Custom inspectors and drawers in Godot C# were introduced through workarounds and external plugins, especially after version 4.0, with notable improvements in 4.4.x .
They allow developers to customize how properties are displayed in the Godot editor, but implementation in C# is more complex compared to GDScript.
Version History
- Godot 3.x: No official support for custom inspectors in C#; only GDScript had limited customization options.
- Godot 4.0: Introduced a more robust plugin system via
EditorPlugin, but C# integration was still limited. - Godot 4.4: External solutions like godot-mono-better-inspector enabled attribute-based customization in C#, similar to Unity.
Advantages
- Allows customized display of properties in the editor.
- Improves user experience for designers and developers.
- Makes complex data structures easier to visualize and manage.
- Enables intuitive UI creation for editor tools.
Disadvantages
- More difficult to implement in C# than in GDScript.
- Requires external plugins or additional code for integration.
- Debugging can be challenging when inspector logic fails.
- Limited official support for C# compared to GDScript.