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sâmbătă, 1 iunie 2024

Blender 3D : news and normal map and displace modifiers.

I haven't worked with Blender 3D for some time, I found changes to the modifiers tools, here in the screenshot is how to get a displacement map.
The modifiers tools are used with subdivision and displace map with a gradient texture of white - gray and black, after obtaining the height level normal to the surface, it is applied and the geometry of the vertices is modified.