2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
vineri, 22 martie 2024
News : Minecraft: The Great Wild | The End.
Journey with us into the desolated islands of The End. An endless void made out of End Stone and filled with beautiful Chorus Plant Trees. Explore the End Cities and end ships, meet the (almost) friendly Endermen and behold the majestic Ender Dragon on this 7th episode of The Great Wild!
joi, 21 martie 2024
News : Call of the Wild: The Angler.
Many editors : Expansive Worlds, Avalanche Studios Group, Expansive Worlds AB, Fatalist Entertainment AB, but is sell by Expansive Worlds and is free now on Epic Store.
News : RowsX
Connect any API to automate and scale processes across your team. Build your own internal tools, without writing a single line of code.
RowsX is a Chrome extension that enables anyone to scrape tables and lists from thousands of websites instantly. With a click on the RowsX icon, you can extract data from diverse web pages, such as Wikipedia articles or LinkedIn search results, and seamlessly integrate this information into your workflow.
RowsX supports thousands of websites, including:
- Wikipedia
- LinkedIn - search results
- Youtube - search results
- ProductHunt
- Our World in Data
- ChatGPT
- GitHub
- Y Combinator
- NBA
- Yahoo Finance
- GA-4
- Google Maps
- NFL
- Yellow Pages
- Stripe
- Yelp
- ebay
- G2
- Tiktok
- Hubspot (tables)
- Zillow
- NASDAQ
- Stripe
News : New videos from 11 bit studios.
A pack of videos from 11bitstudios youtube channel. This is the official website.
11 bit studios S.A. is a Polish video game developer and publisher based in Warsaw. The studio was founded in 2010 by former members of CD Projekt and Metropolis Software. The studio is most known for developing Anomaly: Warzone Earth (2011), This War of Mine (2014), and Frostpunk (2018). See wikipedia.

miercuri, 20 martie 2024
News : Reallusion - youtube videos.
You can find more on the Reallusion - youtube channel.
Posted by
Cătălin George Feștilă
Labels:
2024,
2024 news,
news,
Reallusion,
video,
video tutorial,
youtube

marți, 19 martie 2024
News : Blender Tutorial - CNC Grayscale image to 3D Modeling.
Another video from BlenderTutorialBT.
Posted by
Cătălin George Feștilă
Labels:
2024,
2024 news,
2D,
3D,
Blender 3D,
news,
video,
video tutorial,
youtube

luni, 18 martie 2024
News : What We're Up To In 2024 from Krita.
It's 2024 already, and even already March. Like last year, we had a video call with all sponsored developers, artists and volunteers to discuss what we achieved last year, figure out the biggest issues we're facing and set the priorities for this year.
You can read more on the official blog.
News : Jutoh editor.
This is old software but still works.
Jutoh is a writing and ebook formatting software for indie authors and publishers.
Ebook editor, convertor and creator software for Mac, Windows and Linux. Convert to ebooks for Kindle, Apple Books, iBooks, iPhone, iPad, Kobo, Nook.
Jutoh 3 adds tools to help with the creative aspects of your project - including a drag-and-drop planning tool, writing exercises, and writing advice. It also improves on many aspects of Jutoh 2, with a redesigned menu structure and various parts of the user interface made quicker and more intuituve.
This software is created by Anthemion Software Ltd. is a small software house based in Berwick-upon-Tweed and Edinburgh, UK.
duminică, 17 martie 2024
News : discounts on Epic Games.
Enjoy discounts on select PC games. Spring Sale 2024 runs between March 14 and March 28. Save on your favorite PC Games.
Celebrate the Spring Sale with Epic Rewards boosted to 10% for a limited time!
Shader Editor - example 005.
... another shader for Shader Editor:
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec2 resolution;
uniform float time;
uniform vec4 mouse;
uniform vec4 date;
//#define time iTime
#define R resolution.xy
void mainImage( out vec4 fragC, in vec2 fC)
{
vec2 pos = (fC.xy/R.xy) * 8. - 4.;
pos.x *= R.x / R.y;
float s = .26, f = 10.0, k = f;
vec3 p = vec3(pos, sin(time ) * .15)* s;
for( int i=0; i< 5; i++ )
{
p = (abs(p)/dot(p,p) - 1.33);
k = length(p);
p = 0.95*s/(p*k-p)*k;
}
f = (dot(dot(p,p),0.9*s)/(s/dot(p,p)));
fragC= vec4(f, f *1.2, f * 9.1, 1.0);;
}
void main() {
vec4 fragment_color;
mainImage(fragment_color, gl_FragCoord.xy);
gl_FragColor = fragment_color;
}

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