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vineri, 5 noiembrie 2021

EVE Fanfest 2022

EVE Fanfest 2022 will offer an extraordinary, magical and unique experience like no other in the world of gaming!
The gate is green as EVE Fanfest returns to Iceland on 6-7 May 2022!

joi, 4 noiembrie 2021

Unity 3D : Unity for Humanity Summit 2021.

On October 12, 2021, we held the second annual Unity for Humanity Summit to connect, learn, and get inspired. This fully virtual, one-day summit celebrated creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet.

Unreal Engine and Aaron Sims Creative .

... The final frames were entirely rendered in Unreal Engine 5, with assets from the Unreal Engine Marketplace for ambient effects—such as dust and particles; sky and clouds; and smoke—adding the finishing touches.
...
Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film, Teuthisan, is now available to download for use in UE5 Early Access free of charge...
As part of the project, Aaron Sims Creative is making the alien, whom they named Teuthisan—derived from the Ancient Greek for ‘squid’—available to download for use in Unreal Engine 5 Early Access free of charge.

sâmbătă, 30 octombrie 2021

Elastic Simulations from Two Minute Papers.

... other simulations from Two Minute Papers.
This youtube channel comes with old and news and pieces of information about graphics.

marți, 19 octombrie 2021

News : Fortnite comes with new features from Dune book.

Fortnite game developers come up with news for classic science fiction lovers from the book Dune.
OUTFITS
  • Paul Atreides Outfit: Beyond fear, his destiny awaits. (Comes with an alt masked Style)
  • Chani Outfit: A powerful Fremen warrior and skilled survivalist.
ACCESSORIES
  • Ornithopter Glider: Multi-winged attack ship
  • Fremkit Back Bling: Essential for survival in the harsh desert world of Dune.
  • Chani's Satchel Back Bling: Chani's personal Fremkit.
  • Sand Walk Emote: Walk like Arrakis natives.
  • Twin blades Pickaxe: The weapon of choice for an Atreides warrior
  • Maker Hooks Pickaxe: A Fremen hook used to ride sandworms
Dune is a 1965 science-fiction novel by American author Frank Herbert, originally published as two separate serials in Analog magazine...

duminică, 17 octombrie 2021

News : The piskelapp online will shotdown.

The piskelapp online tool will be closed.
Important notice : Piskel accounts are going away, the editor stays. New accounts can no longer be created after August 1st 2021. Existing accounts will be deleted after January 1st 2022. Please backup your data before this date. See the Accounts Shutdown page for more details (collapse this message)

joi, 14 octombrie 2021

News: ... the winners of the 2021 Epic MegaJam from Unreal Engine.

News from Unreal Engine ...
It’s the moment you’ve all been waiting for—it’s time to announce the winners of the 2021 Epic MegaJam. While it hasn’t been easy selecting the finalists and modifier winners due to the sheer amount of talent and inspiration on display, it has been a privilege to play every one of your wonderful creations. Now, join us as we showcase the winning games and celebrate all that you have accomplished in only seven days!

duminică, 10 octombrie 2021

Ships, Splashes, and Waves on a Vast Ocean from Two Minute Papers.

The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.

sâmbătă, 2 octombrie 2021

Martial arts from Two Minute Papers.

The paper "Neural Animation Layering for Synthesizing Martial Arts Movements" is available here.

joi, 30 septembrie 2021

News: Sherlock Holmes Chapter One on Epic Games.

If you like books by Sir Arthur Conan Doyle then this game can be a good idea for you.
Exploit enemy weaknesses to arrest them, leave a trail of dead bodies behind you... or skip gunfights whatsoever! Play the game as you want. Preorder Sherlock Holmes Chapter One on Epic Games Store and get a free copy of Sherlock Holmes Crimes & Punishments!

sâmbătă, 25 septembrie 2021

DUNE on RealPlayerMe.

Cross-game Avatar Platform for the Metaverse with RealPlayerMe comes with a new application for mobile phone with theme DUNE.
A mythic and emotionally charged hero’s journey, “Dune” tells the story of Paul Atreides, a brilliant and gifted young man born into a great destiny beyond his understanding, who must travel to the most dangerous planet in the universe to ensure the future of his family and his people. As malevolent forces explode into conflict over the planet’s exclusive supply of the most precious resource in existence—a commodity capable of unlocking humanity’s greatest potential—only those who can conquer their fear will survive.
You can test the application on mobile phone from this webpage.

joi, 23 septembrie 2021

Freebie - Confident Talk from iClone version 7.9 .

New Confident Talk from iClone version 7.9 can be downloaded now from this webpage.
This classic cartoon motion was created by professional animators using key-frame animation techniques. The motion is great for different social scenarios in cartoon style. If you like the quality of this motion, then also check out the male and female packs of the Act and Move series.
Freebie format: .iMotionPlus
Compatible with: IC v7.9

miercuri, 22 septembrie 2021

Shadertoy: Use buffers - 001.

This tutorial is about how to use buffers with shadertoy webpage.
Create an account and use the New item from main menu to start a shader.
The default source code when you start the new shader is:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    // Normalized pixel coordinates (from 0 to 1)
    vec2 uv = fragCoord/iResolution.xy;

    // Time varying pixel color
    vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));

    // Output to screen
    fragColor = vec4(col,1.0);
}
The buffers, Buffer A, Buffer B, Buffer C, and Buffer D, let you create "multi-pass" shaders.
You can run different shaders in each buffer and you can be passed to another buffer with fragColor.
Press the + tab to add a new buffer into the new shader.
See the next image.
The BufferA comes with this source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    fragColor = vec4(0.0,0.0,1.0,1.0);
}
The next step is about the link between BufferA and main shader program.
Click on iChannel0 and select the BufferA, see the next image:
I change teh default BufferA source code with my old source code from another example:
// the my old example: https://www.shadertoy.com/view/XlSBz3
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    vec2 uv = fragCoord.xy;
    // set center for circle
	vec2 center = iResolution.xy * 0.5;
    // set radius of circle
	float radius = 0.30 * iResolution.y;
    // create circle with delta and theta function
    // make delta 
    float d = length(center - uv) - radius;
    // make theta with color transparency to 0.4 and set 1 for clamp
    // the clamp is a returned value computed as min(max( x , minVal ), maxVal ).
	float t = clamp(d, 0.4, 1.0);
	fragColor = vec4( t, center, (120,230,0));
}    
Let's see one simple example: