2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
The Viewer API lets you build web apps on top of Sketchfab’s 3D viewer. With the API, you can control the viewer in JavaScript. It provides functions for starting, stopping the viewer, moving the camera, taking screenshots and more.
Chul Kyung’s quiet lethality in the field allows him to rely on his Electronic Rendering Cloak (ERC-7) to remain undetected. The ERC-7 uses Diminished Reality technology to remove perceivable stimuli from its direct environment. Vigil carries a prototype in his backpack, which scans surrounding electronic devices and wipes his image from any cameras in view.
Approximate Differentiable One-Pixel Point Rendering is a new differentiable neural rendering pipeline for scene refinement and novel view synthesis see the official page and the video from Two Minute Papers.
NVIDIA today announced NVIDIA Omniverse Avatar, a technology platform for generating interactive AI avatars.
Omniverse Avatar connects the company’s technologies in speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies. Avatars created in the platform are interactive characters with ray-traced 3D graphics that can see, speak, converse on a wide range of subjects, and understand naturally spoken intent.
Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. He is most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios.
On October 12, 2021, we held the second annual Unity for Humanity Summit to connect, learn, and get inspired. This fully virtual, one-day summit celebrated creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet.
... The final frames were entirely rendered in Unreal Engine 5, with assets from the Unreal Engine Marketplace for ambient effects—such as dust and particles; sky and clouds; and smoke—adding the finishing touches.
...
Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film, Teuthisan, is now available to download for use in UE5 Early Access free of charge...
As part of the project, Aaron Sims Creative is making the alien, whom they named Teuthisan—derived from the Ancient Greek for ‘squid’—available to download for use in Unreal Engine 5 Early Access free of charge.
Important notice : Piskel accounts are going away, the editor stays.
New accounts can no longer be created after August 1st 2021. Existing accounts will be deleted after January 1st 2022.
Please backup your data before this date. See the Accounts Shutdown page for more details
(collapse this message)
It’s the moment you’ve all been waiting for—it’s time to announce the winners of the 2021 Epic MegaJam. While it hasn’t been easy selecting the finalists and modifier winners due to the sheer amount of talent and inspiration on display, it has been a privilege to play every one of your wonderful creations. Now, join us as we showcase the winning games and celebrate all that you have accomplished in only seven days!