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sâmbătă, 3 octombrie 2020

About Phaser Editor 2D game editor.

Today I install Phaser Editor 2D on Fedora 32, you can download it from the official website. Phaser Editor 2D is a commercial IDE to develop video-games. It is delivered as an offline product and users can run it for free (with certain limitations) or can purchase a license key to unlock all features. Phaser Editor 2D version 3, the latest, is a complete new software based on web technologies. So we created Play Phaser Editor 2D, a small service to allow Phaser Editor 2D license owners, to run the editor and create small projects in the cloud. However, in the future, we will provide a different cloud service with options for storage, collaboration, publishing, integration with other services and payment. These are the Play Phaser Editor 2D available plans: Free Plan and Premium Plan About Free Plan: Running the FREE PLAN 0B/50MB of storage is used 59 days before expiration date The Premium Plan comes with these options:
  • One Year License - 30$ Valid for one year after the purchase. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
  • Two Years License - 45$ Valid for two years after the purchase. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
  • Lifetime License - 75$ Never expires. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
  • Two Years Team License - 125$ 5 developers allowed. Valid for two years. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
This is a video tutorial from official youtube channel:

sâmbătă, 5 septembrie 2020

Shadertoy: The sin math function - 002.

This is another shader example to draw a sine math function using a sine wave, see Wikipedia. I used shadertoy website and the mat sin function by time. The source code is commented for a better understanding of it.
// this size of line to paint each pixel from screen
const float size = 0.01;

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    // Normalized pixel coordinates (from 0 to 1)
    vec2 uv = fragCoord/iResolution.xy;
    // resize uv 
    uv = uv  * 2.0;
    // translate normalized pixel coordinates uv from [0,1] to [-1, 1] with 
    uv = (uv - 1.0);

    // get uv.x aspect ratio
    uv.x *= iResolution.x / iResolution.y;
  
    // get simple sine 
    //float t = sin(uv.x);

    // get sine * 3 with same size uv will zoom the sine graphic
    // see also https://en.wikipedia.org/wiki/Sine_wave
    float t = sin(uv.x * 3.0);
    
 // select domain area of sine and drwa yellow color 
    // else put an blue color on rest
    if (uv.y >= t - size && uv.y <= t + size) {
        // draw sine
     fragColor = vec4(1.0,1.0,0.0,1.0);
    } else {
        // draw background
        fragColor = vec4(0.0,0.0,1.0,1.0);
    }
}
The result of this shader is this:

miercuri, 2 septembrie 2020

NVIDIA Developer channel and Blender 3D.

The NVIDIA Developer youtube channel comes with this great intro for Blender3D software and RTX features.
Blender is an open-source 3D software package that comes with the Cycles Renderer. Cycles is already a GPU enabled path-tracer, now super-charged with the latest generation of RTX GPUs.
Furthering the rendering speed, RTX AI features such as the Optix Denoiser infers rendering results for a truly interactive ray tracing experience.
To try it yourself and learn more about NVIDIA RTX accelerated denoising inside of the Blender viewport, visit https://www.blender.org/download/rele...