EVE Fanfest 2022 will offer an extraordinary, magical and unique experience like no other in the world of gaming!
The gate is green as EVE Fanfest returns to Iceland on 6-7 May 2022!
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void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;
// Time varying pixel color
vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
// Output to screen
fragColor = vec4(col,1.0);
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
fragColor = vec4(0.0,0.0,1.0,1.0);
}
// the my old example: https://www.shadertoy.com/view/XlSBz3
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy;
// set center for circle
vec2 center = iResolution.xy * 0.5;
// set radius of circle
float radius = 0.30 * iResolution.y;
// create circle with delta and theta function
// make delta
float d = length(center - uv) - radius;
// make theta with color transparency to 0.4 and set 1 for clamp
// the clamp is a returned value computed as min(max( x , minVal ), maxVal ).
float t = clamp(d, 0.4, 1.0);
fragColor = vec4( t, center, (120,230,0));
}