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luni, 12 august 2013

News ... Synfig Studio 0.64.0 for Windows is available now.

Synfig is the best , light and easy way to do an animation. I used with linux and is simple tool to make animation. I think this software can be one great educational software. Your child will leave aside the pencil and sketchpad, watercolors to make own animations. Let's see the demo reel from 2012 by Rafael Bardisa.

joi, 25 iulie 2013

Corona SDK will come with Vungle monetization platform.

Team Corona introduce Vungle as our new Corona Plugin partner.

Vungle is a video monetization platform that connects advertisers and developers to achieve breakthrough levels of monetization and user engagement. Our goal is to help developers increase revenue without compromising their app’s UX.

Corona developers can take advantage of Vungle.

As we know the Plans and Pricing of Corona SDK start with: free account and come with $49 - Pro, $79 (Enterprise-Small Business) and $199 (Enterprise-Unlimited).

This prices is for developer/month and billed annually.

The Corona is simple to use so can be a good way to help developers increase revenue.

The new Prince of Persia named Prince of Persia Shadow and Flame

The Ubisoft Entertainment come today with and new rebirth of the legendary Prince of Persia Classic.

Now it's working with Google Play and AppStore.

The game has 14 levels rendered in visually-stunning 3D , 15 weapons and what is great : follow the epic storyline of the original game.

News: Khronos releases OpenCL 2.0 and OpenGL 4.4

The Khronos Group announced new releases: OpenCL 2.0 and OpenGL 4.4.

Most of us working with OpenGL and maybe OpenCL and that can be good news.

As you know the OpenGL come long time ago and OpenCL is new in development.

About OpenCL you can read here.

The OpenGL reference can be read also here.

The Khronos Group come also with many features to development like:

OpenGL ES, WebGL, WebCL, COLLADA, glTF, OpenVG, OpenSL ES, OpenMAX AL, OpenMAX IL, EGL, StreamInput, OpenVX, CameraOpenGL SC, OpenMAX DL, OpenKODE, OpenWF, OpenML...

joi, 18 iulie 2013

SculptGL the new 3D sculpting online.

Note: This tool has a new interface - the scrrenshot is old.
SculptGL is a useful WebGL application for 3D sculpting.
You can import and export your meshes into OBJ files.
It's came with some features like dynamic subdivision, decimation, uniformisation and adaptive sculpting.
You can test it here.

sâmbătă, 29 iunie 2013

News : Just only $249 NVIDIA GeForce GTX 760

New NVIDIA GeForce GTX 760 which offers amazing PC gaming performance will come with the new price for only $249.

Read more about this here.

marți, 25 iunie 2013

The iPad Pen come with wireless stylus.

This is the wireless stylus that makes taking notes on an iPad seem as natural as writing freehand with pen and paper.

Very nice device . You can read more about this device here.

This is one picture with the iPad Pen, the price : $169.95.

I don't have one iPad so don't tell you more.

I try to see it on youtube and this is the result , thank's TheJoLProductions for share us

luni, 24 iunie 2013

Test your browser WebGL with glMatrix.

The glMatrix is designed to perform vector and matrix operations stupidly fast! By hand-tuning each function for maximum performance and encouraging efficient usage patterns through API conventions, glMatrix will help you get the most out of your browsers Javascript engine.

The glMatrix has moved to GitHub.

Test with the new benchmark.

You can test your browser using old google

I have one old video card NVIDIA FX 5500 and this is the output.

 This page benchmarks the performance of several matrix libraries intended for use with WebGL: glMatrix, mjs, CanvasMatrix, and EWGL_math
Benchmark times are averaged over 10 runs of 20,000 iterations of the target operation.
=============================================
Multiplication
=============================================

glMatrix - Avg: 321.4ms, Min: 318ms, Max: 333ms

mjs - Avg: 563.8ms, Min: 560ms, Max: 569ms

CanvasMatrix - Avg: 26ms, Min: 24ms, Max: 30ms

EWGL - Avg: 591.3ms, Min: 321ms, Max: 2963ms

=============================================
Translation
=============================================

glMatrix - Avg: 81.6ms, Min: 81ms, Max: 84ms

mjs - Avg: 642.2ms, Min: 638ms, Max: 650ms

CanvasMatrix - Avg: 123.3ms, Min: 120ms, Max: 126ms

EWGL - Avg: 114.4ms, Min: 112ms, Max: 119ms

=============================================
Scaling
=============================================

glMatrix - Avg: 75.8ms, Min: 74ms, Max: 78ms

mjs - Avg: 603.1ms, Min: 600ms, Max: 609ms

CanvasMatrix - Avg: 246ms, Min: 245ms, Max: 247ms

EWGL - Avg: 96.2ms, Min: 95ms, Max: 100ms

=============================================
Rotation (Arbitrary axis)
=============================================

glMatrix - Avg: 276ms, Min: 269ms, Max: 304ms

mjs - Avg: 6684.8ms, Min: 815ms, Max: 59376ms

CanvasMatrix - Avg: 602.8ms, Min: 594ms, Max: 623ms

EWGL - Avg: 286ms, Min: 284ms, Max: 289ms

=============================================
Rotation (X axis)
=============================================

glMatrix - Avg: 228ms, Min: 227ms, Max: 230ms

mjs - Avg: 821.4ms, Min: 819ms, Max: 825ms

CanvasMatrix - Avg: 605ms, Min: 331ms, Max: 3010ms

EWGL - Avg: 272ms, Min: 265ms, Max: 284ms

=============================================
Transpose
=============================================

glMatrix - Avg: 53.9ms, Min: 49ms, Max: 75ms

mjs - Avg: 70.9ms, Min: 66ms, Max: 99ms

CanvasMatrix - Avg: 2.3ms, Min: 2ms, Max: 3ms

EWGL - Avg: 48.1ms, Min: 47ms, Max: 49ms

=============================================
Inverse
=============================================

glMatrix - Avg: 378.2ms, Min: 376ms, Max: 383ms

mjs: Unsupported

CanvasMatrix - Avg: 371.9ms, Min: 344ms, Max: 500ms

EWGL - Avg: 1717.9ms, Min: 1323ms, Max: 4697ms

=============================================
Inverse 3x3
=============================================

glMatrix - Avg: 119.4ms, Min: 118ms, Max: 122ms

mjs - Avg: 181.8ms, Min: 180ms, Max: 185ms

CanvasMatrix: Unsupported

EWGL: Unsupported

=============================================
Vector Transformation
=============================================

glMatrix - Avg: 53ms, Min: 52ms, Max: 54ms

mjs: Unsupported

CanvasMatrix: Unsupported

EWGL: Unsupported

This can help you when want to test some new features of WebGL glMatrix.

luni, 17 iunie 2013

New HP Envy Rovy 20 and games.

This is the new HP

It's come with new Intel Haswell procesor , 1 TB HDD ,8 GB SSD, wireless 802.11ac and WiDi.

The display it's IPS ( in-plane switching ).

The TouchSmart 20 with come with a starting price of $620

The version of the TouchSmart 23 will have a price from $749 and up.

We will see this devices in June 2013.

The good news it's show in the next video where can see some games.

We can see what easy is to play social games and easy also to use.

Thank you youtube - TechBargains for this video review.

duminică, 9 iunie 2013

The new Game Engine for MonoGame named Gibbo 2D.

The game engine called Gibbo 2D, is now available.

It's make by Joao Alves, aka Bullock86 and it's free to use.

The engine use scripts. The scripts are made using the C# language and you can use .NET functionalities

You can read more about this game engine on Official Website.

miercuri, 15 mai 2013

News about OpenGL 3 the interpolation qualifiers.

OpenGL 3 introduced three interpolation qualifiers.

The qualifiers is used vto modify the storage or behavior of global and locally defined variables.

flat​ - value will not be interpolated.

noperspective​ - value will be linearly interpolated in window-space.

smooth​ - value will be interpolated in a perspective.

Read more and see examples of this three interpolation qualifiers here.

joi, 9 mai 2013

News about Blender 3D version 2.67 .

The Blender Foundation and online developer community is proud to present Blender 2.67. New in this release is the Freestyle render engine for non-photorealistic rendering, which can generate 2D line drawings in various styles.

You can download the new Blender 3D from here.

marți, 7 mai 2013

The Turbulenz HTML5 game engine released as open source.

Another HTML 5 game engine come to the users ...

We’re excited to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub at https://github.com/turbulenz/turbulenz_engine.