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duminică, 6 mai 2018

Blender 3D - EasyFX addon .

About this addon you can read and download it from here :
This addon come with this intro:
This is a free add-on for Blender which allows you to do post-production directly from the image editor, and EasyFX will automatically build your composition node tree.
  • Automatically builds your composition node-tree
  • Beginner friendly
  • Advanced users have the possibility to continue working on the generated node tree
  • Create stunning looking renders and animations!
Take a look to see how is working :

sâmbătă, 5 mai 2018

Unity3D : The Obi 3.4

This new release come with this news and features:
Obi is the first CPU-based real time unified physics framework:
  • Unified framework for character and interactive cloth, fluids, ropes...
  • Advanced editor tools
  • High performance multithreaded solver
  • Two-way interaction with rigidbodies, supports all collider types
  • From low budget, simple effects to extremely complex behavior
The main goal of this release is focuses on rendering particles and fluids.
The youtube channel can be found here.
You can see into the next video the good start of this asset into cloth simulations :

vineri, 4 mai 2018

The Tinkercad with 3D features.

This website come with this features:
Tinkercad is a simple, online 3D design and 3D printing app for everyone.
The development team try to help:
  • designers;
  • hobbyists;
  • teachers and kids
  • to make toys
  • prototypes
  • home decor
  • Minecraft models
  • jewelry 
  • ... the list is truly endless!
Take a look at this intro from official youtube channel :

joi, 3 mai 2018

The online tool for diagrams.

With this online tool you can start making flowcharts, charts , many type of diagrams and much more.
The goal of this tool is the online integrated features for diagrams with flexible share options.
You can try draw.io online tool for free and save your diagrams to Google drive , OneDrive or Device.
You can start by select your default diagram area from this list of option and create new diagrams:

  • Basic (1)
  • Business (11)
  • Charts (3)
  • Engineering (3)
  • Flowcharts (5)
  • Layout (3)
  • Maps (2)
  • Network (18)
  • Other (7)
  • Software (8)
  • Tables (4)
  • UML (8)
  • Venn (7)

This is the official youtube channel.
Take a look at this quick start video tutorial for a first impression :

luni, 30 aprilie 2018

The Marvelous Designer 3D tool .

The Marvelous Designer 3D software tool allows you to create clothing.
This tool use a cutting-edge design software , simulation , export and import files.
The base of this tool is patterns and simulation.
Also , this software come with this ranges of prices:
  • MONTHLY SUBSCRIPTION $ 50.00 Billed monthly Subscription users are eligible for the latest version from Archive
  • ANNUAL SUBSCRIPTION $ 300.00 arrow Save up to 50% Billed annually Subscription users are eligible for the latest version from Archive 
  • PERPETUAL $ 490.00 
A simple overview of this tool can be read here.
You can try it with a trial version.
I tested the trial version to see if this can be used into game programming area. It and here are some advantages and disadvantages:
  • advantages 
  1. this software can be used in the business area ;
  2. is simple to use to create cloths;
  3. the learning area is well documented;
  4. the store area comes with free prices;
  • disadvantages
  1. I did not find technical specifications for business area ;
  2. the export / import files has few options;
  3. is not focused on the game development side;
  4. the software is not often upgraded;

vineri, 27 aprilie 2018

News: The new release of GIMP 2.10 .

This new release come with this news: GIMP 2.10 is the result of six years of work that originally focused on porting the program to a new image processing engine, GEGL. However the new version ships with far more new features, including new and improved tools, better file formats support, various usability improvements, revamped color management support, a plethora of improvements targeted at digital painters and photographers, metadata editing, and much, much more.

This release include features that users have been asking the team all along:
  • New Unified Transform (rotating, scaling, perspective etc. in one go), Handle Transform, and Warp Transform (think Photoshop's Liquify) tools;
  • Processing with 16/32-bit per color channel precision, integer or float;
  • Gradient tool now allows on-canvas editing;
  • Digital painting improved with threaded painting, canvas rotation and flipping, new MyPaint Brush tool, symmetry painting;
  • Performance improvements for some filters thanks to multi-threading;
  • Improved support for TIFF, PNG, PSD, PDF, FITS;
  • Pre-processing of raw digital photos with darktable or RawTherapee at your preferences (more processors can be plugged);
  • Over 80 GEGL-based filters with on-canvas preview, including custom split before/after preview.
  • Exif, XMP, IPTC, DICOM metadata viewing and editing;
  • Newly added support for WebP, OpenEXR, RGBE, HGT;
  • Optional linear RGB workflow;
  • 15 new blending modes, including Pass-Through;
  • Color management rewritten and now a core feature, all color widgets are now color managed, ICC v3 profiles supported;
  • CIE LCH and CIE LAB color models now used in a few tools;
Read more about this news here.

The new Live Home 3D home build tool.

The development team come with this intro about this software:
Evolved from Live Interior 3D, the new Live Home 3D is advanced home and interior design software. Ever wished to design the house of your dreams on your Windows 10 device? Live Home 3D can deliver! This interior design software can assist both homeowners planning some home renovations and interior design professionals visualizing their projects.

The application can be used with this operating systems: iOS, Mac, Windows 10.
If you have another Windows OS the application cannot be downloaded.
You can read more about this software on official website.

Introducing Live Home 3D for Windows from BeLight Software on Vimeo.

marți, 24 aprilie 2018

Unity3D : ProBuilder tool .

The development team tell with this shot intro:
Prototype Rapidly: Build basic or advanced geometry, right in Unity, with zero creative barriers. Play Instantly: Playtest at any time, then edit immediately, and never leave Unity. No time (or sanity) wasted.
You can see many tutorials on official youtube channel, see this:

The install work into Asset Store tag area into your Unity 3D game engine.
You need to search with the word ProBuilder then use Download and Import buttons.
Next, You will see a window with all scripts and objects to import it ( use All and Import buttons).
After the tool is install you can see a folder into Asset area and you can use this tool from: Main menu - Tools - ProBuilder . This tool come with default 3D primitives and many features.

sâmbătă, 21 aprilie 2018

The new Blender 3D version 2.79b .

Today I tested the new Blender 3D software versin 2.79b and is working well.
I think the development team has worked hard and has done a great job with this version of Blender 3D software.
Here are some of the issues solved:
The new 2.79b is a Corrective Release
This corrective release only fixes a few serious bugs/regressions introduced in 2.79a fixes.
  • Due to various issues with drivers for AMD GCN 1.0 architecture, those cards are no longer supported for Cycles rendering
  • When using add-ons in Blender 2.79 that take advantage of the new data-block pointer properties, the resulting .blend files can't be opened in earlier versions of Blender. Attempting to open such .blend files in Blender 2.78c and earlier may crash.
  • Some Interface Themes may need to be reloaded to work properly.
  • The text color contained in layout.box() is now defined in User Preferences, Themes, Box section
  • Rig compatibility:
    • Changes to IK snapping may affect rigs that use non-uniform IK scaling. (rigs created in the 2.78 builds.)
  • During the 2.78 series: IK snapping was partly broken.
    • This has been fixed for Blender 2.79
    • Rigs created in Blender 2.78 may not be compatible with 2.79.
    • Rigs created in Blender 2.77 may still work.
  • When using the add-on Rigify, please note:
    • Compatibility is broken for this release. There's no guarantee rigs created in previous Blender versions will work correctly.
    • Rigs created in Blender 2.78 may not be compatible with 2.79.
    • Rigs created in Blender 2.77 may still work.
    • Save your work before attempting upgrading your rigs.

marți, 17 aprilie 2018

Hero - Grease Pencil 2.0 project of Blender team.

This video is made by the Blender team and is result of 2D graphic tool named Grease Pencil.
They presents a 3 minutes short film showcasing Blender’s upcoming Grease Pencil 2.0.
This tool works like a pen in the 3D area.
At the end of this video you can see the combined effects of 2D and 3D.
Now, 2D and 3D animations benefit from advanced technology that complies with the basic animation rules.
You can see it on official youtube channel :

vineri, 13 aprilie 2018

Using p5.js to create a progressbar .

This is an old tutorial about how to create a progressbar with processing.
To convert to p5.js you need to change the processing source code to javascript.
You can read about this conversion here.
In my example I change all variable types to var and I remove the frame.setTitle.
If you using the processing I.D.E. then you need to change from the right area from java to p5.js.
This will make a index.html file ( don't change this file).
This is the source code for p5.js and is working well:
// example progressbar 
// default variables for progressbar
// start the time for progressbar
var startTime; 
// counter progressbar 
var counter;
// maximum time progressbar
var maxTime; 
// boolean for the end progressbar 
var done; 
// settings for this example
function setup() { 
// set title of window
//frame.setTitle("Example progressbar | free-tutorials.org");
// window size and background color
// p5.js
createCanvas(640,130);
 
//size(640,130);
background(25); 
// set variables of progressbar
counter = 0; 
startTime= millis(); 
maxTime=int(random(1000,1976)); 
done=false; 
//end settings
} 
// draw all text and progressbar
function draw() { 
  // set same background color
  background(255); 
 
  // check end of progressbar fill
  if (counter-startTime < maxTime) {
  counter=millis();
  }  else { done=true;  }
  // create the color for fill progressbar
  fill(110,110,255);
  // no stroke for draw
  noStroke();
  // show all text variables and progressbar
  text("Progress bar blue - size 620", 230, 20); 
  rect(10,30,map(counter-startTime,0,maxTime,0,620), 30 );
  text("counter- startTime "+int(counter- startTime)+" ",10,80);
  text("maxTime "+ int(maxTime) +  " ", 10,100);
  text("map converted counter-startTime"+ int ( map(counter-startTime,0,maxTime,0,200)), 10,120);
  noFill();
 
  }
// reload the draw of progress bar 
function mousePressed () { 
  if (done) { counter = 0; startTime= millis();
  maxTime=int(random(1000,1976)); 
  done=false;
  }
}

joi, 12 aprilie 2018

The Sploder online game engine.

This online game engine named Sploder use Flash plugin to create and play 8 bits games.
Is very use to create games because has templates for 2D games:.
You can play many type of games like: RPG Games, Defense Games, Girls Games, Crafting Games, Puzzle Games and more.
The development team come with this infos about this game engine:
Sploder is a place where anyone can make games online and share them with the world. Make your own platformer games, space-themed shoot-em-ups, retro arcade games, and even complex physics-based puzzle games. No programming skill is necessary. All you need is a good imagination and a desire to be creative.

miercuri, 4 aprilie 2018

About Blender 3D and python API versus learners.

The last version of Blender 3D API come with many features and option to solve your issues.
Too many for a normal user.
For example: if you want to add some images into SEQUENCE_EDITOR this will help you.
From starting you need to know the last API and this may not be the last option.
The BlendDataImages(bpy_struct) - version 2.79 and can be used.
Another option is this function on the version 2.78 the scene.sequence_editor.sequences.new_image.
The good way is to have a good area of examples and tutorials into documentation.
This will solve many post on Blender 3D community area.

What I want to say is the desire of the developers to manifest themselves and not to maintain the user learning process.
Most API learners do not have the same speed of processing and learning as developers, especially if there are multiple and frequent changes.