The team development tell us:
Imagine and create. Build a virtual world on any device with the CoSpaces Maker app and explore them in virtual reality. Design, develop and code your own creations or take inspiration from what others have built in the CoSpaces Maker gallery - all you need is a smartphone and a cardboard headset!
First you need to make an account.
The next step is to see all scenes and read how to deal with objects and features.
This features start from load objects, deal with objects, use camera, use scene and code.
To code you need to use blockly - the most simple way to code .
If you think this is to simple and the result will be unsatisfactory, then you'd better take a look here.
You can test online at CoSpaces - official website.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 6 decembrie 2017
sâmbătă, 2 decembrie 2017
Free game: SNOW come with winter sports .
If you like winter sports, then this game adds all the qualities necessary to this type of player.
The game can be found on steam at this link.
The game can be found on steam at this link.
Posted by
Cătălin George Feștilă
Labels:
2017,
2017 news,
Game,
games,
steam,
windows 10,
Windows OS,
winter
vineri, 1 decembrie 2017
The infinitown from Little Workshop digital studio .
Today I show you a great webgl city from this WebGL experiment .
Is an a procedural city that feels alive.
Used a finite grid of random city blocks and using this tools: Three.js, Blender, Unity.
All models come from SimplePoly a team from Little Workshop.
This is a digital studio specialized in WebGL experiences.
This is a screenshot with this webgl experiment:
Is an a procedural city that feels alive.
Used a finite grid of random city blocks and using this tools: Three.js, Blender, Unity.
All models come from SimplePoly a team from Little Workshop.
This is a digital studio specialized in WebGL experiences.
This is a screenshot with this webgl experiment:
joi, 30 noiembrie 2017
The appleseed version 1.8.0 - beta released.
The appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects and is developed by a small team from VFX industry.
The day of November 28, 2017 come with this news: We’re proud to announce the release of appleseed 1.8.0-beta, the eighth release of our beta program and the 31th release since the first alpha in July 2010.
This tool supports:
You can read more on official website.
The next video from official vimeo channel is an old basic tutorial of appleseed software.
The day of November 28, 2017 come with this news: We’re proud to announce the release of appleseed 1.8.0-beta, the eighth release of our beta program and the 31th release since the first alpha in July 2010.
This tool supports:
- fully programmable shading via Sony Pictures Imageworks’ Open Shading Language (OSL);
- RGB/spectral/mixed rendering;
- fast and robust transformation and deformation motion blur;
- state-of-the-art ray traced subsurface scattering;
- exhaustive Python and C++ APIs;
- ... and many other production-oriented features.
You can read more on official website.
The next video from official vimeo channel is an old basic tutorial of appleseed software.
Posted by
Cătălin George Feștilă
Labels:
2017,
3d software,
linux,
Mac OS,
software,
tool,
tutorial,
tutorials,
VFX,
video tutorial,
VR,
Windows OS
sâmbătă, 25 noiembrie 2017
Sketchware - scratch IDE for Android applications.
The term of Scratch IDE come like a free visual programming language with visual forms.
The Sketchware mobile application is a IDE for Android applications.
You can make easy and fast application , show the source code and test it with your android .
The application can be found on google play.
You can see that into the next video from official youtube channel.
The Sketchware mobile application is a IDE for Android applications.
You can make easy and fast application , show the source code and test it with your android .
The application can be found on google play.
You can see that into the next video from official youtube channel.
Posted by
Cătălin George Feștilă
Labels:
2017,
android,
google,
google play,
programming,
tool,
video tutorial
vineri, 24 noiembrie 2017
The Hexels tool creative suite .
The development team tell us about this tool:
Hexels is a creative suite for grid-based painting, animation, and design. The Hexels canvas is a paintable grid of geometric shapes that lets artists create complex designs with the stroke of a brush. It is a new kind of vector workflow, a friendly playground for the beginning artist, and a versatile tool in the hands of a professional.
The price now is the $24.50 and you can read and download it from official website.
Hexels is a creative suite for grid-based painting, animation, and design. The Hexels canvas is a paintable grid of geometric shapes that lets artists create complex designs with the stroke of a brush. It is a new kind of vector workflow, a friendly playground for the beginning artist, and a versatile tool in the hands of a professional.
The price now is the $24.50 and you can read and download it from official website.
Posted by
Cătălin George Feștilă
Labels:
2017,
animation,
design,
drawing,
Mac OS,
software,
tool,
windows 10,
Windows OS
luni, 20 noiembrie 2017
Maps with telnet .
The MapSCII use telnet to show you whole world into your console.
The project can be found here.
To test it just run this telnet command with your linux or use PuTTY on Windows:
The project can be found here.
To test it just run this telnet command with your linux or use PuTTY on Windows:
telnet mapscii.me
vineri, 17 noiembrie 2017
Love2d - the most simple game engine with Lua programming language .
The development team tell us about this software:
Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
Even if they say it is a framework, most of them who use it already consider it a game engine. You can download it and read about this game engine on the official website After download you need to create a project folder and put the lua scripts for love .
I named this folder test.
I add to this folder one transparent image from internet with the filename: oldpaper.png, see next image:
I create a file named main.lua and I add this lua script:
Run it outside of test folder with:
Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
Even if they say it is a framework, most of them who use it already consider it a game engine. You can download it and read about this game engine on the official website After download you need to create a project folder and put the lua scripts for love .
I named this folder test.
I add to this folder one transparent image from internet with the filename: oldpaper.png, see next image:
I create a file named main.lua and I add this lua script:
local imageFile
function love.load()
imageFile = love.graphics.newImage("oldpaper.png")
end
function love.grid_text()
local gx = 0
local gy = 0
local g = 0
while g ~= 100 do
love.graphics.line( gx, 0, gx, 10)
love.graphics.setColor( 111, 255, 255 )
love.graphics.line( 0, gy, 10, gy)
love.graphics.setColor( 111, 255, 255)
gx=gx+50
gy=gy+50
g=g+1
end
love.graphics.setColor( 16, 5, 255)
love.graphics.print("Hello world ! Lua and Love 2D for games !", 290,400)
love.graphics.setColor(0, 0, 0)
end
function love.draw()
love.graphics.setBackgroundColor(0, 0, 0)
love.grid_text()
-- this displays the normally colored image
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(imageFile,250,100)
end
Run it outside of test folder with:
love.exe test
The result of this code is this screenshot.
Posted by
Cătălin George Feștilă
Labels:
2017,
2D,
framework,
game development,
game engine,
love 2d,
lua,
programming,
tutorial,
tutorials
duminică, 12 noiembrie 2017
Unity 3D and the Puppet2D tool .
This tool can help you to animate sprites with Unity 3D.
You can create 2D skeletons, skin your characters to the bones, and create really easy to use controls that make animating 2D characters.
The tool come with this price $30.00 from this link.
First you need to create a 2D project into Unity 3D.
After you download this tool into your Unity 3D then you can deal with this tool.
The main goal is to assemble sprites into a character and then create the desired animation.
Then the animation will be embedded in your project just like any animation.
See the next tutorial from official youtube channel of Puppet2D tool:
You can create 2D skeletons, skin your characters to the bones, and create really easy to use controls that make animating 2D characters.
The tool come with this price $30.00 from this link.
First you need to create a 2D project into Unity 3D.
After you download this tool into your Unity 3D then you can deal with this tool.
The main goal is to assemble sprites into a character and then create the desired animation.
Then the animation will be embedded in your project just like any animation.
See the next tutorial from official youtube channel of Puppet2D tool:
Posted by
Cătălin George Feștilă
Labels:
2017,
2D,
game programming,
games,
tutorial,
tutorials,
Unity,
unitypackage,
video tutorial
miercuri, 8 noiembrie 2017
The Mischief 2.1.5 - another drawing tool.
This is tool come free and you can use a paid version.
The paid version come with one price $25 more features : presets, a full color palette, layers, and export to PSD files.
This allows you unlimited freedom to sketch, create and save brushes, hot keys and shortcuts.
You can used with Windows 7/8 and Mac OS X. I tested with Windows 10 and works great.
The output of your project is filename with the extension named .art .
The result of your work can be export like .pdf , .jpeg or .pds files.
The free version I don't see the copy paste option, but you can use export to save your drawing image.
This application come with few feature in the free version.
The paid version come with one price $25 more features : presets, a full color palette, layers, and export to PSD files.
This allows you unlimited freedom to sketch, create and save brushes, hot keys and shortcuts.
You can used with Windows 7/8 and Mac OS X. I tested with Windows 10 and works great.
The output of your project is filename with the extension named .art .
The result of your work can be export like .pdf , .jpeg or .pds files.
The free version I don't see the copy paste option, but you can use export to save your drawing image.
This application come with few feature in the free version.
sâmbătă, 4 noiembrie 2017
The MediBang Paint - free drawing and animation software tool.
Today I show you another free drawing tool named: MediBang Paint .
The MediBang Paint is a FREE lightweight digital painting and comic creation software.
This tool comes loaded with brushes, fonts, pre-made backgrounds, and other resources,like :
The official youtube channel can be found here.
The MediBang Paint is a FREE lightweight digital painting and comic creation software.
This tool comes loaded with brushes, fonts, pre-made backgrounds, and other resources,like :
- Cloud features
- tool for comics
- materials
- Fonts
- Group Project
- and Paint Gallery
The official youtube channel can be found here.
Posted by
Cătălin George Feștilă
Labels:
2017,
2D,
android,
drawing,
iPad,
software,
tool,
windows 10
duminică, 22 octombrie 2017
News: C# IN GODOT game engine.
The development team come with this news:
In order to bring C# programming to Godot, we are embedding the Mono runtime into the engine. As of alpha2, Godot is using Mono 5.2 and C# 7.0 is supported.
I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.
One example of script it's that script class show by the development team :
In order to bring C# programming to Godot, we are embedding the Mono runtime into the engine. As of alpha2, Godot is using Mono 5.2 and C# 7.0 is supported.
I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.
One example of script it's that script class show by the development team :
// Coin.cs
using Godot; // Namespace that contains all Godot types
// Class Coin has same name as its file. Godot will detect it
public class Coin : Node
{
public override void _Ready()
{
GD.Print("Hello, Godot!");
}
}
Read more about this at official website .
Posted by
Cătălin George Feștilă
Labels:
2017 news,
C#,
Game,
game development,
game engine,
Godot,
news,
programming
sâmbătă, 14 octombrie 2017
News: The new released Krita version 3.3.1 .
The Krita development team tell us:
Published 10/11/2017
Today we are releasing Krita 3.3.1, a bugfix release for Krita 3.3.0. This release fixes two important regressions:
Krita would crash if you would restart Krita after closing Krita with the reference images docker set to floating
Krita 3.3.0 could not read .kra backup files or .kra files that were unzipped, then zipped up manually.
Additionally, there are the following fixes and improvements:
Fix a crash when creating a swap file on OSX (Bernhard Liebl).
Merge down does not remove locked layers anymore (Nikita Smirnov)
Various performance improvements, especially for macOS (Bernhard Liebl)
Improve the look and feel of dragging and dropping layers (Bernhard Liebl)
Improve the tooltips in the brush preset selector (Bernhard Liebl)
Fix a memory leak in the color selectors (Boudewijn Rempt)
Fix rotation and tilt when using the Windows Ink api (Alvin Wong)
Don’t allow the fill tool to be used on group layers (Boudewijn Rempt)
Add brightness and contrast sliders for textured brushes (Rad)
Add paste-at-cursor (Dmitry Kazakov)
Improve performance of the cpu canvas (Alvin Wong)
Fix a crash on closing Krita when there is something on the clipboard (Dmitry Kazakov)
Add a button to open a file layer’s image in Krita (Wolthera van Hövell tot Westerflier)
You can read more about this new version of Krita software and download it from here.
Published 10/11/2017
Today we are releasing Krita 3.3.1, a bugfix release for Krita 3.3.0. This release fixes two important regressions:
Krita would crash if you would restart Krita after closing Krita with the reference images docker set to floating
Krita 3.3.0 could not read .kra backup files or .kra files that were unzipped, then zipped up manually.
Additionally, there are the following fixes and improvements:
Fix a crash when creating a swap file on OSX (Bernhard Liebl).
Merge down does not remove locked layers anymore (Nikita Smirnov)
Various performance improvements, especially for macOS (Bernhard Liebl)
Improve the look and feel of dragging and dropping layers (Bernhard Liebl)
Improve the tooltips in the brush preset selector (Bernhard Liebl)
Fix a memory leak in the color selectors (Boudewijn Rempt)
Fix rotation and tilt when using the Windows Ink api (Alvin Wong)
Don’t allow the fill tool to be used on group layers (Boudewijn Rempt)
Add brightness and contrast sliders for textured brushes (Rad)
Add paste-at-cursor (Dmitry Kazakov)
Improve performance of the cpu canvas (Alvin Wong)
Fix a crash on closing Krita when there is something on the clipboard (Dmitry Kazakov)
Add a button to open a file layer’s image in Krita (Wolthera van Hövell tot Westerflier)
You can read more about this new version of Krita software and download it from here.
Posted by
Cătălin George Feștilă
Labels:
2017 news,
2D,
drawing,
linux,
Linux 32,
Linux 64,
Mac OS,
open source,
OSX,
software,
tool,
windows 10
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