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joi, 24 aprilie 2025

News : Chaos destructibles drive fluidsim in Unreal Engine, NinjaLIVE 2.0 pre-alpha

  • Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
  • Ninja could access Chaos mesh chunk data three ways:
  • 1. get chunk position data via Niagara Chaos Destruction DI
  • 2. get chunk SDF data via Niagara GeometryCollections DI
  • 3. get chunk pos via Blueprint, write to DataChannel, read DataChannel in Niagara