Approximate Differentiable One-Pixel Point Rendering is a new differentiable neural rendering pipeline for scene refinement and novel view synthesis see the official page and the video from Two Minute Papers.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 17 noiembrie 2021
Another new AI from Two Minute Papers.
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Cătălin George Feștilă
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luni, 15 noiembrie 2021
Image Super-Resolution via Iterative Refinement from Two Minute Papers.
This is a unoffical implementation about Image Super-Resolution via Iterative Refinement(SR3) by Pytorch.
There are some implement details with paper description, which maybe different with actual SR3 structure due to details missing.
We used the ResNet block and channel concatenation style like vanilla DDPM.
We used the attention mechanism in low resolution feature(16×16) like vanilla DDPM.
We encoding the $\gamma$ as FilM strcutrue did in WaveGrad, and embedding it without affine transformation.
Read more on the GitHub project.
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Cătălin George Feștilă
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marți, 9 noiembrie 2021
News : The new NVIDIA Omniverse Avatar technology platform.
NVIDIA today announced NVIDIA Omniverse Avatar, a technology platform for generating interactive AI avatars.
Omniverse Avatar connects the company’s technologies in speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies. Avatars created in the platform are interactive characters with ray-traced 3D graphics that can see, speak, converse on a wide range of subjects, and understand naturally spoken intent.
luni, 8 noiembrie 2021
SIGGRAPH Advances in Real-Time Rendering by Brian Karis.
Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. He is most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios.
vineri, 5 noiembrie 2021
EVE Fanfest 2022
EVE Fanfest 2022 will offer an extraordinary, magical and unique experience like no other in the world of gaming!
The gate is green as EVE Fanfest returns to Iceland on 6-7 May 2022!
joi, 4 noiembrie 2021
Unity 3D : Unity for Humanity Summit 2021.
On October 12, 2021, we held the second annual Unity for Humanity Summit to connect, learn, and get inspired. This fully virtual, one-day summit celebrated creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet.
Unreal Engine and Aaron Sims Creative .
... The final frames were entirely rendered in Unreal Engine 5, with assets from the Unreal Engine Marketplace for ambient effects—such as dust and particles; sky and clouds; and smoke—adding the finishing touches.
...
Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film, Teuthisan, is now available to download for use in UE5 Early Access free of charge...
As part of the project, Aaron Sims Creative is making the alien, whom they named Teuthisan—derived from the Ancient Greek for ‘squid’—available to download for use in Unreal Engine 5 Early Access free of charge.
sâmbătă, 30 octombrie 2021
Elastic Simulations from Two Minute Papers.
... other simulations from Two Minute Papers.
This youtube channel comes with old and news and pieces of information about graphics.
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Cătălin George Feștilă
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marți, 19 octombrie 2021
News : Fortnite comes with new features from Dune book.
Fortnite game developers come up with news for classic science fiction lovers from the book Dune.
OUTFITS
- Paul Atreides Outfit: Beyond fear, his destiny awaits. (Comes with an alt masked Style)
- Chani Outfit: A powerful Fremen warrior and skilled survivalist.
ACCESSORIES
- Ornithopter Glider: Multi-winged attack ship
- Fremkit Back Bling: Essential for survival in the harsh desert world of Dune.
- Chani's Satchel Back Bling: Chani's personal Fremkit.
- Sand Walk Emote: Walk like Arrakis natives.
- Twin blades Pickaxe: The weapon of choice for an Atreides warrior
- Maker Hooks Pickaxe: A Fremen hook used to ride sandworms
Dune is a 1965 science-fiction novel by American author Frank Herbert, originally published as two separate serials in Analog magazine...
duminică, 17 octombrie 2021
News : The piskelapp online will shotdown.
The piskelapp online tool will be closed.
Important notice : Piskel accounts are going away, the editor stays.
New accounts can no longer be created after August 1st 2021. Existing accounts will be deleted after January 1st 2022.
Please backup your data before this date. See the Accounts Shutdown page for more details
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joi, 14 octombrie 2021
News: ... the winners of the 2021 Epic MegaJam from Unreal Engine.
News from Unreal Engine ...
It’s the moment you’ve all been waiting for—it’s time to announce the winners of the 2021 Epic MegaJam. While it hasn’t been easy selecting the finalists and modifier winners due to the sheer amount of talent and inspiration on display, it has been a privilege to play every one of your wonderful creations. Now, join us as we showcase the winning games and celebrate all that you have accomplished in only seven days!
duminică, 10 octombrie 2021
Ships, Splashes, and Waves on a Vast Ocean from Two Minute Papers.
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.
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Cătălin George Feștilă
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2021,
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sâmbătă, 2 octombrie 2021
Martial arts from Two Minute Papers.
The paper "Neural Animation Layering for Synthesizing Martial Arts Movements" is available here.
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Cătălin George Feștilă
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2021,
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artificial intelligence,
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