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duminică, 9 noiembrie 2025

Godot : Custom Inspectors and Drawers in Godot with C#

Custom inspectors and drawers in Godot C# were introduced through workarounds and external plugins, especially after version 4.0, with notable improvements in 4.4.x .
They allow developers to customize how properties are displayed in the Godot editor, but implementation in C# is more complex compared to GDScript.
Version History
  • Godot 3.x: No official support for custom inspectors in C#; only GDScript had limited customization options.
  • Godot 4.0: Introduced a more robust plugin system via EditorPlugin, but C# integration was still limited.
  • Godot 4.4: External solutions like godot-mono-better-inspector enabled attribute-based customization in C#, similar to Unity.
Advantages
  • Allows customized display of properties in the editor.
  • Improves user experience for designers and developers.
  • Makes complex data structures easier to visualize and manage.
  • Enables intuitive UI creation for editor tools.
Disadvantages
  • More difficult to implement in C# than in GDScript.
  • Requires external plugins or additional code for integration.
  • Debugging can be challenging when inspector logic fails.
  • Limited official support for C# compared to GDScript.