
<title>TEST X3DOM</title>
<link rel="stylesheet" type="text/css" href="http://www.x3dom.org/x3dom/release/x3dom.css" /></link>
<script type="text/javascript" src="http://www.x3dom.org/x3dom/release/x3dom.js"></script>
</body>
<h1>Show box under x3dom !</h1>
<x3d width="500px" height="500px">
<scene>
<shape>
<appearance>
<material diffuseColor='blue'></material>
</appearance>
<box></box>
</shape>
</scene>
</x3d>
</html>
Also if you want then we can install this (instantreality Framework 2.0).I managed to run version 6.0.2 Firefox example by changing the settings WebGL.
I wrote in the address bar about:config and I looked and changed the setting:
webgl.force-enabled to true.
Open the file with the Firefox web browser.We can see one blue box...
... and Chrome Web Browser (ver. 13.0.782.220 m)with this result:
Under IE , I got errors ... Although I have installed the InstantReality-plugin or Flash 11.
You can see more examples here.
vineri, 19 august 2011
OES_texture_float WebGL extension under WebGL
In the video below you see a demo using OES_texture_float WebGL extension.
If the video card is the generation then you need to use Chrome and test online here.
This demo uses the following features:
If the video card is the generation then you need to use Chrome and test online here.
This demo uses the following features:
- Raytraced reflections and refractions
- Analytic ambient occlusion
- Heightfield water simulation *
- Soft shadows
- Caustics **
joi, 11 august 2011
Shadertoy: Test your shader online.
If you want to learn and test 3D shader technology, then you can try Shader Toy v0.3 .
This web site allows you to write shaders and view the result .
It also comes with some useful examples .
More can be found on website .
This web site allows you to write shaders and view the result .
It also comes with some useful examples .
More can be found on website .
Posted by
Cătălin George Feștilă
Labels:
2011,
3D,
design,
graphics,
shader,
shadertoy,
web development,
website
miercuri, 10 august 2011
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