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marți, 11 noiembrie 2025
News : GDevelop version 5.5.245 - new changes.
GDevelop can be used to build 2D, 3D, multiplayer games or even apps. It works anywhere: smartphones, tablets, laptops or desktop computers.
One free account and three with prices. New changes on the version 5.5.245.
News : itch.io website with godot shader example demo.
Itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024. See the wikipedia article.
Example of godot xe1a - itch.io website.

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Cătălin George Feștilă
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News : Picsart Vibe Design: Introducing Picsart Assistant and Picsart Flows
With over a billion downloads, Picsart isn’t just the world’s largest creative platform; we’re also the fastest growing.
News : ShaderBoy with google access ... bad or not?
In the web area, all sorts of propagated coincidences and implementations have started to appear. Here is a website that allows you to work with shaders and offers Google access functionality.
Because there are ongoing discussions about global security solutions and some security software developers have newer business implementations... I maintain my opinion that accessing a website with Google access, without knowing what access you are granting, for example: your photos, blogs, documents, is not a very good idea. Managing a large flow of Google accesses on a single account is difficult, which is why, in the case of hacking, using a traditional password will compromise only a single account.
Customizing access through Google, any other quirky ideas, and all kinds of duplicated accounts lead to rejections and blocks in web consumer psychology.
If you press no, then you are sure is works good ? https://shaderboy.net/app/.

luni, 10 noiembrie 2025
duminică, 9 noiembrie 2025
Godot : Custom Inspectors and Drawers in Godot with C#
Custom inspectors and drawers in Godot C# were introduced through workarounds and external plugins, especially after version 4.0, with notable improvements in 4.4.x .
They allow developers to customize how properties are displayed in the Godot editor, but implementation in C# is more complex compared to GDScript.
Version History
- Godot 3.x: No official support for custom inspectors in C#; only GDScript had limited customization options.
- Godot 4.0: Introduced a more robust plugin system via
EditorPlugin, but C# integration was still limited. - Godot 4.4: External solutions like godot-mono-better-inspector enabled attribute-based customization in C#, similar to Unity.
Advantages
- Allows customized display of properties in the editor.
- Improves user experience for designers and developers.
- Makes complex data structures easier to visualize and manage.
- Enables intuitive UI creation for editor tools.
Disadvantages
- More difficult to implement in C# than in GDScript.
- Requires external plugins or additional code for integration.
- Debugging can be challenging when inspector logic fails.
- Limited official support for C# compared to GDScript.
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