In this tutorial I will show you a simple geometric pattern created with the dot, sin and values taken by the mouse.
This example was built using shader toy online editor.
The source basket contains four lines of code.
The last line of source code is the output with data to display.
The other lines of source code are very simple to understand.
The values of a and b are values created by dividing fragCoord to iResolution of window ...
The fragCoord contains the pixel coordinates of the pixel where the shader is being applied.
The sin_dot will compute the sin of dot from a , b and mouse position.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
sâmbătă, 7 noiembrie 2020
vineri, 30 octombrie 2020
Ubisoft comes with Assassin's Creed Valhalla.
Assassin's Creed Valhalla will be available on 10th November, 2020 on Xbox Series X, Xbox Series S, Xbox One, PlayStation®4, the Epic Games Store and Ubisoft Store on Windows PC, as well as on UPLAY+**, Ubisoft’s subscription service, and Stadia.
Pre-order now at www.assassinscreed.com/buy
The intro is simple ...
Ninth century AD. Driven from Norway by endless wars and dwindling resources, a Viking raider, Eivor, leads a clan of Norsemen across the icy North Sea to the rich lands of England’s broken kingdoms. Their mission: establish a new permanent home, no matter the cost. Wars will rage. Kingdoms will fall. This is the age of the Vikings.
Pre-order now at www.assassinscreed.com/buy
The intro is simple ...
Ninth century AD. Driven from Norway by endless wars and dwindling resources, a Viking raider, Eivor, leads a clan of Norsemen across the icy North Sea to the rich lands of England’s broken kingdoms. Their mission: establish a new permanent home, no matter the cost. Wars will rage. Kingdoms will fall. This is the age of the Vikings.
Posted by
Cătălin George Feștilă
Labels:
2020,
Game,
games,
Stadia,
Ubisoft,
UPLAY+**,
windows 10,
Windows OS,
Xbox

joi, 29 octombrie 2020
New Krita 4.4.1 released.
Today, 29.10.2020, version 4.4.1 of the Krita drawing and animation program was launched.
You can download it and read more on the official website.
The development team comes with this useful information: Despite an extra-long beta period during which we got awesome feedback from our community, 4.4.0 was released with several regressions, that is, bugs that weren’t present in 4.3.0. So today we’re releasing Krita 4.4.1 with the following fixes: ... NOTE for Windows Users: Microsoft has changed the way applications signed with certificates are handled. Only Digicert certificates are automatically trusted, other certificates will only be trusted if enough people bypass smartscreen to run the signed application. If you see the “Windows protected your PC” screen, press “More Info”, then select “Run anyway”. The more people do this, the earlier Microsofts machine learning algorithm will learn Krita is perfectly fine.
You can download it and read more on the official website.
The development team comes with this useful information: Despite an extra-long beta period during which we got awesome feedback from our community, 4.4.0 was released with several regressions, that is, bugs that weren’t present in 4.3.0. So today we’re releasing Krita 4.4.1 with the following fixes: ... NOTE for Windows Users: Microsoft has changed the way applications signed with certificates are handled. Only Digicert certificates are automatically trusted, other certificates will only be trusted if enough people bypass smartscreen to run the signed application. If you see the “Windows protected your PC” screen, press “More Info”, then select “Run anyway”. The more people do this, the earlier Microsofts machine learning algorithm will learn Krita is perfectly fine.
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