- One Year License - 30$ Valid for one year after the purchase. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
- Two Years License - 45$ Valid for two years after the purchase. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
- Lifetime License - 75$ Never expires. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
- Two Years Team License - 125$ 5 developers allowed. Valid for two years. Phaser Editor 2D Team email support. Write to developers@phasereditor2d.com. The option to refund in the first month after the purchase.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
sâmbătă, 3 octombrie 2020
About Phaser Editor 2D game editor.
Today I install Phaser Editor 2D on Fedora 32, you can download it from the official website.
Phaser Editor 2D is a commercial IDE to develop video-games. It is delivered as an offline product and users can run it for free (with certain limitations) or can purchase a license key to unlock all features.
Phaser Editor 2D version 3, the latest, is a complete new software based on web technologies. So we created Play Phaser Editor 2D, a small service to allow Phaser Editor 2D license owners, to run the editor and create small projects in the cloud.
However, in the future, we will provide a different cloud service with options for storage, collaboration, publishing, integration with other services and payment.
These are the Play Phaser Editor 2D available plans:
Free Plan and Premium Plan
About Free Plan:
Running the FREE PLAN
0B/50MB of storage is used
59 days before expiration date
The Premium Plan comes with these options:
Posted by
Cătălin George Feștilă
Labels:
2020,
2D,
design,
Fedora,
Fedora 32,
Game,
game programing,
javascript,
linux,
Phaser Editor 2D

sâmbătă, 5 septembrie 2020
Shadertoy: The sin math function - 002.
This is another shader example to draw a sine math function using a sine wave, see Wikipedia.
I used shadertoy website and the mat sin function by time.
The source code is commented for a better understanding of it.
// this size of line to paint each pixel from screen
const float size = 0.01;
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;
// resize uv
uv = uv * 2.0;
// translate normalized pixel coordinates uv from [0,1] to [-1, 1] with
uv = (uv - 1.0);
// get uv.x aspect ratio
uv.x *= iResolution.x / iResolution.y;
// get simple sine
//float t = sin(uv.x);
// get sine * 3 with same size uv will zoom the sine graphic
// see also https://en.wikipedia.org/wiki/Sine_wave
float t = sin(uv.x * 3.0);
// select domain area of sine and drwa yellow color
// else put an blue color on rest
if (uv.y >= t - size && uv.y <= t + size) {
// draw sine
fragColor = vec4(1.0,1.0,0.0,1.0);
} else {
// draw background
fragColor = vec4(0.0,0.0,1.0,1.0);
}
}
The result of this shader is this:
Posted by
Cătălin George Feștilă
Labels:
2020,
2D,
design,
graphics,
math,
programming,
shader,
shadertoy,
tutorial,
tutorials,
web development,
website

miercuri, 2 septembrie 2020
NVIDIA Developer channel and Blender 3D.
The NVIDIA Developer youtube channel comes with this great intro for Blender3D software and RTX features.
Blender is an open-source 3D software package that comes with the Cycles Renderer. Cycles is already a GPU enabled path-tracer, now super-charged with the latest generation of RTX GPUs.
Furthering the rendering speed, RTX AI features such as the Optix Denoiser infers rendering results for a truly interactive ray tracing experience.
To try it yourself and learn more about NVIDIA RTX accelerated denoising inside of the Blender viewport, visit https://www.blender.org/download/rele...
Blender is an open-source 3D software package that comes with the Cycles Renderer. Cycles is already a GPU enabled path-tracer, now super-charged with the latest generation of RTX GPUs.
Furthering the rendering speed, RTX AI features such as the Optix Denoiser infers rendering results for a truly interactive ray tracing experience.
To try it yourself and learn more about NVIDIA RTX accelerated denoising inside of the Blender viewport, visit https://www.blender.org/download/rele...
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