This software is a vector graphics editor and can be found it here.
Working with instalation and portable version under Windows OS.
It is an object-oriented drawing and design program and is for making flowcharts, line drawings, org charts, buttons, etc.
It has intelligent linking system by using the keys T and V ( or will select your arrow line with another key from tool menu).
It can export the graphics image as SVG, JPG, TIFF, PNG, EMF, WMF, PSD,
BMP.
It supports OLE and that help you to copy objects and paste on other applications as
OLE.The official website come with just one prepared a demonstration movie (see here).
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
vineri, 23 septembrie 2016
marți, 20 septembrie 2016
Mandelbrot with three.js .
The Mandelbrot set is the set of complex numbers c for which the function f c ( z ) = z 2 + c . - wikipedia.org
You need to download the three.js - java script from threejs webpage.
The source code is simple. Come with default HTML5 page and javascripts.
One part of this will make vertex-shader and fragment shader, both is 2D shader type.
You need the canvas tag with id="canv".
The last part of source code is make to put all into one image processing by shaders.
You can read this tutorial here.
You need to download the three.js - java script from threejs webpage.
The source code is simple. Come with default HTML5 page and javascripts.
One part of this will make vertex-shader and fragment shader, both is 2D shader type.
You need the canvas tag with id="canv".
The last part of source code is make to put all into one image processing by shaders.
You can read this tutorial here.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Title of the document</title>
<script src="three.js"></script>
</head>
<body>
<canvas id="canv" width="640" height="480"></canvas>
<script id="2d-vertex-shader" type="x-shader/x-vertex">
attribute vec2 a_position;
void main() {
gl_Position = vec4(a_position, 0, 1);
}
</script>
<script id="2d-fragment-shader" type="x-shader/x-fragment">
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#define PI 3.14159
float hash( float n ) { return fract(sin(n)*753.5453123); }
#define NUM_STEPS 50
#define ZOOM_FACTOR 2.0
#define X_OFFSET 0.5
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
precision mediump int;
void main() {
vec2 z;
float x,y;
int steps;
float normalizedX = (gl_FragCoord.x - 320.0) / 640.0 * ZOOM_FACTOR *
(640.0 / 480.0) - X_OFFSET;
float normalizedY = (gl_FragCoord.y - 240.0) / 480.0 * ZOOM_FACTOR;
z.x = normalizedX;
z.y = normalizedY;
for (int i=0;i<NUM_STEPS;i++) {
steps = i;
x = (z.x * z.x - z.y * z.y) + normalizedX;
y = (z.y * z.x + z.x * z.y) + normalizedY;
if((x * x + y * y) > 4.0) {
break;
}
z.x = x;
z.y = y;
}
if (steps == NUM_STEPS-1) {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
} else {
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
}
</script>
<script type="text/javascript">
var gl;
var canvas;
var buffer;
window.onload = init;
function init() {
canvas = document.getElementById('canv');
gl = canvas.getContext('experimental-webgl');
canvas.width = 640;
canvas.height = 480;
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
var shaderScript;
var shaderSource;
var vertexShader;
var fragmentShader;
buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array([
-1.0, -1.0,
1.0, -1.0,
-1.0, 1.0,
-1.0, 1.0,
1.0, -1.0,
1.0, 1.0]),
gl.STATIC_DRAW
);
render();
}
function render() {
window.requestAnimationFrame(render, canvas);
gl.clearColor(1.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
shaderScript = document.getElementById("2d-vertex-shader");
shaderSource = shaderScript.text;
vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, shaderSource);
gl.compileShader(vertexShader);
shaderScript = document.getElementById("2d-fragment-shader");
shaderSource = shaderScript.text;
fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, shaderSource);
gl.compileShader(fragmentShader);
program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
positionLocation = gl.getAttribLocation(program, "a_position");
gl.enableVertexAttribArray(positionLocation);
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
</script>
</body>
</html>
Posted by
Cătălin George Feștilă
Labels:
2016,
2D,
javascript,
programming,
shader,
source code,
three.js,
tutorial,
tutorials,
WebGL
duminică, 18 septembrie 2016
News about Blender second release candidate and other projects.
The Chairman Blender Foundation and producer Blender Institute, Mr.
Ton Roosendaal comw with this news about second release candidate and
other projects:
Hi everyone, Here are notes from today's 14 UTC meeting in irc.freenode.net
#blendercoders. 1) Blender 2.78 RC2 - Second release candidate is out! http://download.blender.org/release/Blender2.78/ - Release logs are also taking shape: https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78 https://www.blender.org/features/2-78/ Based on tracker reporting and further testing we either do a RC3 or
the actual release this week. Sergey Sharybin and Bastien Montagne are
monitoring it closely. 2) Other projects and 2.8 - Currently Blender for OSX links to an Apple system library for
quicktime (qtkit). This has been deprecated for long, and will be removed from
XCode 10.12. We have to decide if we want to drop this, and make Blender for
OS X use ffmpg for all codecs. - Julian Eisel uploaded custom manipulators patch for review https://developer.blender.org/D2232 Code docs
https://wiki.blender.org/index.php?title=User:Julianeisel/Custom_Manipulators - Mike Erwin is in Amsterdam, with Dalai Felinto and others
he will do design sessions on the 2.8 viewport. Expect interesting logs and docs! Thanks, -Ton-
joi, 15 septembrie 2016
The 8 bits game and development.
Today I will tell you about the old and new 8 bits game and development.
Even now some people want to recreation of the 1980s personal compute bluetooth - zx spectrum
Most users who use a computer remember the old 8-bit computers or were linked to them.
I will start to present to you some of the most important web pages useful this topic:
ZX_Spectrum - wikipedia
ZX Basic stable version
Speccy - emulator multiplatform Z80 cross-assembler
TommyGun IDE and lots of utilities
TommyGun - source code
TommyGun - wikipedia
Guide to inline assembly using Boriel’s ZX compiler to create zx spectrum code.
I install ZX_Spectrum into my project path C:\Proiecte\8bits\ZX-Basic\.
I create one folder named SpeccyEmulator and I unzip the emulator Speccy.
The TommyGun IDE install C:\Proiecte\8bits\TommyGun.AGD from here.
I start the IDE with a new project.
The old TommyGun come with some errors when to try to reopen project and with more projects.
This is not bad, just you need to start it for each project and make settings each time.
The TommyGu.AGD is more good but I don't make all the tests. This has just one project AgdGAmeEngine.asm with agd files.
The next step is tab Code - Build Settings - Compilation - I used pasmo.exe .
Under Code - Build Settings - Emulation I set the path to emulator: C:\Proiecte\8bits\SpeccyEmulator\Speccy.exe .
Also you can see the Presets can be edit and save it (Pasmo, Speccy).
NOTE: About ZX settings then under Code you need to load the files from ZX-Basic project.
If you want to use the basic language then you need to set this zxb.exe for .bas type file and the content will be the basic language (ex: C:\Proiecte\8bits\ZX-Basic\examples\clock.bas). The name of this file will need to put into Compilation (ex: clock.bas) and Emulation (ex clock.tzx).
Even now some people want to recreation of the 1980s personal compute bluetooth - zx spectrum
Most users who use a computer remember the old 8-bit computers or were linked to them.
I will start to present to you some of the most important web pages useful this topic:
ZX_Spectrum - wikipedia
ZX Basic stable version
Speccy - emulator multiplatform Z80 cross-assembler
TommyGun IDE and lots of utilities
TommyGun - source code
TommyGun - wikipedia
Guide to inline assembly using Boriel’s ZX compiler to create zx spectrum code.
I install ZX_Spectrum into my project path C:\Proiecte\8bits\ZX-Basic\.
I create one folder named SpeccyEmulator and I unzip the emulator Speccy.
The TommyGun IDE install C:\Proiecte\8bits\TommyGun.AGD from here.
I start the IDE with a new project.
The old TommyGun come with some errors when to try to reopen project and with more projects.
This is not bad, just you need to start it for each project and make settings each time.
The TommyGu.AGD is more good but I don't make all the tests. This has just one project AgdGAmeEngine.asm with agd files.
The next step is tab Code - Build Settings - Compilation - I used pasmo.exe .
Under Code - Build Settings - Emulation I set the path to emulator: C:\Proiecte\8bits\SpeccyEmulator\Speccy.exe .
Also you can see the Presets can be edit and save it (Pasmo, Speccy).
NOTE: About ZX settings then under Code you need to load the files from ZX-Basic project.
If you want to use the basic language then you need to set this zxb.exe for .bas type file and the content will be the basic language (ex: C:\Proiecte\8bits\ZX-Basic\examples\clock.bas). The name of this file will need to put into Compilation (ex: clock.bas) and Emulation (ex clock.tzx).
marți, 6 septembrie 2016
The 3D Print - online tool in over 50 materials.
This will help you to have your 3D Print in over 50 materials.
From plastics to porcelain, silver to sandstone, Shapeways offers a large collection of materials for you to create unique products.
The website tells us about transit Times / Pricing
You can test this online tool here and allow materials here.
From plastics to porcelain, silver to sandstone, Shapeways offers a large collection of materials for you to create unique products.
The website tells us about transit Times / Pricing
Option | Transit Time (business days) | Flat Rate | |
---|---|---|---|
United States | USPS First-Class | 1-3 | $4.99 |
UPS Ground | 3-5 | $6.50 | |
UPS Two Day | 2 | $9.50 | |
UPS Next Day | 1 | $15.50 | |
Canada | USPS First-Class | 2-8 | $11.50 |
UPS Worldwide | 1-3 | $21.50 | |
Australia, New Zealand | USPS First-Class | 5-9 | $14.99 |
UPS Worldwide | 3-8 | $25.99 | |
Germany | DHL Europaket | 1-2 | $6.50 |
UPS | 2-3 | $11.50 | |
Netherlands, Belgium, Luxembourg | Standard | 1-2 | $6.50 |
All other EU countries, Switzerland, Norway, San Marino, Vatican, Andorra, Liechtenstein | Standard | Varies by country | $9.50 |
All other countries | Standard | Varies by country | $19.99 |
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