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marți, 22 noiembrie 2022

News : OpenAI’s Whisper Learned 680,000 Hours Of Speech! from Two Minute Papers.

I'm already used to the great videos of the youtube channel TwoMinutePapers.
In this video I'm not showing you anything about graphics, from my point of view I'm rather showing you what there is in the level of artificial intelligence - good design in the field of algorithms.
Whisper is an automatic speech recognition (ASR) system trained on 680,000 hours of multilingual and multitask supervised data collected from the web. We show that the use of such a large and diverse dataset leads to improved robustness to accents, background noise and technical language. Moreover, it enables transcription in multiple languages, as well as translation from those languages into English. We are open-sourcing models and inference code to serve as a foundation for building useful applications and for further research on robust speech processing., see Open AI blog page.

News : another video from Vancouver Film School.

...as expected, after a few months another video appears from the YouTube channel Vancouver Film School !

duminică, 20 noiembrie 2022

News : Battlefield 2042 | Season 3: Escalation gameplay trailer.

Call the shots with Battlefield 2042 – Season 3: Escalation. Come face to face with the enemy in the northern Swedish wilderness and dominate ground warfare with the new technological weaponry, a new railgun tank, and Vault weapons.
You can see this video on both youtube channels: the Epic Game youtube channel or the Battlefield youtube channel.
At the end of this trailer we saw that the game will be free at the beginning of December.

Shadertoy: matrix rotation for uv.

Today I wrote a simple example in shadertoy about how to apply a rotation using rotation matrices with sin and cos for a uv, see wikipedia.
For uv I used already defined uv. I created a stripe using the modulo function to make rotation visible and completed the rotation with the iTime variable defined in shadertoy to rotate it continuously.
Here is the created source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    //set the uv to a proper size on the center of screen 
    vec2 uv = (fragCoord - 0.5 * iResolution.xy) / min(iResolution.x, iResolution.y);
    // set rotation angle value
    float rot = radians(0.0);
    // this set rotation by time and 
    rot = iTime;a
    // algebra formula for rotation by matrix , https://en.wikipedia.org/wiki/Rotation_matrix
    mat2 m = mat2(cos(rot), -sin(rot), sin(rot), cos(rot));
    // rotation of uv with matrix algebra formula where is set the rotation angle 
    uv = m* uv;
    // define float by function module from 1.0 and uv.x - uv.y
    float d = mod(uv.x - uv.y, 1.0);
    // color for fragColor is value of fload d by module function
    vec4 col = vec4(vec3(d), 1.0);
    fragColor = vec4(col);
}
Here is an example share from my shadertoy account.

joi, 17 noiembrie 2022

News : Cygnus Enterprises trailer.

Cygnus Enterprises is a sci-fi base-management and action Role-playing PC game developed by Team Miaozi, a NetEase Games studio.
The official webpage of the NetEase Games studio can be found on this webpage.

Stable Diffusion Mocap Visualizer in Houdini by Sascha Robitzki.

A demonstration video that shows us the current possibilities of current graphic and algorithmic processing.