Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity!
Over the course of the last 5 months 359 contributors submitted more than 1800 improvements for this release, and we cannot thank each of them enough for their dedication and relentless spirit, their trust in the project, and their generosity. We also must express our love for everyone reporting issues during the testing period and helping us make sure that thousands of Godot users get the best version of the engine we can collectively create.
You can read more on this stable version on the official website.