2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
sâmbătă, 13 iunie 2026
News : Google finance beta features.
Today, new google finance interface beta features. See this example screenshot :

vineri, 12 iunie 2026
joi, 11 iunie 2026
News : DiffusionGemma: The Developer Guide by Google.
Introducing DiffusionGemma, an experimental open 26B Mixture of Experts model that moves beyond traditional sequential generation to process and generate entire blocks of text simultaneously.
DiffusionGemma unlocks new value for developers:
- Generates 1,000+ tokens/sec on an NVIDIA H100 and 700+ tokens/sec on an RTX 5090;
- Optimizes non-linear workflows like code infilling, inline editing, and real-time self-correction;
- Comfortably within 18GB VRAM limits of high-end dedicated consumer GPUs when quantized;
- Supports native integration for MLX, vLLM, Hugging Face, and Unsloth with advanced NVIDIA NVFP4 kernel optimization;
See the official webpage.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
artificial intelligence,
DiffusionGemma,
google,
news
News : RAG framework by Google Research and Google Cloud.
Introducing our new agentic RAG framework. A collab with Google Cloud, our multi-agent workflow goes beyond standard RAG by breaking down complex enterprise queries & iteratively searching for sufficient context before generating dependable responses.
See the official webpage.
News : D4RT: A unified AI model for 4D scene reconstruction.
Introducing D4RT: A unified AI model for 4D scene reconstruction and tracking across space and time.
D4RT utilizes a unified transformer architecture to jointly infer depth, spatio-temporal correspondence, and full camera parameters from a single video. Its core innovation is a novel querying mechanism that sidesteps the heavy computation of dense, per-frame decoding and the complexity of managing multiple, task-specific decoders. Our decoding interface allows the model to independently and flexibly probe the 3D position of any point in space and time. The result is a lightweight and highly scalable method that enables remarkably efficient training and inference. We demonstrate that our approach sets a new state of the art, outperforming previous methods across a wide spectrum of 4D reconstruction tasks.
See the official webpage.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
artificial intelligence,
D4ART,
news,
website,
websites
News : new features on Visual Studio Code.
Today, some features for Visual Studio Code from last week.
Let's see this list with features:
- Mermaid diagrams are now built directly into VS Code.
- the latest Markdown preview improvements in VS Code, including a new diff view, link validation that catches broken references to headers and HTML IDs, and drag-and-drop support for images;
- Autopilot is now enabled by default and knows when a task is truly done, instead of stopping too early or looping too long;
- The integrated browser remembers your visited pages, surfaced as suggestions in the URL bar;
- Customize which toolbar actions stay persistently visible in the browser;
- Enterprise admins can centrally manage which agent plugins are available to their team;
- Bring your own models to VS Code with BYOK, now without requiring a GitHub Copilot account;
- Chronicle is a new experimental feature in VS Code that tracks your Copilot chat interactions in a local SQLite database.
- Claude Fable 5 is now rolling out in Visual Studio Code.
- Access your agent sessions from anywhere on the web, including the GitHub mobile app using Remote Sessions in VS Code!
Hope this help you developers.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
news,
tool,
tools,
Visual Studio Code
miercuri, 10 iunie 2026
News : Pioneer AI – What it is this different in workflow.
Pioneer AI – What It Is
- An AI system that detects where your current model fails and automatically retrains small specialist models on your own data.
- Works as a drop‑in replacement for OpenAI, Anthropic, or similar clients — same API, no migration needed.
- Continuously improves itself by mining real production failures and retraining in the background.
- Supports both encoder models (for extraction, classification, NER) and decoder models (LLMs for reasoning, coding, generation).
- Lets you download your fine‑tuned weights and datasets anytime.
What Makes Pioneer AI Different
- Automatically finds accuracy, cost, and latency gaps in your existing model without manual analysis.
- Trains multiple small specialist models for each use case instead of relying on one large general model.
- Provides full routing control so you decide when traffic goes to which specialist model.
- Runs a continuous improvement loop with no MLOps team required.
- Offers full audit trails, evaluation reports, and benchmark comparisons for every retraining cycle.
- Supports a wide range of open‑source and proprietary models under one unified API.
How It Fits Into a Workflow
- Upload your dataset or generate synthetic data.
- Run inference through Pioneer’s compatible endpoints.
- Fine‑tune specialist models automatically via LoRA.
- Evaluate performance and compare lift, cost, and latency.
- Deploy instantly with no cold‑start setup.
Tool : Put Love and Wonder Into Every Pixel.
Pixel engine built for those who love pixel art.
This tool will animate your image ...

Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
news,
online,
online tool,
pixelmotion,
tool,
tools
Tool : GitReverse online tool.
Reverse engineer a codebase into a prompt you can build from. Get Prompt. Manual control. Try example repos: Next.js. Openclaw. React. Supabase. Linux. You can ...
See this example on this URL.

Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
github,
GitReverse,
news,
online,
online tool,
tool,
tools
marți, 9 iunie 2026
News : G'MIC new current pre-release 3.7.7 .
G'MIC is a full-featured open-source framework for digital image processing, distributed under the CeCILL free software licenses (LGPL-like and/or GPL-compatible). It provides several user interfaces to convert / process / visualize generic image datasets, ranging from 1D scalar signals to 3D+t sequences of multi-spectral volumetric images, hence including 2D color images.
This new new current pre-release version 3.7.7 comes at 2026.06.08.
See the official website.
News : Vultr comes with most competitive pricing.
Led by veterans of the managed hosting business, we have taken our 20+ years of experience in complex hosting environments and made it our mission to simplify the cloud.
Vultr offers one of the clearest, most flexible, and most competitive pricing structures in the cloud space. The platform covers the full spectrum:
- Low‑cost VMs for small websites
- Optimized compute for serious applications
- Next‑generation GPUs (including NVIDIA Blackwell, H100, L40S)
- Bare Metal for maximum performance
- NVMe Storage, Object Storage, CDN, NAT, Load Balancers
- Serverless AI Inference
It is a platform focused on strong performance at a good price, especially compared to AWS, GCP, and Azure.
Let's see one example : vCPUs: 96 vCPUs, Memory: 256 GB,Bandwidth: 12.00 TB, Storage: 1280 GB, Prices: $3840.00/mo, $5.714/hr.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
news,
online,
online tool,
Vultr,
website,
websites
News : Release candidate: Godot 4.7 RC 1
We had a few false-starts along the way, but Godot 4.7 has at last reached the Release Candidate stage. This means that all of our planned features are locked-in, and no critical regressions remain. As such: production-ready environments can begin integrating at this time. HDR output support, the Godot Asset Store, drawable textures, and more are ready-to-roll in this bountiful update!
...
Please consider supporting the project financially, if you are able.
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part or full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
See the official blogger.
luni, 8 iunie 2026
Tool : New tool ImageX from Wise.
The known Wise team come with this great tool for images named Wise ImageX.
Makes photo enhancement effortless: repair and enlarge images, swap faces, colorize and enhance contrast, remove objects or watermarks with a smart eraser, outpaint to expand scenes, dehaze, compress without quality loss, and even create images from text. Fast, reliable results every time.
See the official website.
duminică, 7 iunie 2026
sâmbătă, 6 iunie 2026
News : Marsupilami 2: Salsa Palombia | Reveal Trailer | Trailer d'annonce
Marsupilami 2: Salsa Palombia | Reveal Trailer
Marsupilami 2: Salsa Palombia | Trailer d'annonce
Tool : Everything - fast search tool.
"Everything" is a search engine that locates files and folders by filename instantly for Windows.
Unlike Windows search "Everything" initially displays every file and folder on your computer (hence the name "Everything").
You type in a search filter to limit what files and folders are displayed.
See the official website.
Tool : Full config for Continue.dev on VS Code for NVIDIA Nemotron‑3 Ultra.
Today, tested NVIDIA Nemotron‑3 Ultra with Continue.dev on VS Code, let's see the main config setting for this:
name: Local Config
version: 1.0.0
schema: v1
models:
- name: Nemotron 3 Ultra
provider: openai
model: nvidia/nemotron-3-ultra
apiBase: https://integrate.api.nvidia.com/v1
apiKey: "YOUR_NVIDIA_API_KEY"
maxTokens: 4096
temperature: 0.2
completionModels:
- name: Nemotron 3 Ultra Completion
provider: openai
model: nvidia/nemotron-3-ultra
apiBase: https://integrate.api.nvidia.com/v1
apiKey: "YOUR_NVIDIA_API_KEY"
maxTokens: 256
temperature: 0.1
embeddings:
- name: Nemotron Embeddings
provider: openai
model: nvidia/nemotron-3-embed
apiBase: https://integrate.api.nvidia.com/v1
apiKey: "YOUR_NVIDIA_API_KEY"
contextProviders:
- name: file
provider: file
maxFileSize: 2000000
- name: git
provider: git
- name: terminal
provider: terminal
- name: clipboard
provider: clipboard
actions:
- name: Fix File
command: fix
description: "Fix issues in the current file using Nemotron 3 Ultra"
model: Nemotron 3 Ultra
- name: Refactor File
command: refactor
description: "Refactor the current file"
model: Nemotron 3 Ultra
- name: Explain Code
command: explain
description: "Explain the current file"
model: Nemotron 3 Ultra
- name: Generate Tests
command: tests
description: "Generate unit tests for the current file"
model: Nemotron 3 Ultra
Posted by
Cătălin George Feștilă
Labels:
2026,
artificial intelligence,
Continue.dev,
development,
programming,
tool,
tools,
VS Code
vineri, 5 iunie 2026
joi, 4 iunie 2026
miercuri, 3 iunie 2026
News : Tomb Raider: Legacy of Atlantis | Official Release Date Trailer
Tomb Raider: Legacy of Atlantis is coming February 12, 2027 to PlayStation 5, Xbox Series X|S, Steam and Nintendo Switch 2.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
news,
Nintendo Switch 2,
PlayStation 5,
Xbox Series X/S
marți, 2 iunie 2026
News : Warp and Oz - the Agentic Development Environment with orchestration platform.
Warp the Agentic Development Environment.
Get started with Warp, the Agentic Development Environment, and Oz, the orchestration platform for cloud agents.
Warp is an open source Agentic Development Environment that combines a modern, high-performance terminal with powerful agents to help you build, test, deploy, and debug code. Warp’s agents are powered by Oz, the orchestration platform for running agents locally or in the cloud at scale.
Oz Agent the orchestration platform
Every agent at your command.
Connect, orchestrate, and track fleets of agents to automate work and ship better software. Agent infrastructure for control with shared context, observability, and team administration.
See the official website.
Tools : Maxthon Browser.
Maxthon Browser is a versatile web browser known for its speed, security features, and rich functionality, including cloud-based services, ad blocking, and ...

luni, 1 iunie 2026
Tools : Best database, steam charts and calculator tools for players.
SteamDB is a free, independent database covering the entire Steam catalog. Player charts, price history across all regions, update histories, and detailed data for every product — kept current through fast, automatic updates.
Calculator page itself only temporarily caches the data you see on the page when you lookup a profile for up to an hour. We do not store historical changes of your data.
For badges pages, top game owners, and top levels pages we only store and show up to 2000 top public profiles. When a profile is looked up in our calculator, and we see that the profile is private, data about this profile will be deleted.
See this online tool on this webpage.
Tools : Bookmarks Organizer under Firefox browser.
With the Bookmarks Organizer it is easy to organize these readings. The Bookmarks Organizer can be found for more functional reading material, additional pages, duplicates and more!
Features:
- Finds broken bookmarks
- Finds duplicate bookmarks
- Finds unnamed bookmarks
- Broken bookmarks can be edited or deleted directly
- Detects redirects and offers automatic adjustment of individual or all redirects
- Whitelist feature to exclude bookmarks from future checks for broken bookmarks
- Internal skip list for domains known to be unvalidable for technical reasons

duminică, 31 mai 2026
sâmbătă, 30 mai 2026
vineri, 29 mai 2026
joi, 28 mai 2026
Tools : PerfCompare and Firefox Profiler tools.
The latest version of PerfCompare is now live! See the official website.
The latest version of the Firefox Profiler is now live! Check out the full changelog below to see what’s changed on the official website.
News : May 2026 Community Newsletter.
The Eclipse I.D.E. community comes with this : May 2026 Community Newsletter ...
See the official website.
miercuri, 27 mai 2026
Tools : Exercism - website for learning.
Develop fluency in 82 programming languages with our unique blend of learning, practice and mentoring.
Over 8,136 coding exercises. From "Allergies" to "Zebra Puzzle".
See the official website.
marți, 26 mai 2026
duminică, 24 mai 2026
News : ... another posts from the David a freelance artist.
... another posts from the David Revoy (nickname Deevad).
My name is David Revoy (nickname Deevad) and I'm a French artist living in the south of France near Montauban. I'll have soon 20 years of experience at working remotely as a freelance artist. My skills and expertise include illustration, art-direction, concept-art, storytelling and teaching. In short: I create artworks for comics, books, posters, board-games, video-games and movies. My clients are located all around the world. I'm working only with Free/Libre and Open-Source Software on a Gnu/Linux system, and that since 2009.

vineri, 22 mai 2026
News : Dev snapshot: Godot 4.7 beta 3.
It’s only been a little over a week since the release of 4.7 beta 2, but we’re dedicated to picking up the pace for snapshots in the latter stages of our pre-release cycles. This allows our users to get the most fresh slate possible for testing, and helps us suss out any reported issues that are no longer relevant at this time. The number of release blockers has only gotten smaller, but we’ll need your help to get over the finish line, so be sure to report anything that crops up in our latest snapshot: 4.7 beta 3.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
See the official blogger.
joi, 21 mai 2026
News : Get 2 social accounts free forever by Zernio with 15+ social networks
Zernio is a social media scheduling platform that lets you manage and publish content across all major platforms from a single API. Whether you're building a social media tool, automating your content workflow, or managing multiple brands, Zernio's API gives you complete control.
One unified API for 15+ social networks — publish, run ads, pull analytics, manage DMs. Pay-per-account beyond the free tier.
See more on the official website.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
news,
programming,
web development,
Zernio
miercuri, 20 mai 2026
News : Voxel Studio - The Infinite Creativity Engine
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
3D,
news,
tool,
tools,
Voxel Studio,
youtube
Tools : LDPlayer - android emulator.
LDPlayer is an Android emulator that uses advanced core technology, offering high compatibility and extremely high frame rates, allowing gamers to run various high-performance, large-scale mobile games on their computers. Gamers can enjoy gaming on a large screen, with keyboard&mouse controls, gamepad support and other functions for a perfect experience. LDPlayer also supports macros, keymapping, and more, for all your gaming needs.
See the official webpage.
marți, 19 mai 2026
Shadertoy: buttons with effect - 001.
A simple effect on buttons with a little help of artificial intelligence.
// with a little help with artificial inteligence
// ============================================================================
// HELPER FUNCTIONS
// ============================================================================
// Matrix for 2D rotation (useful if you want to rotate internal effects)
mat2 rotate2d(float angle){
return mat2(
cos(angle), -sin(angle),
sin(angle), cos(angle)
);
}
// Signed Distance Field (SDF) for a rectangle with independent corner radii
// r.x = Top-Right, r.y = Bottom-Right, r.z = Top-Left, r.w = Bottom-Left
float sdRoundedBox( in vec2 p, in vec2 b, in vec4 r )
{
r.xy = (p.x > 0.0) ? r.xy : r.zw;
r.x = (p.y > 0.0) ? r.x : r.y;
vec2 q = abs(p) - b + r.x;
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
}
// ============================================================================
// MAIN SHADERTOY ENTRY POINT
// ============================================================================
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// 1. Normalize coordinates (from 0.0 to 1.0)
vec2 uv = fragCoord / iResolution.xy;
float ratio = iResolution.x / iResolution.y;
// 2. Define the Color Palette (Sci-Fi / Neon Theme)
vec3 backgroundColor = vec3(0.06, 0.06, 0.09); // Dark background
vec3 buttonBaseColor = vec3(0.05, 0.18, 0.35); // Base body fill color
vec3 neonBlue = vec3(0.27, 0.67, 1.0); // Sharp border stroke
vec3 aquaGlow = vec3(0.0, 0.95, 1.0); // Outer aura glow
vec3 finalColor = backgroundColor;
// 3. Split the screen into a 2x3 grid (2 columns, 3 rows) to show 6 variations
vec2 gridSize = vec2(2.0, 3.0);
vec2 gridId = floor(uv * gridSize);
// Localize UV coordinates inside each grid cell, and center the origin (0,0)
vec2 localUV = fract(uv * gridSize) - 0.5;
// Adjust aspect ratio locally for the 2x3 grid mapping
float localRatio = (iResolution.x / gridSize.x) / (iResolution.y / gridSize.y);
localUV.x *= localRatio;
// 4. Define Button Size (scaled for the 2x3 grid layout)
vec2 buttonSize = vec2(0.38, 0.13);
// 5. Initialize the corner radii vector
// Format: vec4(Top-Right, Bottom-Right, Top-Left, Bottom-Left)
vec4 cornerRadii = vec4(0.0);
// 6. Assign a different combination to each grid area (Rows from bottom=0 to top=2)
if (gridId.y == 2.0) // === TOP ROW ===
{
if (gridId.x == 0.0) {
// [TOP-LEFT]: All corners rounded equally (Standard Pill Button)
cornerRadii = vec4(0.07, 0.07, 0.07, 0.07);
} else {
// [TOP-RIGHT]: Sharp rectangular button (No rounding)
cornerRadii = vec4(0.00, 0.00, 0.00, 0.00);
}
}
else if (gridId.y == 1.0) // === MIDDLE ROW (THE LEAF DIAGONALS) ===
{
if (gridId.x == 0.0) {
// [MIDDLE-LEFT]: Leaf Style 1 (Top-Right and Bottom-Left rounded)
cornerRadii = vec4(0.15, 0.00, 0.00, 0.15);
} else {
// [MIDDLE-RIGHT]: Leaf Style 2 (Top-Left and Bottom-Right rounded)
cornerRadii = vec4(0.00, 0.15, 0.15, 0.00);
}
}
else if (gridId.y == 0.0) // === BOTTOM ROW ===
{
if (gridId.x == 0.0) {
// [BOTTOM-LEFT]: Tab Style (Top corners rounded only)
cornerRadii = vec4(0.08, 0.00, 0.08, 0.00);
} else {
// [BOTTOM-RIGHT]: Asymmetric single corner rounded
cornerRadii = vec4(0.00, 0.00, 0.16, 0.00);
}
}
// 7. Calculate the distance field for the current button shape
float d = sdRoundedBox(localUV, buttonSize, cornerRadii);
// 8. Render Button Body (Fill with a clean vertical light-to-dark gradient)
float fillMask = smoothstep(0.003, 0.0, d);
vec3 buttonBody = buttonBaseColor * (1.1 - (localUV.y + 0.5) * 0.4);
finalColor = mix(finalColor, buttonBody, fillMask);
// 9. Render Sharp Neon Border (Stroke)
float borderThickness = 0.004;
float borderMask = smoothstep(borderThickness, 0.0, abs(d)) * smoothstep(d, d + 0.004, 0.0);
finalColor += borderMask * neonBlue * 1.8;
// 10. Render Dynamic External Glow Effect (Pulses over time using iTime)
float pulse = sin(iTime * 3.5) * 0.12 + 0.88;
float glowIntensity = exp(-max(d, 0.0) * 28.0) * pulse;
finalColor += glowIntensity * aquaGlow * 0.5 * (1.0 - fillMask);
// 11. Render Internal Scanline Laser Effect
if (d < 0.0)
{
// Laser position sweeps horizontally across the local cell width
float scanSpeed = 0.5;
float scanX = fract(iTime * scanSpeed) * 2.2 - 1.1;
// Render the vertical beam profile
float scanlineWidth = 0.07;
float scanline = smoothstep(scanlineWidth, 0.0, abs((localUV.x / localRatio) - scanX));
// Add reflection overlay inside the button
finalColor += scanline * neonBlue * 0.45;
// Add inner vignette shadow
float innerShadow = smoothstep(-0.06, 0.0, d);
finalColor -= vec3(0.15) * innerShadow;
}
// 12. Draw grid lines to separate the 6 showcase zones clean
float gridLines = smoothstep(0.004, 0.0, abs(uv.x - 0.5)) +
smoothstep(0.004, 0.0, abs(uv.y - 0.3333)) +
smoothstep(0.004, 0.0, abs(uv.y - 0.6666));
finalColor = mix(finalColor, vec3(0.15, 0.15, 0.2), gridLines * 0.4);
// 13. Output processed pixels to screen
fragColor = vec4(finalColor, 1.0);
}Let's see the result:
Posted by
Cătălin George Feștilă
Labels:
2026,
online,
online tool,
shader,
shadertoy,
web,
web development,
website
luni, 18 mai 2026
News : Update pack for the K-Lite Codec Pack
KLCP gets updated frequently. However, there may be worthwhile updates to some of the included components in between the regular releases of KLCP. The update pack below can be used to keep your current installation up-to-date.
This update pack is suppossed to be installed on top of the latest version of the codec pack. The minimum required version of your currently installed codec pack is mentioned below. The update pack is cumulative, meaning it contains all changes since that version. You do not need to install any versions in between.
version 19.7.0 ~ 9.7 MB ~ May 7th 2026
Update for:
K-Lite Codec Pack 19.6.6 and newer (Basic/Standard/Full/Mega)
See the official website.
duminică, 17 mai 2026
News : How much does a Romanian freelancer keep from 100 EUR AdSense revenue?
How much does a Romanian freelancer keep from 100 EUR AdSense revenue?
- There are two taxes involved:
- 30% withheld in the United States (no treaty reduction for AdSense), not YouTube where is 10%
- 10% income tax in Romania, applied only to the money actually received
- Because there is no other income:
- No CASS (health contribution)
- No CAS (pension contribution)
- Step-by-step for 100 EUR example:
- Gross AdSense revenue: 100 EUR
- US withholding: 30% of 100 EUR = 30 EUR
- Amount received in bank account: 100 EUR - 30 EUR = 70 EUR
- Romanian income tax: 10% of 70 EUR = 7 EUR
- Final net amount kept: 70 EUR - 7 EUR = 63 EUR
- Summary:
- Gross: 100 EUR
- US tax (30%): -30 EUR
- Received: 70 EUR
- Romanian tax (10%): -7 EUR
- Net kept by freelancer in Romania: 63 EUR
This does NOT mean AdSense is a bad business in general.
- AdSense becomes profitable when:
- you have high traffic
- you have consistent monthly revenue
- you earn hundreds or thousands of euros per month
- At 100 EUR, the taxes look huge.
- At 1,000 EUR, you already keep around 630 EUR, which is a completely different situation.
To earn 1,000 EUR per month with AdSense, you need:
- 100,000 – 500,000 pageviews per month (depending on RPM)
- CTR between 0.5% and 2%
- RPM between 3 and 10 EUR
- real and consistent traffic
- high‑quality content
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
AdSense,
freelancer,
google,
Google Adsense,
news,
taxes,
tutorial,
tutorials
sâmbătă, 16 mai 2026
News : Inkscape supports German petition to recognize Open Source volunteers
The Inkscape project has joined the group of supporting organizations for the German petition to recognize open source work as volunteering for the common good ("Ehrenamt"). Despite the petition being local to Germany, we believe that strengthening the position of open source contributors there will be beneficial to the open source community as a whole.
See the official blogger.
vineri, 15 mai 2026
News : DeviantArt Team website - badges.
Team is the official Profile for DeviantArt news and events! +Watch team to lose yourself in the latest features, site updates, tutorials, and more topics related to your artistic interests.
Today, I will see some new badges from the DeviantArt Team website.

joi, 14 mai 2026
Tools : wigle net online map.
WiGLE.net is a catalog of wireless networks based on user-submitted observations. Submissions are not paired with actual people; rather name/password identities which people use to associate their data. The project is basically a "gee isn't this neat" engine for learning about the spread of wireless computer usage.
WiGLE concerns itself with 802.11, Bluetooth, and cellular networks right now, which can be collected via the WiGLE WiFi Wardriving tool on Android, Kismet Wireless, and numerous other packages.
The first step in using WiGLE is to create a username for yourself. You don't have to submit anything other than a real email and a username and password. Validation is immediate, however new accounts are subject to a probationary period. We will not contact you (unless you send us email or chat on our message boards). Your account will give you access to our query engine, upload capabilities, maps, and software downloads. New accounts are limited in the number of queries they can make daily.
See more on the official website.

Tools : Over 1.8 billion simulations delivered by Colorado.
Over 1.8 billion simulations delivered
Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.
See this educational website from Colorado.

miercuri, 13 mai 2026
marți, 12 mai 2026
luni, 11 mai 2026
Star Trek Online : live youtube.
Star Trek Online is a relaxing game with many video scenarios with various missions, relaxing... Here, on my YouTube Dashboard, significant increase in views... but I don't recommend adsense as a source of income because I've studied Google a lot, but it can help the business environment a lot.

Blender 3D : CEB Moge V1 - Generate 3d Mesh from single image.
Attention:
This is the first Future Release I'm making. There is a poll to decide which project should be launched for June, this is one of them.
If you dont want to wait, its possible to get this addon + portable python starting at Major Supporter tier. From that tier upwards, you will have access to future releases ahead of time.
The access will be done via google drive, you'll receive an email with the link (its done manually so it might take some time for me to do it).
See the patreon project.
duminică, 10 mai 2026
Tools : sysinternals all tools.
What is this?
This is a file share allowing access to all Sysinternals utilities. We have developed this to test an alternate distribution mechanism for our utilities.
This will allow you to run these tools from any computer connected to the Internet without having to navigate to a webpage, download and extract the zip file.
If you are unfamiliar with Microsoft Windows Sysinternals, it is highly recommended that you visit the website at http://technet.microsoft.com/sysinternals before using these tools.
If you have any questions or comments on this file share, please email syssite@microsoft.com
Regards,
The Microsoft Windows Sysinternals Team
See the official website.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
linux,
Linux 32,
Linux 64,
news,
tool,
tools,
windows 10,
windows 11,
windows 7,
windows 8
sâmbătă, 9 mai 2026
News : MustardUI new version relased.
Custom UI for Blender human models. It features automatic outfits switch, custom properties support, armature panel creation, and much more.
New relased version 2026.5.0 on the GitHub project.
The addons can be found on the blender official addons.
vineri, 8 mai 2026
joi, 7 mai 2026
News : GDevelop new released.
New changes on the GDevelop, see the GitHub project.
- 3D Point and Spot Lights
- Reworked Events Sheet design
- Improved 2D light performance
- 80+ new prefabs: Health bars, Scrollbars, Buttons, etc.
- 20+ bug fixes (iOS, Multiplayer, UI)
Tools : Godot Engine as a shared or static library with LibGodot !
This is an old 9 months ago feature ...
LibGodot will be one of the major features of Godot 4.5. Our PR has already been submitted and reviewed by multiple Godot Maintainers. It is scheduled to be merged early in the Godot 4.5 development cycle.
LibGodot is the short name of multiple new Godot Engine features:
Build Godot Engine as a shared or static library
This library can be embedded into a host application written in any language that supports the GDExtension API.
It is already being used in production with C++, TypeScript, and Swift. We are already working on other language support with our clients, which will be demonstrated during the talk.
LibGodot also enables embedding the Godot UI into the host application. UI embedding for iOS and Mac Catalyst is already available, and support for other platforms (MacOS, Windows, Linux, and Android) is already in progress and is planned to be included in Godot 4.5 and will be demonstrated during the talk.
In the talk, I will describe the features of LibGodot, its use cases both in Game and Application development, and show live demonstrations of some of them, including:
LibGodot allows enhancing mobile apps with interactive 2D and 3D content.
LibGodot will enable .NET developers to start up Godot from their .NET application so they can use standard .NET tools for development.
LibGodot can be used to provide complex 3D graphics capabilities in Qt apps.
LibGodot can be used from Python scripts and enable complex automation workflows.
miercuri, 6 mai 2026
marți, 5 mai 2026
News : Krita 5.3.0 and 6.0.0 released.
You can find Krita 6.0.0 on the official blogger.
Today is the simultaneous release of Krita 5.3.0 and Krita 6.0.0!
Depending which version of Qt and KDE Frameworks you build, the same source will result in one of the other. Both versions are almost functionally identical, with 6.0.0 having more Wayland functionality.
But note that since Krita 6 is still considered rather experimental, since it's our first release based on Qt 6, and there were many complicated changes between 5 and 6.
luni, 4 mai 2026
duminică, 3 mai 2026
sâmbătă, 2 mai 2026
Tools : Install ComfyUI on windows 10.
This is a basic install of ComfyUI tool with python 3.10 version.
git clone https://github.com/comfyanonymous/ComfyUI
cd ComfyUI
python -m pip install -r requirements.txt
...
Successfully installed blake3-1.0.8 comfy-aimdo-0.3.0 comfy-kitchen-0.2.8 comfyui-embedded-docs-0.4.4 comfyui-frontend-package-1.42.15 comfyui-workflow-templates-0.9.66 comfyui-workflow-templates-core-0.3.221 comfyui-workflow-templates-media-api-0.3.73 comfyui-workflow-templates-media-image-0.3.133 comfyui-workflow-templates-media-other-0.3.187 comfyui-workflow-templates-media-video-0.3.83 glfw-2.10.0 kornia-0.8.2 kornia_rs-0.1.10 sentencepiece-0.2.1 simpleeval-1.0.7 spandrel-0.4.2 torchsde-0.2.6 trampoline-0.1.2
python main.pyYou don't have all nodes for running, for example if you want to use with Krita then use these:
git clone https://github.com/comfyanonymous/ComfyUI
cd ComfyUI
echo ================================================
echo Install all need for ComfyUI
echo ================================================
python -m pip install -r requirements.txt
echo ================================================
echo Install nodes Krita AI Diffusion
echo ================================================
cd custom_nodes
REM --- ControlNet Preprocessors ---
if not exist comfyui_controlnet_aux (
git clone https://github.com/Fannovel16/comfyui_controlnet_aux
)
REM --- IP-Adapter Plus ---
if not exist ComfyUI_IPAdapter_plus (
git clone https://github.com/cubiq/ComfyUI_IPAdapter_plus
)
REM --- Tooling Nodes ---
if not exist comfyui-tooling-nodes (
git clone https://github.com/Acly/comfyui-tooling-nodes
)
REM --- Inpaint Nodes ---
if not exist comfyui-inpaint-nodes (
git clone https://github.com/Acly/comfyui-inpaint-nodes
)
cd ..
echo ================================================
echo Install nodes
echo ================================================
REM --- ControlNet Aux ---
if exist custom_nodes\comfyui_controlnet_aux\requirements.txt (
python -m pip install -r custom_nodes\comfyui_controlnet_aux\requirements.txt
)
REM --- IPAdapter Plus ---
if exist custom_nodes\ComfyUI_IPAdapter_plus\requirements.txt (
python -m pip install -r custom_nodes\ComfyUI_IPAdapter_plus\requirements.txt
)
REM --- Tooling Nodes ---
if exist custom_nodes\comfyui-tooling-nodes\requirements.txt (
python -m pip install -r custom_nodes\comfyui-tooling-nodes\requirements.txt
)
REM --- Inpaint Nodes ---
if exist custom_nodes\comfyui-inpaint-nodes\requirements.txt (
python -m pip install -r custom_nodes\comfyui-inpaint-nodes\requirements.txt
)
echo ================================================
echo Install packages
echo ================================================
python -m pip install blake3 comfy-aimdo comfy-kitchen comfyui-embedded-docs ^
comfyui-frontend-package comfyui-workflow-templates ^
comfyui-workflow-templates-core comfyui-workflow-templates-media-api ^
comfyui-workflow-templates-media-image comfyui-workflow-templates-media-other ^
comfyui-workflow-templates-media-video glfw kornia kornia_rs sentencepiece ^
simpleeval spandrel torchsde trampoline
echo ================================================
echo Start ComfyUI
echo ================================================
python main.py
Posted by
Cătălin George Feștilă
Labels:
2026,
ai tools,
artificial intelligence,
ComfyUI,
python 3,
tool,
tools
vineri, 1 mai 2026
Tools : Krita AI Handbook.
If you want to use AI with Krita software then you need to read this tutorial.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
artificial intelligence,
Krita,
tools
joi, 30 aprilie 2026
miercuri, 29 aprilie 2026
News : WinRAR 7.21 Final released.
WinRAR properly recognizes archives with a wrong file extension, containing an archive in another format stored without compression.
For example, if host.rar, storing nested.zip inside, was renamed to host.zip, WinRAR 7.20 could display nested.zip contents when opening such host.zip. This version displays host.zip contents.
Similarly to Windows Explorer, the first click on size and time columns in WinRAR file list sets the reverse sort mode with largest and latest files at the top.
Switch -s=e performs the case insensitive file extension comparison in Windows. Unlike previous versions, solid statistics isn't reset anymore for file extensions differing only by case.
If self-extracting archive attempts to extract files to a folder requring administrator rights and elevation prompt is cancelled by user, the archive quits silently instead of issuing the folder access error.
Bugs fixed:
WinRAR 7.20 could produce a broken archive when deleting files from solid archives in old RAR4 format. As a result of this fix, deleting files in solid RAR4 archives now involves the full archive repacking, similar to WinRAR versions preceding 7.20. It doesn't affect archives in the modern RAR5 format;
with a rare combination of source data type and compression parameters, WinRAR 7.x could crash when compressing source data. Such crash was more likely when processing large amount of poorly compressible data;
WinRAR 7.20 couldn't unpack ZIP archives containing file comment fields;
switch -tl didn't set the latest time when used with RAR 7.20 "ch" command;
extraction command didn't automatically replace device names like "aux", when unpacking archives containing such reserved names;
if folder shortcut was double clicked in "Save WinRAR settings as" dialog when exporting WinRAR settings, folder shortcut itself was overwritten with settings data instead of opening a target folder.
See the official website.
Tools : RAMMap
Have you ever wondered exactly how Windows is assigning physical memory, how much file data is cached in RAM, or how much RAM is used by the kernel and device drivers? RAMMap makes answering those questions easy. RAMMap is an advanced physical memory usage analysis utility for Windows Vista and higher. It presents usage information in different ways on its several different tabs:
Use Counts: usage summary by type and paging list
Processes: process working set sizes
Priority Summary: prioritized standby list sizes
Physical Pages: per-page use for all physical memory
Physical Ranges: physical memory addresses
File Summary: file data in RAM by file
File Details: individual physical pages by file
See the official webiste.
This mini tool can share some infos about windows opearating system, see:


marți, 28 aprilie 2026
duminică, 26 aprilie 2026
News : Google AI Plus in Romania excellent offer.
The promotional price of RON 13.99/month is an excellent offer to test the capabilities of the Gemini 1.5 Pro model.
It offers a massive context window (up to 2 million tokens), which means you can upload entire documentations or massive codebases.
Use with IDE for Development
You can use Gemini for development, but the experience differs depending on how you want to integrate it:
Google IDX: Google has its own cloud-based IDE (Project IDX) that natively integrates Gemini for auto-completion, code explanation, and unit testing.
Android Studio: Gemini is directly integrated to assist mobile app developers.
VS Code / IntelliJ: There is no official "Gemini" extension as ubiquitous as GitHub Copilot, but you can use the API included in the subscription or third-party extensions (such as Codeium or Continue) that allow configuring a Gemini API key to generate code directly in the editor.
Code Analysis: Thanks to the large context window, you can "copy-paste" 10-20 code files into the chat interface, and it will understand the architecture of the entire project, unlike other models that "forget" the beginning of the conversation.
See the official webpage.
Tools : Deluge Free Software.
I install the deluge yesterday, last used was on romanian filelist website long time ago, because I used into 2009 testing the torrents ... now magnets are more good.
NOTE : I don't agree that hacking should be used in laboratory conditions, but I agree with sharing ownership in accordance with creative commons licenses and access to information and its persistence in time and space.
Deluge is a lightweight, Free Software, cross-platform BitTorrent client.
- Full Encryption
- Web User Interface
- Plugin System
- Much more...
See the official website.
You can find share software with torrents and magnets files on the https://www.limetorrents.fun website.
Posted by
Cătălin George Feștilă
Labels:
2026,
ai tools,
artificial intelligence,
PC tools,
system monitor,
system tools,
tools
sâmbătă, 25 aprilie 2026
Tools : Material Maker
Material Maker is a procedural materials authoring and (experimental) 3D model painting tool, based on the Godot Engine. Materials and brushes are defined as graphs where nodes create or transform textures, and can be exported for the Godot, Unity and Unreal game engines.
Most nodes are defined as GLSL shaders, and when connecting them, Material Maker will generate combined shaders (instead of rendering an image for each node). It is also possible to create new nodes either by combining and grouping existing nodes, or by writing your own GLSL shaders.
Material Maker is available for Windows, Linux and MacOS.
See the official website.
vineri, 24 aprilie 2026
Tools : Quantum computers with artificial intelligence.
Today, I tested a new issue about the quantum computers theory and artificial intelligence.
Superconducting Quantum Computers — Circuit Quantum Electrodynamics (cQED) use qubits.
Photonic Quantum Computers — Linear Optical Quantum Computing (LOQC) use photons.
Let's see one "educational poster" created with artificial intelligence based.

marți, 21 aprilie 2026
News : Odin Programming Language
Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming.
Odin is the C alternative for the Joy of Programming.
Odin has been designed to be a pragmatic and evolutionary language, and as such, most people have come to appreciate the results of that, especially stability of language features.
The compiler currently supports compiling on:
- Windows x86-64/AMD64 (MSVC)
- Linux x86-64/AMD64 and ARM64
- MacOS x86-64/AMD64 and ARM64
- FreeBSD x86-64/AMD64 and ARM64
- NetBSD x86-64/AMD64 and ARM64
- OpenBSD x86-64/AMD64
- Haiku x86-64/AMD64 (experimental)
You can read more about this programming language on the official website.
Let's see one simple source code with odin:
package main
import "core:fmt"
main :: proc() {
program := "+ + * 😃 - /"
accumulator := 0
for token in program {
switch token {
case '+': accumulator += 1
case '-': accumulator -= 1
case '*': accumulator *= 2
case '/': accumulator /= 2
case '😃': accumulator *= accumulator
case: // Ignore everything else
}
}
fmt.printf("The program \"%s\" calculates the value %d\n",
program, accumulator)
}
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