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joi, 30 noiembrie 2017

The appleseed version 1.8.0 - beta released.

The appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects and is developed by a small team from VFX industry.
The day of November 28, 2017 come with this news: We’re proud to announce the release of appleseed 1.8.0-beta, the eighth release of our beta program and the 31th release since the first alpha in July 2010.
This tool supports:
  • fully programmable shading via Sony Pictures Imageworks’ Open Shading Language (OSL);
  • RGB/spectral/mixed rendering;
  • fast and robust transformation and deformation motion blur;
  • state-of-the-art ray traced subsurface scattering;
  • exhaustive Python and C++ APIs;
  • ... and many other production-oriented features.

You can read more on official website.
The next video from official vimeo channel is an old basic tutorial of appleseed software.

sâmbătă, 25 noiembrie 2017

Sketchware - scratch IDE for Android applications.

The term of Scratch IDE come like a free visual programming language with visual forms.
The Sketchware mobile application is a IDE for Android applications.
You can make easy and fast application , show the source code and test it with your android .
The application can be found on google play.
You can see that into the next video from official youtube channel.

vineri, 24 noiembrie 2017

The Hexels tool creative suite .

The development team tell us about this tool:

Hexels is a creative suite for grid-based painting, animation, and design. The Hexels canvas is a paintable grid of geometric shapes that lets artists create complex designs with the stroke of a brush. It is a new kind of vector workflow, a friendly playground for the beginning artist, and a versatile tool in the hands of a professional.
The price now is the $24.50 and you can read and download it from official website.

luni, 20 noiembrie 2017

Maps with telnet .

The MapSCII use telnet to show you whole world into your console.
The project can be found here.
To test it just run this telnet command with your linux or use PuTTY on Windows:
telnet mapscii.me

vineri, 17 noiembrie 2017

Love2d - the most simple game engine with Lua programming language .

The development team tell us about this software:
Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
Even if they say it is a framework, most of them who use it already consider it a game engine. You can download it and read about this game engine on the official website After download you need to create a project folder and put the lua scripts for love .
I named this folder test.
I add to this folder one transparent image from internet with the filename: oldpaper.png, see next image:

I create a file named main.lua and I add this lua script:
local imageFile

function love.load()

    imageFile = love.graphics.newImage("oldpaper.png")
end

function love.grid_text()
local gx = 0 
local gy = 0
local g = 0
 while g ~= 100 do
    love.graphics.line( gx, 0, gx, 10)
    love.graphics.setColor( 111, 255, 255 )
    love.graphics.line( 0, gy, 10, gy)
    love.graphics.setColor( 111, 255, 255)
    gx=gx+50 
    gy=gy+50 
    g=g+1
 end
    love.graphics.setColor( 16, 5, 255)
    love.graphics.print("Hello world ! Lua and Love 2D for games !", 290,400)
    love.graphics.setColor(0, 0, 0)
end

function love.draw()
    love.graphics.setBackgroundColor(0, 0, 0)
    love.grid_text()
 -- this displays the normally colored image
    love.graphics.setColor(255, 255, 255, 255)
    love.graphics.draw(imageFile,250,100)
end

Run it outside of test folder with:
 love.exe test
The result of this code is this screenshot.

duminică, 12 noiembrie 2017

Unity 3D and the Puppet2D tool .

This tool can help you to animate sprites with Unity 3D.
You can create 2D skeletons, skin your characters to the bones, and create really easy to use controls that make animating 2D characters.
The tool come with this price $30.00 from this link.
First you need to create a 2D project into Unity 3D.
After you download this tool into your Unity 3D  then you can deal with this tool.
The main goal is to assemble sprites into a character and then create the desired animation.
Then the animation will be embedded in your project just like any animation.
See the next tutorial from official youtube channel of  Puppet2D tool:

miercuri, 8 noiembrie 2017

The Mischief 2.1.5 - another drawing tool.

This is tool come free and you can use a paid version.
The paid version come with one price $25 more features :  presets, a full color palette, layers, and export to PSD files.
This allows you unlimited freedom to sketch, create and save brushes, hot keys and shortcuts.
You can used with Windows 7/8 and Mac OS X. I tested with Windows 10 and works great.
The output of your project is filename with the extension named .art .
The result of your work can be export like .pdf , .jpeg or .pds files.
The free version I don't see the copy paste option, but you can use export to save your drawing image.
This application come with few feature in the free version.

sâmbătă, 4 noiembrie 2017

The MediBang Paint - free drawing and animation software tool.

Today I show you another free drawing tool named: MediBang Paint .
The MediBang Paint is a FREE lightweight digital painting and comic creation software.
This tool comes loaded with brushes, fonts, pre-made backgrounds, and other resources,like :
  • Cloud features
  • tool for comics 
  • materials
  • Fonts
  • Group Project 
  • and Paint Gallery
You can used with your device: PCWin/Mac, iPad, iPhone or Android.
The official youtube channel can be found here.

duminică, 22 octombrie 2017

News: C# IN GODOT game engine.

The development team come with this news:
In order to bring C# programming to Godot, we are embedding the Mono runtime into the engine. As of alpha2, Godot is using Mono 5.2 and C# 7.0 is supported.
I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.

One example of script it's that script class show by the development team :
// Coin.cs
using Godot; // Namespace that contains all Godot types

// Class Coin has same name as its file. Godot will detect it
public class Coin : Node
{
    public override void _Ready()
    {
        GD.Print("Hello, Godot!");
    }
}
Read more about this at official website .

sâmbătă, 14 octombrie 2017

News: The new released Krita version 3.3.1 .

The Krita development team tell us:

Published    10/11/2017

Today we are releasing Krita 3.3.1, a bugfix release for Krita 3.3.0. This release fixes two important regressions:

Krita would crash if you would restart Krita after closing Krita with the reference images docker set to floating
Krita 3.3.0 could not read .kra backup files or .kra files that were unzipped, then zipped up manually.
Additionally, there are the following fixes and improvements:

Fix a crash when creating a swap file on OSX (Bernhard Liebl).
Merge down does not remove locked layers anymore (Nikita Smirnov)
Various performance improvements, especially for macOS (Bernhard Liebl)
Improve the look and feel of dragging and dropping layers (Bernhard Liebl)
Improve the tooltips in the brush preset selector (Bernhard Liebl)
Fix a memory leak in the color selectors (Boudewijn Rempt)
Fix rotation and tilt when using the Windows Ink api (Alvin Wong)
Don’t allow the fill tool to be used on group layers (Boudewijn Rempt)
Add brightness and contrast sliders for textured brushes (Rad)
Add paste-at-cursor (Dmitry Kazakov)
Improve performance of the cpu canvas (Alvin Wong)
Fix a crash on closing Krita when there is something on the clipboard (Dmitry Kazakov)
Add a button to open a file layer’s image in Krita (Wolthera van Hövell tot Westerflier)

You can read more about this new version of Krita software and download it from here.

luni, 9 octombrie 2017

Blender 3D - simple gold material .

This tutorial show you how to make a simple gold material with Blender 3D - version 2.79 .
The base of this tutorial come from this link.
Open a new scene and add your object. Select the render from Blender Render to Cycles Render from top of the Blender 3D software.
Create a new material click on Use Nodes button from Material tab.
The next step is to chose screen layout to Compositing.
You will see a Node Editor and set this to Shader to edit your material.
In this window you can change the material object from default Diffuse BSDF to new gold material. 
Use Shift A keys to search and add all you need to make the gold material.
This is the result of nodes for this material:

sâmbătă, 7 octombrie 2017

Big prizes in objects .

Here's a contest for lovers around the world with awards prize graphics.
The website team tell us about this contest:

  Once upon a time in a land far, far away, there was a tiny kingdom hidden away in the mountains. And while its people were happy and led good lives, in the back of their minds there was always the worry about what might be at the other side of the mountains… 

Welcome to our new community contest! We’ll be going back to medieval times to explore castles, medieval towns, knights, and perhaps… dragons? Anything is possible in this Medieval Fantasy!

See this link.

miercuri, 4 octombrie 2017

Blender 3D - Open Shading Language tutorial - part 001 .

Using this tutorial about Open Shading Language, you can try a glass shader. The source code show a simple use for Fresnel equations. The backfacing() and raytype() are two functions that provide the shader some information about the state of the renderer and the scene at the time of evaluation. I used just backfacing(), because is a raw example of this Fresnel equations. As you can see the I, N, eta inputs from Fresnel_Dielectric() is used to get a result variable fr. The all result of this shader is bsdf like a equation. See the next code:
#define IOR_THRESHOLD 1.000000001

float Fresnel_Dielectric(vector i, normal n, float eta)
{
//see https://en.wikipedia.org/wiki/Fresnel_equations
    float c = fabs(dot(i, n));
    float g = eta * eta - 1 + c * c;
    float result = 1.0;
    
    if (g > 0) {
        g = sqrt(g);
        float a = (g - c) / (g + c);
        float b = (c * (g + c) - 1) / (c * (g + c) + 1);
        result = 0.5 * a * a * (1 + b * b);
    }
    
    return result;
}

shader glass(
    color diffuse_col = 1.8, 
    float ior = 1.45, 
    output closure color bsdf = 0)
{
    float real_ior = max(ior, IOR_THRESHOLD);
    float eta = backfacing()? 1.0 / real_ior : real_ior;
    float fr = Fresnel_Dielectric(I, N, eta);
    
    bsdf = diffuse_col * (fr * reflection(N) + (1.0 - fr) * refraction(N, eta));
}

luni, 2 octombrie 2017

The Skanect software tool for 3D .

The official website come with this intro:
With Skanect, capturing a full color 3D model of an object, a person or a room has never been so easy and affordable. Skanect transforms your Structure Sensor, Microsoft Kinect or Asus Xtion camera into a low cost 3D scanner able to create 3D meshes out of real scenes in a few minutes. Enter the world of 3D scanning now!
Come with free and paid solution, need a good 3D sensor ( see official features on web) and GPU with CUDA.
I install this software and has a good interface.

duminică, 1 octombrie 2017

The Storyboarder free tool.

The development team tell us about this free tool named Storyboarder:
Storyboarder makes it easy to visualize a story as fast you can draw stick figures. Quickly draw to test if a story idea works. Create and show animatics to others. Express your story idea without making a movie.
...
Wonder Unit is a studio that makes movies. We spend a lot of time in creative development, building tools, and being smarter about creating the best stories.
This tool come with six simple drawing tools , boards (add a board, draw, duplicate, copy, paste) and metadata for a board (duration, dialogue, action and note).

How can be used this tool? 
You can start with your script or an empty board.
Then just draw each board and add all settings like: duration, dialogue, action and note.
You can export your work to Premiere, Final Cut, Avid, PDF, or Animated GIF.
You can edit your board with Photoshop.
You can improve this software with your source code using github.com - storyboarder.
You can download it from official website.

sâmbătă, 30 septembrie 2017

The EaselJS java script libraries.

The team development teel us:
A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
  • EASELJS - working with the HTML5 Canvas;
  • TWEENJS - for tweening and animating HTML5 and JavaScript properties;
  • SOUNDJS -  work with audio on the web;
  • PRELOADJS - manage and co-ordinate the loading of assets and data;
These javascript libraries are used and used to create web content for all modern desktop and mobile browsers.
To include the EaselJS libraries in your project by linking to the CreateJS CDN it is necessary to link them with script tag :
src="https://code.createjs.com/easeljs-0.8.2.min.js"
The official site offers readers only some modest demo about the capabilities of these libraries for creating web content.

miercuri, 27 septembrie 2017

Blender 3D - Open Shading Language tutorial.

Today, I will show you how to use the Open Shading Language with Blender 3D version 2.79.
Use the Scripting area from Screen layout and Cycles for rendering.
Select from Render tab and check the option:Open Shading Language.
Add your object to test this tool.
For example you can use the default Cube.
Add a material to this object.
The Scripting area from Screen layout come with editor text.
Use Templates - > Open Shading Language -> Empty Shader and add this OSL script:
shader marble (color Col = .5, float freq = 1.0,  
           output color result = 0)  
{  
float sum = 0;  
float freq_value = freq;  

point pixel_shader = transform ("object", P);  
for (int i = 0; i < 6; i++)   
{  
    sum = sum + 1/freq_value * abs(.5 - noise( 4 * freq_value * pixel_shader)) ;  
    freq_value = 2 * freq_value;  
}  
result = Col * sum;  
}  
Save this script into your folder . Add a OSL script interface into Node Editor using : Add -> Script -> Script.
This will come with a open dialog icon to add your OSL script.
Link result to Color from your material Diffuse BSDF. All this steps I tell you is on the next image:

marți, 26 septembrie 2017

The Gimp version 2.9.6 devel .

Today I tested the new devel tool Gimp version 2.9.6 from official website .
For me this graphic tool was stable.
I used version 2.9.6 for windows OS.
I don't test scripts just some of basic features.
Come with a funny install application and a good message for users.
The interface is same but with a dark theme.
The shortcuts keys are the same ( I don't see many changes).
For development option is this GIMP output.
When the application is start show me some errors, so I send all infos to development team.
I used this tool in the past and is great , free , easy to use and with many options.
If you know the interpreting language called Scheme the will love to scripting your Gimp tools.

luni, 25 septembrie 2017

News: Blender 3D - version 2.79

The Blender 3D is an open source software with a great team.
They tell us about this new released version of Blender 3D:
These are the release notes for Blender 2.79, released September 12th, 2017.
  • Denoiser
  • PBR Shader
  • Shadow Catcher
  • Filmic Color Management
  • Faster AMD OpenCL
  • over 700 bugs fixed
  • so much more!
Some features can be found here.
You can also download this 3D software from here.

After you download it, you need to run the install executable for Windows.
If you use a Linux OS then you just run it with: ./blender.
You can the windows of this 3D software tool into the next image:
The next step is to set the Blender 3D from menu: File -> User Preferences ( or use keys Ctr - Alt - U ).
First step:
 - set your CPU or graphic card - GPU into System tab;
 - set your addons to see if works with this version;
 - test all this with a simple example but using all renders: ( Blender, Cycles and Blender Game); 

Some addons I used: ANT Landscape, animation-nodes, blam, blender-light-studio, mira-tools, uvsquares. 
You can find more about this addons blenderartists website.

joi, 21 septembrie 2017

News: Krita 3.3.0 – first release candidate.

This release come with some improvements and features:
  • support for the Windows 8 event API;
  • hardware-accelerated display functionality to optionally use Angle on Windows instead of native OpenGL;
  • some visual glitches when using hi-dpi screens are fixed
  • several new command line options;
  • the performance improvements and selections are fixed;
  • the system information dialog for bug reports is improved
You can read more about this release here.

marți, 19 septembrie 2017

Using processing.js to test ControlP5 .

The ControlP5 is a gui library written by Andreas Schlegel for the programming environment processing.
You can add this library open the processing IDE and under menu select Tools -> Add Tool ... . Use editbox to search the library named ControlP5 .
You can find many examples on official website.
Let's see how is look the Textarea GUI using processing IDE - official website example:


duminică, 17 septembrie 2017

Create 3D text with HTML 5 .

This is the result of this tutorial:

The example is simple and use two ways to draw text.
First use a function how make the text by using index variable to put on canvas same text.
The next use function strokeText to add to canvas the text.
The onload function is used to put on canvas all you need to see.
This is the source code for java script I used into head HTML5 tag :
window.onload = function(){
 var canvas = document.getElementById("3dCanvas");
 var canvasWidth = canvas.width;
 var canvasHeight = canvas.height;
 var ctx = canvas.getContext("2d");
 ctx.font = "20pt Verdana";
 ctx.fillStyle = "black";
 ctx.textAlign = "center";
 // first
 drawTextInCanvas(ctx , "graphic-3d.blogspot.com", canvasWidth/2, canvasHeight/2, 4);
 // the next
 ctx.strokeText('... read this website !', 150, 150);
};

function drawTextInCanvas(ctx, mytext, wdth, hght, dpth){
 var index;
 for (index = 0; index < dpth; index++) {
  ctx.fillText(mytext, wdth - index, hght - index);
 }

 // shadow casting in bottom layers
 ctx.fillStyle = "#30F30F";
 ctx.shadowColor = "black";
 ctx.shadowBlur = 6;
 ctx.shadowOffsetX = dpth+ 2;
 ctx.shadowOffsetY = dpth+ 2;
 ctx.fillText(mytext, wdth - index, hght - index);

}
Then add the canvas tag into body tag with this :
id="3dCanvas" width="400" height="200" style="border:1px solid black;"

Website tool for chemical data and infos.

Another website tool for chemical graphics and cheminformatics library.
The development team tell us:
The ChemDoodle Web Components library is a pure Javascript chemical graphics and cheminformatics library derived from the ChemDoodle® application and produced by iChemLabs. ChemDoodle Web Components allow the wielder to present publication quality 2D and 3D graphics and animations for chemical structures, reactions and spectra. Beyond graphics, this tool provides a framework for user interaction to create dynamic applications through web browsers, desktop platforms and mobile devices such as the iPhone, iPad and Android devices. This library also has complete access to the entire ChemDoodle desktop API through AJAX, allowing for quick access to one of the most robust chemical graphics and informatics packages in existence directly through Javascript. The goal of the project is to utilize the next-generation HTML5 technologies to power the scientific and educational applications of the future. iChemLabs is dedicated to funding, developing and hosting this library and has released it for free under the open-source GPL license. By releasing ChemDoodle Web Components open-source, yet continuing to financially support the library, iChemLabs ensures that the next generation of scientific applications is easily achievable by academia, government and industry, and helps to make sure that the cost of education decreases while using the web to further spread science.
This tool can be found on this website.

sâmbătă, 16 septembrie 2017

The Santa Tracker website for kids.

This website will help with the education of the children and more so will prepare you for the winter holidays.
Start in this adventure by clicking on the icon with the upper left lines and you have access to Santa's surprises.

vineri, 15 septembrie 2017

Using processing.js to make a rotating ball effect .

This tutorial show us how to make a rotating ball effect. You can see the background is not black and the reason is the background is set just into setup function. Another part of this effect is the rect function from draw. This rect will clean the ball. The ball is a ecllipse function with a size a 10. The pushMatrix function pushes the current transformation matrix onto the matrix stack.
float angle;
int dist_ball = 100;

void setup() {
  size(800, 600);
  background(0);
}

void draw() {
  fill(20,20);

  noStroke();
  rect(0,0,width, height);
  fill(255);

  translate(width/2, height/2);

  rotate(angle);

  pushMatrix();
   rotate(angle);
   translate(dist_ball,0);
   ellipse(0, 0, 10, 10);
  popMatrix();
 
  angle += 0.1;
}
The result is this effect:

Chrome - fix WebGL issue.

This error can be show you with Chrome browser.

To fix this you need to try this ways :
First, You need to open into browser settings into new tab: chrome://settings .
See if the Use hardware acceleration when available under Advance is set to True, if not then set this to True .
Take a look at chrome://gpu into new tab and see if is something with red color.
This may be a problem and try to see what is this error. Also check the chrome://flags and wee the WebGL options you have it.
For example: I fix my WebGL by enabling the WebGL Draft Extensions even the webgl CheckerImaging: Disabled is show with the red color on tab chrome://gpu.
This can be enable under chrome://flags.
The WebGL Draft Extensions Mac, Windows, Linux, Chrome OS, Android allow us:
Enabling this option allows web applications to access the WebGL Extensions that are still in draft status.

miercuri, 13 septembrie 2017

Using processing.js to make a clock.

Is a simple way to make and test processing.js online by using this online tool.
First you need to sign in into your account and use button : Create a Sketches .
This will open your open the editor. Now you need to add this source code:
void setup() {
  size(200, 200);
  stroke(10);
  smooth();
}
void draw() {
  background(255);
  fill(0);
  noStroke();
  // Angles for sin() and cos() start at 3 o'clock;
  // subtract HALF_PI to make them start at the top
  ellipse(100, 100, 160, 160);
  float s = map(second(), 0, 60, 0, TWO_PI) - HALF_PI;
  float m = map(minute(), 0, 60, 0, TWO_PI) - HALF_PI;
  float h = map(hour() % 12, 0, 12, 0, TWO_PI) - HALF_PI;
  stroke(255);
  strokeWeight(1);
  line(100, 100, cos(s) * 72 + 100, sin(s) * 72 + 100);
  strokeWeight(2);
  line(100, 100, cos(m) * 60 + 100, sin(m) * 60 + 100);
  strokeWeight(4);
  line(100, 100, cos(h) * 50 + 100, sin(h) * 50 + 100);
}
The source code is simple:

  • one first function setup will set size area and some line settings; 
  • the draw function loops continuously to draw your work. 

Into the draw function I create a clock design and the movement is follow by time.
Because this is analog clock , I used sin functions to move the line to show the analog clock hands for time.
Take a look into the right area and will see three vertical dots.
Use mouse and a side panel will show you. In this panel you can set Settings and upload Files.
The Settings will come with the Mode to set the javascript - P5js/Processingjs and Tabs to show/hide your work.
Let's see how is working:

marți, 12 septembrie 2017

The Lithosphere Terrain Generator.



This is a 3D software for terrain generator named lithosphere.
Is simple to use it because use nodes.
You to create and export material textures and heightmaps intended for use in realtime graphics applications.

Features

  • Realtime terrain modification
  • Save/Open of scene.lth files
  • Simplex noise height source
  • Wind and Erosion algorithms
  • Gaussian Filtering
  • Mixing and Adjusting
  • Mathemathical operators
  • Float array and DXF mesh export
  • PNG texture export

Requirements

Lithosphere requires a fast computer and graphics card to operate. It also requires specific opengl compatibility
  • OpenGL shading language version 1.20
  • GL_ARB_texture_float
  • GL_ARB_pixel_buffer_object
  • GL_ARB_vertex_buffer_object
  • GL_ARB_framebuffer_object

Recommended system specs

  • Intel Quad Core CPU
  • 2gb RAM
  • Nvidia Geforce GTX-285
  • 1gb video ram

Working with

  • Nvidia Geforce GTX-285
  • Nvidia Geforce 8800 GTS
  • Nvidia Quadro FX1700 512mb

sâmbătă, 9 septembrie 2017

Opera : Make an animated wallpaper.

In this tutorial I will show you how to make your animated wallpaper for Opera browser.
First you need to create a folder.
In this folder you need to have three files:
  • one video file that is show on browser named: video.webm;
  • one file with a same size like video file named: cover.jpg;
  • one file named : persona.ini;
The image file cover.jpg is the first frame from video file: video.webm.
The file named persona.ini come with this text:
; Licensed under CC-BY 
; Video by cascada internet gif 
;
[Info] Name = yourwallpaper 
Author = Your name 
Author URL = Your URL website 
Version = 2 
[Start Page] Background = video.webm 
Position = center bottom 
[Web UI Pages] Background = cover.jpg 
Position = center bottom 
I used Blender 3D to make my video and extract the first image for cover.
You can find many tools on web to solve this issue.
Unzip all this three files into one zip named: yourwallpaper.zip.
You can test your animated wallpaper using drag and drop into wallpaper area from your browser.
Also , you can upload it to Opera browser addons.
You can download this animated wallpaper from here.
I used a animated gif of Shiraito Falls (is a waterfall in Fujinomiya, Japan) from internet and Blender 3D to make my own animated wallpaper for Opera browser.

vineri, 8 septembrie 2017

The Magic Actions for YouTube addon .

The Magic Actions for YouTube is an addon that makes a beautiful dynamic lighting effect around the player on YouTube and come with many features for videos:
This addon can be used with Opera , Firefox and Chrome and can be found here .

miercuri, 6 septembrie 2017

Try processing js on Android OS.

If you like to code in processing.js, then this application will fulfill your wish on your phone or tablet with android operating system.
The APDE - Android Processing IDE requires the following permissions:
  • modify and delete the contents of your USB storage - required to save sketches to the external storage 
  • control vibration - required to provide haptic feedback, which can be turned off in Settings 
This includes a quick-run JavaScript - Sandbox and a tutorials that are explained in more details.
The development team from CalsignLabs has just one person.
This tell us about this alpha released application:

APDE (Android Processing Development Environment) is an integrated development environment for creating Processing sketches on your phone/tablet. APDE supports the full edit, compile, and run cycle. You don't need a computer or an SDK to start coding on the go.

The application can be found on google play here.

marți, 5 septembrie 2017

Huge image with earth map .

You can get a huge image with earth from here.
The resolution of this image is 21600x10800 and the size on hard disk is 28.3 MB . See a smaller version of this image:

The photopea - web tool.

Today I will introduce you a new web tool for drawing and graphic processing from photopea website.
This web tool resembles a very familiar program.
Also, this tool comes with some simple filters and keyboard shortcuts.
It can export some types of classic files (PNG, JPG, SVG, WEBP and GIF) as well you can save to PSD type file.
You can take a webcam picture and publish to web.
You can register as a free account or paid account .
You can test and run the java script and come with few simple examples.

luni, 4 septembrie 2017

The SVG editor - web tool .

If you want a SVG editor the you can test this web tool from  here.
The web tool named SVG-edit is a fast, web-based, javascript-driven SVG drawing editor that works in any modern browser.
Is more simple like Inkscape and can be used online.
Also you can download it and test it like stand alone tool .
I try to use Export and Save Image , but seem not work with Opera browser.
I solve this issue with key U - Apply Changes and then with Copy - Paste into new SVG file.

The G'MIC - web tool .

This webtool allow you to test the G'MIC tools for images.
As you know the G'MIC is a set of tools to change image and use effects.
G'MIC is an open-source product developped and hosted at the GREYC research lab.
Let's start with Open file ... and then select the filter to change it.
The tool come with 343 filters and each filter can be change it from parameters.
When you finish it use Render full image button and the Download button .

joi, 31 august 2017

The FotoForensics - web tool.

The FotoForensics is a website offering a free tool to analyze photo manipulation.
Users can see the Error Level Analysis (ELA) algorithm and determine if a picture is real or computer graphics.
With a bit of experience ELA users can also learn to identify image scaling, quality, cropping, and resave transformations.
This website come also with many options to test your picture from computer or URL.
More about this web tool here.

miercuri, 30 august 2017

About Google ARCore SDK .

This is a new feature of Google team and is named ARCore.
They tell us about the ARCore :

Introducing a preview of a new SDK called ARCore. It brings augmented reality capabilities to existing and future Android phones. Developers can start experimenting with it right now. 

This feature work with : Android Studio , Unity and Unreal.
If you want to test it you can find the source code on github .

News: Blender 3D version 2.79 - the new Blender 2.8 Branch.

Today I tested the new Blender 2.8 Branch from version 2.79 of Blender 3D software and is working well.
The new branch come with the new render Eevee and many of old 2.79 features:
  • Cycles: Built-in Denoising, Shadow catcher, Principled shader, AMD OpenCL optimizations.
  • Grease Pencil: New frame interpolation tools, per-layer onion skinning.
  • Alembic: Improvements to compatibility, stability and support.
  • User Interface: Initial support for reusable custom configurations, automatic DPI scaling.
  • Twenty Three new and several updated add-ons.
  • And: 100s of bug fixes and other improvements!
Next is a screenshot of this release:

joi, 17 august 2017

Another game engine: GameSalad .

About this game engine named GameSalad you must know:
  GameSalad is a drag-and-drop coding platform that makes teaching your students the fundamentals of computer science easy and fun! Students learn valuable logic and architecture skills as they progress in computer science achievement.
This game engine come with many features, like:

  • publish to iPad , iPhone , Kindle , Nook , MacBook and many devices;
  • you can tested free and also come with a custom plan built for you;
  • just 4 day free trial;
  • is simple to use it, less code;
  • can be publish to web publish.gamesalad.com/gameproj/... ;
  • The official gameSalad marketplace is gshelper.com ;
You can see video on youtube official channel:

miercuri, 16 august 2017

Ultimate Epic Battle Simulator - to simulate your battles.

This software named Ultimate Epic Battle Simulator can simulate battles with different characters.
The development team tell us about this software:
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.

      SYSTEM REQUIREMENTS
  • OS: Windows Vista Or Later
  • Processor: Intel Core i5 4590, AMD FX 8320 or greater
  • Memory: 8 GB RAM
  • Graphics:  (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
  • DirectX: Version 11
  • Storage:  5 GB available space
  • You can download it from steam store.

duminică, 13 august 2017

Moss - PlayStation VR Gameplay .

The development team tell us about this story:
Meet Quill, a young mouse with dreams of greatness beyond the confines of her quiet settlement. One day while exploring the woods, she finds a mysterious stone and an ancient magic is awakened. Dramatic events quickly unfold as a distant evil extends its reach.
With her uncle now in grave danger, Quill must embark on an epic journey—and she needs you there by her side. 
Together, you'll travel to forgotten realms, solve challenging puzzles, and battle menacing enemies. Alone, no one can conquer what you're up against. But united, you just may defeat even the darkest of villains.
Immerse yourself in the world of Moss to help write the story of a hero in the making.
You can read more about this game here.

sâmbătă, 12 august 2017

New game: Ghost of a Tale.

The game is named Ghost of a Tale.
It's an exciting interactive game with a mouse.
The graphics are gorgeous and the price is € 17.99.
The official website is here.

vineri, 11 august 2017

The phaser.io - web game engine .

If you want to develop a online game then you can try Phaser from official website.
The development team tell us about this game engine: Phaser is free and open-source and always will be. To be better understood, the development team put a lot of examples of source code and online output on the official website. If don't want a github cloning, or setting up a local web server, you can run phaser in the cloud. You can test it with shaders, games created by developers. I did not find a YouTube channel, but the internet is full of tutorials for this javascript game engine.