2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
vineri, 3 iulie 2026
joi, 2 iulie 2026
miercuri, 1 iulie 2026
News : 500 free points - AI Cloud Plans.
Start creating with Reallusion AI Services for free. Choose the plan that best fits your needs, with a unified AI Points system that works across AI Studio, Video Mocap, and Headshot Image Generation.
See the official webpage.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
3D,
artificial intelligence,
design,
graphic,
graphics,
news,
Reallusion
Tools : use powershell scripting to fix python bad run windows store .
Use this powershell source code will fix the python command when start the windows store.
# Run first
# Set-ExecutionPolicy RemoteSigned -Scope CurrentUser
Add-Type -AssemblyName System.Windows.Forms
Add-Type -AssemblyName System.Drawing
# --- Create Form ---
$form = New-Object System.Windows.Forms.Form
$form.Text = "Python Path Fixer"
$form.Size = New-Object System.Drawing.Size(500, 300)
$form.StartPosition = 'CenterScreen'
# --- Label & Path Input ---
$label = New-Object System.Windows.Forms.Label
$label.Text = "Python Directory:"
$label.Location = New-Object System.Drawing.Point(10, 20)
$label.AutoSize = $true
$form.Controls.Add($label)
$txtPath = New-Object System.Windows.Forms.TextBox
$txtPath.Location = New-Object System.Drawing.Point(10, 45)
$txtPath.Size = New-Object System.Drawing.Size(460, 20)
$txtPath.Text = "C:\PythonInstall"
$form.Controls.Add($txtPath)
# --- Log Box ---
$txtLog = New-Object System.Windows.Forms.TextBox
$txtLog.Multiline = $true
$txtLog.ScrollBars = 'Vertical'
$txtLog.Location = New-Object System.Drawing.Point(10, 80)
$txtLog.Size = New-Object System.Drawing.Size(460, 130)
$txtLog.ReadOnly = $true
$form.Controls.Add($txtLog)
# --- Fix Button ---
$btnFix = New-Object System.Windows.Forms.Button
$btnFix.Text = "Check and Fix Path"
$btnFix.Location = New-Object System.Drawing.Point(10, 220)
$btnFix.Size = New-Object System.Drawing.Size(460, 30)
$btnFix.Add_Click({
$pythonFolder = $txtPath.Text
$pythonExe = Join-Path $pythonFolder "python.exe"
$txtLog.Text = "Checking: $pythonExe`r`n"
if (Test-Path $pythonExe) {
$txtLog.AppendText("[+] Python found. Updating PATH...`r`n")
$currentPath = [Environment]::GetEnvironmentVariable("Path", "User")
$pathParts = $currentPath -split ";" | Where-Object { $_ -ne $pythonFolder -and $_ -ne "" }
$newPath = "$pythonFolder;" + ($pathParts -join ";")
[Environment]::SetEnvironmentVariable("Path", $newPath, "User")
$txtLog.AppendText("[OK] Priority set successfully!`r`nPlease restart your terminal.")
} else {
$txtLog.AppendText("[ERROR] python.exe not found in the specified directory!")
}
})
$form.Controls.Add($btnFix)
[void]$form.ShowDialog()
Posted by
Cătălin George Feștilă
Labels:
2026,
powershell,
programming,
python,
python3,
script,
tool,
tools,
windows 10
marți, 30 iunie 2026
luni, 29 iunie 2026
duminică, 28 iunie 2026
News : Godot 4.7 is going to make your life so much easier! | Release overview .
... an old video 9 days ago, about Godot version 4.7 with the new features from the official youtube channel - Octodemy.
The best improvement for me is the shader preview, it's very useful in shaders from old projects.
What I don't like Godot doesn't have a very good conversion of old projects... I have unfinished projects from version 3.x.
Security : Hardened Architecture in seL4 - A Practical Alternative to SELinux.
The debate between SELinux and seL4 is not about features—it is about architecture. SELinux attempts to enforce MAC on a massive, complex kernel where 100% enforcement is impossible. seL4, by contrast, provides a hardened, formally verified microkernel where isolation is guaranteed at the lowest level. For high-assurance systems, seL4 represents a cleaner, more reliable, and mathematically sound alternative to traditional Linux security frameworks.
No, seL4 is not Linux. They are completely different things, built on opposite design philosophies.
Because seL4 is not Linux. It has no drivers, no TCP/IP stack, no filesystem, no GUI, no sockets, no browser engine. seL4 only provides isolation, capabilities, IPC, and scheduling.
Two ways to run a applications, browser,chat app on seL4:
- Run Linux as a virtual machine (like a sandbox) on seL4, this is the easiest method, and inside that Linux VM, you install Firefox, Chrome, or a chat app normally.
- This is the hard method because you build your own OS stack using CAmkES components, but gives maximum security. You must write every component yourself: network stack, TCP/IP, storage, GUI, browser engine or chat logic, crypto, input handling. There is no package manager, no apt, no yum, no pacman. You write components in C or Rust, describe them in CAmkES ADL, and compile the whole system into one image. Each part is a separate CAmkES component. The browser or chat app is just another component with no direct access to memory or devices.
The seL4 is a microkernel designed with a single objective: provable isolation. Its architecture is intentionally minimal, allowing every line of kernel code to be formally verified. This verification mathematically proves memory safety, correctness, and strict separation between processes. Unlike Linux, seL4 does not rely on policy layers or runtime hooks. Security is built directly into the kernel’s structure.
These components of seL4 include:
- Capability-based access control – resources are accessed only through unforgeable capabilities
- Minimal trusted computing base – a few thousand lines of code drastically reduce attack surface
- Strict process isolation – no shared global state, no implicit interactions
- Deterministic kernel behavior – predictable execution eliminates timing attacks
- User-space security services – policy engines run outside the kernel
In seL4, isolation is not a policy—it is a guarantee. A process cannot access memory, objects, or capabilities unless explicitly granted. This eliminates entire classes of vulnerabilities such as privilege escalation, buffer overflows, and unauthorized resource access.
The difference between seL4 and SELinux is architectural, not functional. SELinux adds MAC on top of a massive kernel. seL4 embeds isolation into the kernel’s foundation.
seL4 provides a hardened, formally verified architecture that guarantees isolation at the kernel level. SELinux, while powerful, cannot achieve 100% mandatory access control due to Linux’s monolithic design, shared global state, and lack of formal verification. seL4 solves these limitations by design, offering a minimal attack surface, strict capability-based access, and provable correctness. For systems requiring absolute security guarantees, seL4 stands as a technically superior alternative to SELinux.
SELinux implements MAC by applying policies to processes, files, sockets, and other kernel-managed objects. However, Linux is a monolithic kernel with millions of lines of code, dynamically loaded modules, and complex internal interactions. Because of this architecture, it is impossible to enforce MAC with absolute completeness.
If you want SELinux‑like fine‑grained control over access to resources, but in a seL4 system, you can model those permissions explicitly in CAmkES using a dedicated “Broker” component. Instead of relying on kernel‑level MAC hooks, the Broker becomes the single authority that decides which client component may access which resource, under which conditions, and at what time.
CAmkES known as Component Architecture for Microkernel‑based Embedded Systems is a framework for building seL4‑based systems as a set of static components wired together via well‑defined interfaces. Each component has explicit connections (RPC, dataports, interrupts), and the entire system’s structure is described in an architecture description language (ADL). At build time, CAmkES generates glue code and a CapDL specification that maps components to seL4 objects and capabilities, giving you precise control over who holds which capability.
This is one example for seL4, CAmkES Broker component ADL example with multiple workers:
component Broker {
provides DataPort mem_manager
uses seL4SharedData pool
}
component Worker {
dataport Buf(4096) data
}
component Worker2 {
dataport Buf(4096) data
}
assembly {
composition {
component Broker broker
component Worker worker1
component Worker2 worker2
connection seL4SharedData pool_conn(from broker.pool, to worker1.data)
connection seL4SharedData pool_conn2(from broker.pool, to worker2.data)
connection seL4DataPort mem_req1(from worker1.data, to broker.mem_manager)
connection seL4DataPort mem_req2(from worker2.data, to broker.mem_manager)
}
}The Broker is the only component with access to raw memory. Worker1 and Worker2 have no direct access. They can only send requests to the Broker. The Broker decides which worker receives access to which memory region. This is a capability graph, not a rule list. It is structurally enforced by seL4, not heuristically enforced like SELinux.
The Broker receives a request from a worker. It checks the size and then selects a region inside the raw memory pool. The worker never touches the pool directly. The Broker writes into the pool and may later share a capability or a mapped region with the worker. This is how seL4 enforces isolation: only the Broker has the capability, and only the Broker can delegate it.
Why SELinux cannot do this ? SELinux cannot enforce 100% mandatory access control because Linux is a monolithic kernel with millions of lines of code, drivers that bypass hooks, shared global state, and no formal verification. seL4 solves this by design: the Broker owns the capability, and no component can bypass it. The policy is structural, not textual.
Posted by
Cătălin George Feștilă
Labels:
2026,
operating systems programming,
programming,
security,
seL4,
selinux,
tool,
tools,
tutorial,
tutorials
sâmbătă, 27 iunie 2026
Tools : Perfetto - best system profiling, app tracing and trace analysis.
System profiling, app tracing and trace analysis.
Perfetto is an open-source suite of SDKs, daemons and tools which use tracing to help developers understand the behaviour of the complex systems and root-cause functional and performance issues on client / embedded systems.
Production-grade client-side tracing, profiling, and analysis for complex software systems.
This is open-source, portable and efficient, see the GitHub project repo and the official website.
Posted by
Cătălin George Feștilă
Labels:
2026,
development,
game programming,
linux,
Linux 32,
Linux 64,
programming,
tool,
tools,
windows 10
vineri, 26 iunie 2026
News : The last videos from ProtonPrivacy ...
I don't know why the youtube website make this custom matrix ... maybe is one update !? ... anyway, see :

joi, 25 iunie 2026
miercuri, 24 iunie 2026
marți, 23 iunie 2026
News : ESMA ask authorised under MiCA after 1 July 2026.
The European Union is entering a new regulatory era for digital assets, and the impact will be dramatic. Under the Markets in Crypto‑Assets Regulation (MiCA), all crypto‑asset service providers operating in the EU must obtain a full CASP licence by 1 July 2026. Any exchange or platform that fails to secure authorization will be legally required to stop serving EU customers.
According to recent analyses from industry observers and regulatory experts, fewer than 20% of existing crypto firms are on track to meet MiCA’s strict requirements. This means that over 80% of exchanges may be forced to exit the EU market once the transition period ends. The regulation introduces unified rules for consumer protection, operational transparency, custody standards, and stablecoin issuance—raising the compliance bar significantly.
The European Securities and Markets Authority (ESMA) has confirmed that the deadline is final and that no extensions will be granted. ESMA states that after July 1, “firms operating without authorization will be in breach of EU law and must cease their activities.
For EU users, this marks a major shift toward a safer but more regulated crypto environment. For exchanges, it is a race against time.
luni, 22 iunie 2026
duminică, 21 iunie 2026
News : Rux the new programming language.
Introducing Rux — a new fast compiled strongly typed programming language focused on performance, clarity, and modern development. In this video you will see: introduction to the Rux programming language, basic syntax examples, functions and strong typing, simple CLI workflow, vision and goals of the project. Rux is designed to combine: high performance, readable syntax, strong type safety, low-level control and modern tooling.
See the official website.
sâmbătă, 20 iunie 2026
vineri, 19 iunie 2026
joi, 18 iunie 2026
miercuri, 17 iunie 2026
News : Clearing Your Android Shell Screen with Keyboard Shortcuts ADB by Kris Occhipinti .
The official youtube channel of Kris Occhipinti is known now as DigitalMetal.
marți, 16 iunie 2026
Tools : a simple PowerShell script for UEFI, VeraCrypt, and more security information.
UEFI Secure Boot keys, used to sign the first stage boot loader, are expiring in June 2026
First, let's see this information that could highlight the intrusion capabilities of a hacking attack on an information system in time and space:
1. Secure Boot, even with old keys – protects BEFORE Windows starts
Secure Boot protects against:
- bootkits
- UEFI rootkits
- bootloader tampering
- malware that injects itself before Windows loads
It is a hardware + firmware protection, enforced by UEFI.
Even if your keys are old, Secure Boot is still:
- much safer than having Secure Boot disabled
- a firmware‑level protection
- impossible to bypass without physical access + complex attacks
Old keys do not mean “insecure”; it only means Microsoft will replace them in the future.
2. VeraCrypt System Encryption – protects AFTER the bootloader starts
VeraCrypt protects:
- the data on your disk
- the confidentiality of your files
- access to your system if someone steals your laptop
But it does NOT protect against:
- bootkits
- UEFI rootkits
- bootloader tampering
- firmware‑level attacks
Because VeraCrypt:
- replaces the Windows bootloader
- disables Secure Boot
- is not cryptographically signed for UEFI
- does not provide protection against pre‑boot attacks
One basic script created by copilot to show some info:
Add-Type -AssemblyName System.Windows.Forms
Add-Type -AssemblyName System.Drawing
$form = New-Object System.Windows.Forms.Form
$form.Text = "UEFI Bootloader Detector"
$form.Size = New-Object System.Drawing.Size(800,600)
$form.StartPosition = "CenterScreen"
$box = New-Object System.Windows.Forms.TextBox
$box.Multiline = $true
$box.ScrollBars = "Vertical"
$box.ReadOnly = $true
$box.Font = New-Object System.Drawing.Font("Consolas",10)
$box.Dock = "Fill"
$form.Controls.Add($box)
function Add-Line($text) {
$box.AppendText($text + "`r`n")
}
Add-Line "=== UEFI Bootloader Detector ==="
Add-Line ""
# Montăm partiția EFI
mountvol S: /s | Out-Null
Add-Line "EFI Partition Contents:"
$efi = Get-ChildItem S:\EFI -ErrorAction SilentlyContinue
foreach ($item in $efi) {
Add-Line " $($item.Name)"
}
Add-Line ""
Add-Line "=== Bootloader Detection ==="
# Windows Boot Manager
Add-Line ""
Add-Line "Windows Boot Manager:"
if (Test-Path "S:\EFI\Microsoft\Boot\bootmgfw.efi") {
Add-Line " ✔ Windows bootloader detected"
} else {
Add-Line " ✖ Windows bootloader NOT found"
}
# VeraCrypt
Add-Line ""
Add-Line "VeraCrypt:"
if (Test-Path "S:\EFI\VeraCrypt\DcsBoot.efi") {
Add-Line " ✔ VeraCrypt bootloader detected"
} else {
Add-Line " ✖ VeraCrypt bootloader NOT found"
}
# GRUB
Add-Line ""
Add-Line "GRUB:"
$grubPaths = @(
"S:\EFI\ubuntu\grubx64.efi",
"S:\EFI\fedora\grubx64.efi",
"S:\EFI\debian\grubx64.efi",
"S:\EFI\opensuse\grubx64.efi",
"S:\EFI\centos\grubx64.efi"
)
$grubFound = $false
foreach ($path in $grubPaths) {
if (Test-Path $path) {
Add-Line " ✔ GRUB detected at $path"
$grubFound = $true
}
}
if (-not $grubFound) {
Add-Line " ✖ GRUB not found"
}
# rEFInd
Add-Line ""
Add-Line "rEFInd:"
if (Test-Path "S:\EFI\refind\refind_x64.efi") {
Add-Line " ✔ rEFInd detected"
} else {
Add-Line " ✖ rEFInd not found"
}
# systemd-boot
Add-Line ""
Add-Line "systemd-boot:"
if (Test-Path "S:\EFI\systemd\systemd-bootx64.efi") {
Add-Line " ✔ systemd-boot detected"
} else {
Add-Line " ✖ systemd-boot not found"
}
# Fallback EFI
Add-Line ""
Add-Line "Fallback Bootloader:"
if (Test-Path "S:\EFI\Boot\bootx64.efi") {
Add-Line " ✔ Fallback bootloader detected (bootx64.efi)"
} else {
Add-Line " ✖ Fallback bootloader not found"
}
Add-Line ""
Add-Line "=== Detection Complete ==="
$form.ShowDialog()
Posted by
Cătălin George Feștilă
Labels:
2026,
artificial intelligence,
hack,
hacking,
open source,
powershell,
security,
source code,
tools,
tutorial,
tutorials,
UEFI,
VeraCrypt
luni, 15 iunie 2026
News : PRO GEOMETRIC MERMAID EDITOR – PYQT6 (v1.0) sell on gumroad
Today, I implemented a new system for selling my products, cheaper and more permissive, called: BUY AND HAVE MORE - SYSTEM. The idea is to have your product, specific tool, simple and good with a low price.
I used many programming languages: Python, C#, Godot, FASM...
I used artificial intelligence, I can use testing software ...
This is my system that will help users and developers by:
- using a low price for your tools
- help work of developers with low prices, nothing can be 100% free
- maintain the same software in time: on price, lifetime, and updates
- buy more products from users and me, send me your development tasks
- based on users asking who will have these products
- do you want a specific development: send me an email with your price
- you can ask even artist's work
- don't spend your time, just use my time at a low price
The first product on this system is PRO GEOMETRIC MERMAID EDITOR – PYQT6 (v1.0) sell on gumroad.
From sales, I will reinvest in my technical development, in producing source code and producing art, according to my skills.
See this simple video tutorial with this python project script.
Google Apps Script : simple gmail manager !
Today, if you can't afford a paid Google account, you can use Google Apps Script to create your own tools to help you. Here's an older example of an email manager that labels, groups, deletes emails, etc.

duminică, 14 iunie 2026
Tools : Mermaid AI.
Go from text to a living diagram in seconds, right where you work. Clear at a glance, quick to build, and made to evolve.
Now, Mermaid AI helps you build complex visuals from plain text, fix syntax errors, and more. Just type what you want – we'll take care of the structure.
The last blog post was 19 May 2026: Venn diagrams are maybe the most universally understood visualization in existence. Two overlapping circles. Everyone knows what they mean.
See the official website.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
artificial intelligence,
news,
tool,
tools,
website,
websites
sâmbătă, 13 iunie 2026
News : Google finance beta features.
Today, new google finance interface beta features. See this example screenshot :

vineri, 12 iunie 2026
joi, 11 iunie 2026
News : DiffusionGemma: The Developer Guide by Google.
Introducing DiffusionGemma, an experimental open 26B Mixture of Experts model that moves beyond traditional sequential generation to process and generate entire blocks of text simultaneously.
DiffusionGemma unlocks new value for developers:
- Generates 1,000+ tokens/sec on an NVIDIA H100 and 700+ tokens/sec on an RTX 5090;
- Optimizes non-linear workflows like code infilling, inline editing, and real-time self-correction;
- Comfortably within 18GB VRAM limits of high-end dedicated consumer GPUs when quantized;
- Supports native integration for MLX, vLLM, Hugging Face, and Unsloth with advanced NVIDIA NVFP4 kernel optimization;
See the official webpage.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
artificial intelligence,
DiffusionGemma,
google,
news
News : RAG framework by Google Research and Google Cloud.
Introducing our new agentic RAG framework. A collab with Google Cloud, our multi-agent workflow goes beyond standard RAG by breaking down complex enterprise queries & iteratively searching for sufficient context before generating dependable responses.
See the official webpage.
News : D4RT: A unified AI model for 4D scene reconstruction.
Introducing D4RT: A unified AI model for 4D scene reconstruction and tracking across space and time.
D4RT utilizes a unified transformer architecture to jointly infer depth, spatio-temporal correspondence, and full camera parameters from a single video. Its core innovation is a novel querying mechanism that sidesteps the heavy computation of dense, per-frame decoding and the complexity of managing multiple, task-specific decoders. Our decoding interface allows the model to independently and flexibly probe the 3D position of any point in space and time. The result is a lightweight and highly scalable method that enables remarkably efficient training and inference. We demonstrate that our approach sets a new state of the art, outperforming previous methods across a wide spectrum of 4D reconstruction tasks.
See the official webpage.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
artificial intelligence,
D4ART,
news,
website,
websites
News : new features on Visual Studio Code.
Today, some features for Visual Studio Code from last week.
Let's see this list with features:
- Mermaid diagrams are now built directly into VS Code.
- the latest Markdown preview improvements in VS Code, including a new diff view, link validation that catches broken references to headers and HTML IDs, and drag-and-drop support for images;
- Autopilot is now enabled by default and knows when a task is truly done, instead of stopping too early or looping too long;
- The integrated browser remembers your visited pages, surfaced as suggestions in the URL bar;
- Customize which toolbar actions stay persistently visible in the browser;
- Enterprise admins can centrally manage which agent plugins are available to their team;
- Bring your own models to VS Code with BYOK, now without requiring a GitHub Copilot account;
- Chronicle is a new experimental feature in VS Code that tracks your Copilot chat interactions in a local SQLite database.
- Claude Fable 5 is now rolling out in Visual Studio Code.
- Access your agent sessions from anywhere on the web, including the GitHub mobile app using Remote Sessions in VS Code!
Hope this help you developers.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
news,
tool,
tools,
Visual Studio Code
miercuri, 10 iunie 2026
News : Pioneer AI – What it is this different in workflow.
Pioneer AI – What It Is
- An AI system that detects where your current model fails and automatically retrains small specialist models on your own data.
- Works as a drop‑in replacement for OpenAI, Anthropic, or similar clients — same API, no migration needed.
- Continuously improves itself by mining real production failures and retraining in the background.
- Supports both encoder models (for extraction, classification, NER) and decoder models (LLMs for reasoning, coding, generation).
- Lets you download your fine‑tuned weights and datasets anytime.
What Makes Pioneer AI Different
- Automatically finds accuracy, cost, and latency gaps in your existing model without manual analysis.
- Trains multiple small specialist models for each use case instead of relying on one large general model.
- Provides full routing control so you decide when traffic goes to which specialist model.
- Runs a continuous improvement loop with no MLOps team required.
- Offers full audit trails, evaluation reports, and benchmark comparisons for every retraining cycle.
- Supports a wide range of open‑source and proprietary models under one unified API.
How It Fits Into a Workflow
- Upload your dataset or generate synthetic data.
- Run inference through Pioneer’s compatible endpoints.
- Fine‑tune specialist models automatically via LoRA.
- Evaluate performance and compare lift, cost, and latency.
- Deploy instantly with no cold‑start setup.
Tools : Put Love and Wonder Into Every Pixel.
Pixel engine built for those who love pixel art.
This tool will animate your image ...

Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
ai tools,
news,
online,
online tool,
pixelmotion,
tool,
tools
Tools : GitReverse online tool.
Reverse engineer a codebase into a prompt you can build from. Get Prompt. Manual control. Try example repos: Next.js. Openclaw. React. Supabase. Linux. You can ...
See this example on this URL.

Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
github,
GitReverse,
news,
online,
online tool,
tool,
tools
marți, 9 iunie 2026
News : G'MIC new current pre-release 3.7.7 .
G'MIC is a full-featured open-source framework for digital image processing, distributed under the CeCILL free software licenses (LGPL-like and/or GPL-compatible). It provides several user interfaces to convert / process / visualize generic image datasets, ranging from 1D scalar signals to 3D+t sequences of multi-spectral volumetric images, hence including 2D color images.
This new new current pre-release version 3.7.7 comes at 2026.06.08.
See the official website.
News : Vultr comes with most competitive pricing.
Led by veterans of the managed hosting business, we have taken our 20+ years of experience in complex hosting environments and made it our mission to simplify the cloud.
Vultr offers one of the clearest, most flexible, and most competitive pricing structures in the cloud space. The platform covers the full spectrum:
- Low‑cost VMs for small websites
- Optimized compute for serious applications
- Next‑generation GPUs (including NVIDIA Blackwell, H100, L40S)
- Bare Metal for maximum performance
- NVMe Storage, Object Storage, CDN, NAT, Load Balancers
- Serverless AI Inference
It is a platform focused on strong performance at a good price, especially compared to AWS, GCP, and Azure.
Let's see one example : vCPUs: 96 vCPUs, Memory: 256 GB,Bandwidth: 12.00 TB, Storage: 1280 GB, Prices: $3840.00/mo, $5.714/hr.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
news,
online,
online tool,
Vultr,
website,
websites
News : Release candidate: Godot 4.7 RC 1
We had a few false-starts along the way, but Godot 4.7 has at last reached the Release Candidate stage. This means that all of our planned features are locked-in, and no critical regressions remain. As such: production-ready environments can begin integrating at this time. HDR output support, the Godot Asset Store, drawable textures, and more are ready-to-roll in this bountiful update!
...
Please consider supporting the project financially, if you are able.
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part or full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
See the official blogger.
luni, 8 iunie 2026
Tools : New tool ImageX from Wise.
The known Wise team come with this great tool for images named Wise ImageX.
Makes photo enhancement effortless: repair and enlarge images, swap faces, colorize and enhance contrast, remove objects or watermarks with a smart eraser, outpaint to expand scenes, dehaze, compress without quality loss, and even create images from text. Fast, reliable results every time.
See the official website.
duminică, 7 iunie 2026
sâmbătă, 6 iunie 2026
News : Marsupilami 2: Salsa Palombia | Reveal Trailer | Trailer d'annonce
Marsupilami 2: Salsa Palombia | Reveal Trailer
Marsupilami 2: Salsa Palombia | Trailer d'annonce
Tools : Everything - fast search tool.
"Everything" is a search engine that locates files and folders by filename instantly for Windows.
Unlike Windows search "Everything" initially displays every file and folder on your computer (hence the name "Everything").
You type in a search filter to limit what files and folders are displayed.
See the official website.
Tools : Full config for Continue.dev on VS Code for NVIDIA Nemotron‑3 Ultra.
Today, tested NVIDIA Nemotron‑3 Ultra with Continue.dev on VS Code, let's see the main config setting for this:
name: Local Config
version: 1.0.0
schema: v1
models:
- name: Nemotron 3 Ultra
provider: openai
model: nvidia/nemotron-3-ultra
apiBase: https://integrate.api.nvidia.com/v1
apiKey: "YOUR_NVIDIA_API_KEY"
maxTokens: 4096
temperature: 0.2
completionModels:
- name: Nemotron 3 Ultra Completion
provider: openai
model: nvidia/nemotron-3-ultra
apiBase: https://integrate.api.nvidia.com/v1
apiKey: "YOUR_NVIDIA_API_KEY"
maxTokens: 256
temperature: 0.1
embeddings:
- name: Nemotron Embeddings
provider: openai
model: nvidia/nemotron-3-embed
apiBase: https://integrate.api.nvidia.com/v1
apiKey: "YOUR_NVIDIA_API_KEY"
contextProviders:
- name: file
provider: file
maxFileSize: 2000000
- name: git
provider: git
- name: terminal
provider: terminal
- name: clipboard
provider: clipboard
actions:
- name: Fix File
command: fix
description: "Fix issues in the current file using Nemotron 3 Ultra"
model: Nemotron 3 Ultra
- name: Refactor File
command: refactor
description: "Refactor the current file"
model: Nemotron 3 Ultra
- name: Explain Code
command: explain
description: "Explain the current file"
model: Nemotron 3 Ultra
- name: Generate Tests
command: tests
description: "Generate unit tests for the current file"
model: Nemotron 3 Ultra
Posted by
Cătălin George Feștilă
Labels:
2026,
artificial intelligence,
Continue.dev,
development,
programming,
tool,
tools,
VS Code
vineri, 5 iunie 2026
joi, 4 iunie 2026
miercuri, 3 iunie 2026
News : Tomb Raider: Legacy of Atlantis | Official Release Date Trailer
Tomb Raider: Legacy of Atlantis is coming February 12, 2027 to PlayStation 5, Xbox Series X|S, Steam and Nintendo Switch 2.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
news,
Nintendo Switch 2,
PlayStation 5,
Xbox Series X/S
marți, 2 iunie 2026
News : Warp and Oz - the Agentic Development Environment with orchestration platform.
Warp the Agentic Development Environment.
Get started with Warp, the Agentic Development Environment, and Oz, the orchestration platform for cloud agents.
Warp is an open source Agentic Development Environment that combines a modern, high-performance terminal with powerful agents to help you build, test, deploy, and debug code. Warp’s agents are powered by Oz, the orchestration platform for running agents locally or in the cloud at scale.
Oz Agent the orchestration platform
Every agent at your command.
Connect, orchestrate, and track fleets of agents to automate work and ship better software. Agent infrastructure for control with shared context, observability, and team administration.
See the official website.
Tools : Maxthon Browser.
Maxthon Browser is a versatile web browser known for its speed, security features, and rich functionality, including cloud-based services, ad blocking, and ...

luni, 1 iunie 2026
Tools : Best database, steam charts and calculator tools for players.
SteamDB is a free, independent database covering the entire Steam catalog. Player charts, price history across all regions, update histories, and detailed data for every product — kept current through fast, automatic updates.
Calculator page itself only temporarily caches the data you see on the page when you lookup a profile for up to an hour. We do not store historical changes of your data.
For badges pages, top game owners, and top levels pages we only store and show up to 2000 top public profiles. When a profile is looked up in our calculator, and we see that the profile is private, data about this profile will be deleted.
See this online tool on this webpage.
Tools : Bookmarks Organizer under Firefox browser.
With the Bookmarks Organizer it is easy to organize these readings. The Bookmarks Organizer can be found for more functional reading material, additional pages, duplicates and more!
Features:
- Finds broken bookmarks
- Finds duplicate bookmarks
- Finds unnamed bookmarks
- Broken bookmarks can be edited or deleted directly
- Detects redirects and offers automatic adjustment of individual or all redirects
- Whitelist feature to exclude bookmarks from future checks for broken bookmarks
- Internal skip list for domains known to be unvalidable for technical reasons

duminică, 31 mai 2026
sâmbătă, 30 mai 2026
vineri, 29 mai 2026
joi, 28 mai 2026
Tools : PerfCompare and Firefox Profiler tools.
The latest version of PerfCompare is now live! See the official website.
The latest version of the Firefox Profiler is now live! Check out the full changelog below to see what’s changed on the official website.
News : May 2026 Community Newsletter.
The Eclipse I.D.E. community comes with this : May 2026 Community Newsletter ...
See the official website.
miercuri, 27 mai 2026
Tools : Exercism - website for learning.
Develop fluency in 82 programming languages with our unique blend of learning, practice and mentoring.
Over 8,136 coding exercises. From "Allergies" to "Zebra Puzzle".
See the official website.
marți, 26 mai 2026
duminică, 24 mai 2026
News : ... another posts from the David a freelance artist.
... another posts from the David Revoy (nickname Deevad).
My name is David Revoy (nickname Deevad) and I'm a French artist living in the south of France near Montauban. I'll have soon 20 years of experience at working remotely as a freelance artist. My skills and expertise include illustration, art-direction, concept-art, storytelling and teaching. In short: I create artworks for comics, books, posters, board-games, video-games and movies. My clients are located all around the world. I'm working only with Free/Libre and Open-Source Software on a Gnu/Linux system, and that since 2009.

vineri, 22 mai 2026
News : Dev snapshot: Godot 4.7 beta 3.
It’s only been a little over a week since the release of 4.7 beta 2, but we’re dedicated to picking up the pace for snapshots in the latter stages of our pre-release cycles. This allows our users to get the most fresh slate possible for testing, and helps us suss out any reported issues that are no longer relevant at this time. The number of release blockers has only gotten smaller, but we’ll need your help to get over the finish line, so be sure to report anything that crops up in our latest snapshot: 4.7 beta 3.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
See the official blogger.
joi, 21 mai 2026
News : Get 2 social accounts free forever by Zernio with 15+ social networks
Zernio is a social media scheduling platform that lets you manage and publish content across all major platforms from a single API. Whether you're building a social media tool, automating your content workflow, or managing multiple brands, Zernio's API gives you complete control.
One unified API for 15+ social networks — publish, run ads, pull analytics, manage DMs. Pay-per-account beyond the free tier.
See more on the official website.
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
news,
programming,
web development,
Zernio
miercuri, 20 mai 2026
News : Voxel Studio - The Infinite Creativity Engine
Posted by
Cătălin George Feștilă
Labels:
2026,
2026 news,
3D,
news,
tool,
tools,
Voxel Studio,
youtube
Tools : LDPlayer - android emulator.
LDPlayer is an Android emulator that uses advanced core technology, offering high compatibility and extremely high frame rates, allowing gamers to run various high-performance, large-scale mobile games on their computers. Gamers can enjoy gaming on a large screen, with keyboard&mouse controls, gamepad support and other functions for a perfect experience. LDPlayer also supports macros, keymapping, and more, for all your gaming needs.
See the official webpage.
marți, 19 mai 2026
Shadertoy: buttons with effect - 001.
A simple effect on buttons with a little help of artificial intelligence.
// with a little help with artificial inteligence
// ============================================================================
// HELPER FUNCTIONS
// ============================================================================
// Matrix for 2D rotation (useful if you want to rotate internal effects)
mat2 rotate2d(float angle){
return mat2(
cos(angle), -sin(angle),
sin(angle), cos(angle)
);
}
// Signed Distance Field (SDF) for a rectangle with independent corner radii
// r.x = Top-Right, r.y = Bottom-Right, r.z = Top-Left, r.w = Bottom-Left
float sdRoundedBox( in vec2 p, in vec2 b, in vec4 r )
{
r.xy = (p.x > 0.0) ? r.xy : r.zw;
r.x = (p.y > 0.0) ? r.x : r.y;
vec2 q = abs(p) - b + r.x;
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
}
// ============================================================================
// MAIN SHADERTOY ENTRY POINT
// ============================================================================
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// 1. Normalize coordinates (from 0.0 to 1.0)
vec2 uv = fragCoord / iResolution.xy;
float ratio = iResolution.x / iResolution.y;
// 2. Define the Color Palette (Sci-Fi / Neon Theme)
vec3 backgroundColor = vec3(0.06, 0.06, 0.09); // Dark background
vec3 buttonBaseColor = vec3(0.05, 0.18, 0.35); // Base body fill color
vec3 neonBlue = vec3(0.27, 0.67, 1.0); // Sharp border stroke
vec3 aquaGlow = vec3(0.0, 0.95, 1.0); // Outer aura glow
vec3 finalColor = backgroundColor;
// 3. Split the screen into a 2x3 grid (2 columns, 3 rows) to show 6 variations
vec2 gridSize = vec2(2.0, 3.0);
vec2 gridId = floor(uv * gridSize);
// Localize UV coordinates inside each grid cell, and center the origin (0,0)
vec2 localUV = fract(uv * gridSize) - 0.5;
// Adjust aspect ratio locally for the 2x3 grid mapping
float localRatio = (iResolution.x / gridSize.x) / (iResolution.y / gridSize.y);
localUV.x *= localRatio;
// 4. Define Button Size (scaled for the 2x3 grid layout)
vec2 buttonSize = vec2(0.38, 0.13);
// 5. Initialize the corner radii vector
// Format: vec4(Top-Right, Bottom-Right, Top-Left, Bottom-Left)
vec4 cornerRadii = vec4(0.0);
// 6. Assign a different combination to each grid area (Rows from bottom=0 to top=2)
if (gridId.y == 2.0) // === TOP ROW ===
{
if (gridId.x == 0.0) {
// [TOP-LEFT]: All corners rounded equally (Standard Pill Button)
cornerRadii = vec4(0.07, 0.07, 0.07, 0.07);
} else {
// [TOP-RIGHT]: Sharp rectangular button (No rounding)
cornerRadii = vec4(0.00, 0.00, 0.00, 0.00);
}
}
else if (gridId.y == 1.0) // === MIDDLE ROW (THE LEAF DIAGONALS) ===
{
if (gridId.x == 0.0) {
// [MIDDLE-LEFT]: Leaf Style 1 (Top-Right and Bottom-Left rounded)
cornerRadii = vec4(0.15, 0.00, 0.00, 0.15);
} else {
// [MIDDLE-RIGHT]: Leaf Style 2 (Top-Left and Bottom-Right rounded)
cornerRadii = vec4(0.00, 0.15, 0.15, 0.00);
}
}
else if (gridId.y == 0.0) // === BOTTOM ROW ===
{
if (gridId.x == 0.0) {
// [BOTTOM-LEFT]: Tab Style (Top corners rounded only)
cornerRadii = vec4(0.08, 0.00, 0.08, 0.00);
} else {
// [BOTTOM-RIGHT]: Asymmetric single corner rounded
cornerRadii = vec4(0.00, 0.00, 0.16, 0.00);
}
}
// 7. Calculate the distance field for the current button shape
float d = sdRoundedBox(localUV, buttonSize, cornerRadii);
// 8. Render Button Body (Fill with a clean vertical light-to-dark gradient)
float fillMask = smoothstep(0.003, 0.0, d);
vec3 buttonBody = buttonBaseColor * (1.1 - (localUV.y + 0.5) * 0.4);
finalColor = mix(finalColor, buttonBody, fillMask);
// 9. Render Sharp Neon Border (Stroke)
float borderThickness = 0.004;
float borderMask = smoothstep(borderThickness, 0.0, abs(d)) * smoothstep(d, d + 0.004, 0.0);
finalColor += borderMask * neonBlue * 1.8;
// 10. Render Dynamic External Glow Effect (Pulses over time using iTime)
float pulse = sin(iTime * 3.5) * 0.12 + 0.88;
float glowIntensity = exp(-max(d, 0.0) * 28.0) * pulse;
finalColor += glowIntensity * aquaGlow * 0.5 * (1.0 - fillMask);
// 11. Render Internal Scanline Laser Effect
if (d < 0.0)
{
// Laser position sweeps horizontally across the local cell width
float scanSpeed = 0.5;
float scanX = fract(iTime * scanSpeed) * 2.2 - 1.1;
// Render the vertical beam profile
float scanlineWidth = 0.07;
float scanline = smoothstep(scanlineWidth, 0.0, abs((localUV.x / localRatio) - scanX));
// Add reflection overlay inside the button
finalColor += scanline * neonBlue * 0.45;
// Add inner vignette shadow
float innerShadow = smoothstep(-0.06, 0.0, d);
finalColor -= vec3(0.15) * innerShadow;
}
// 12. Draw grid lines to separate the 6 showcase zones clean
float gridLines = smoothstep(0.004, 0.0, abs(uv.x - 0.5)) +
smoothstep(0.004, 0.0, abs(uv.y - 0.3333)) +
smoothstep(0.004, 0.0, abs(uv.y - 0.6666));
finalColor = mix(finalColor, vec3(0.15, 0.15, 0.2), gridLines * 0.4);
// 13. Output processed pixels to screen
fragColor = vec4(finalColor, 1.0);
}Let's see the result:
Posted by
Cătălin George Feștilă
Labels:
2026,
online,
online tool,
shader,
shadertoy,
web,
web development,
website
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