2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
marți, 21 august 2018
duminică, 12 august 2018
Krita 4.1.1 : Comics Manager tool.
This tool can be activated from the menu: Settings - Dockers - Comics Manager.
This start into the docker a GUI that allow you to use this tool.

Select a empty folder and give the info for your project:
It's a tool helps you create and export comics in a defined format.
Select all you need and use wizard to the end.
This will make all folders and config files.
You can open the project with same Comics Manager and the JSON file from your project folder.
The wizard will let now to use the buttons that until now were inactive: Project Settings, Add Page, Export Comic and Copy Location.
This start into the docker a GUI that allow you to use this tool.

Select a empty folder and give the info for your project:

It's a tool helps you create and export comics in a defined format.
Select all you need and use wizard to the end.
This will make all folders and config files.
You can open the project with same Comics Manager and the JSON file from your project folder.
The wizard will let now to use the buttons that until now were inactive: Project Settings, Add Page, Export Comic and Copy Location.
sâmbătă, 11 august 2018
Shadertoy: New shader example : Old watch (IBL) .
This is a great example at shadertoy website.
The example come with this link to this article into first comment.
The example is simple but impressive.
What is interesting to see how some objects are created.
The example come with this link to this article into first comment.
The example is simple but impressive.
What is interesting to see how some objects are created.
float sdPlane( const vec3 p ) {
return p.y;
}
float sdTorus( const vec3 p, const vec2 t ) {
vec2 q = vec2(length(p.xz)-t.x,p.y);
return length(q)-t.y;
}
float sdTorusYZ( const vec3 p, const vec2 t ) {
vec2 q = vec2(length(p.yz)-t.x,p.x);
return length(q)-t.y;
}
float sdTorusYX( const vec3 p, const vec2 t ) {
vec2 q = vec2(length(p.yx)-t.x,p.z);
return length(q)-t.y;
}
...
joi, 9 august 2018
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