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My opinion: After studying mathematics more in college, in the academy, and in the past than in elementary school and programming with shaders, I realized that mathematics must be taught using practical examples and a lot of imagination... Here is a video that can solve a lot of practical cases:
Welcome to the first annual Godot Game Awards 2024. Every week we showcased awesome indie games, plugins, and project made in the Godot Engine. You voted for your favorites and we have the results! from StayAtHomeDev.
If you search on youtube with terms "abandoned games" you will find a lot of abandoned games with play areas without real players.
It is a negative factor in the development of a game type product and is real and quantifiable ...
These abandoned games are an overly pretentious point of view, and can mislead a potential supporter of a game development project.
From my point of view, the risk of creating and marketing a game is similar to a new product launched in marketing...
After all, let's think a little differently to understand: you want to launch some kind of commercial product: a cake, a new vehicle, a battery, a hat, a cap, an urban architecture project... Whatever you want, you will take the necessary steps to promote. Now create an online or computer game to promote this product... you will better understand why abandoned games are actually projects completed over periods of time with well-defined purposes...
From the point of view of design and development of projects in games, some youtube channels and videos can be real sources in the case study of the development of a game project. Let's see some examples:
Many hours of example with abandoned game from Redlyne .